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The Foundry NUKE and NUKE X (31 Tutorials)

Tiffen Dfx v4: Installation & Activation

Tiffen Dfx v4: Installation & Activation

November 17, 2014

Learn about installing Tiffen Dfx 4… the standalone, the video plug-ins and the photo plug-ins. The video also walks through activating the software. 

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V-Ray to Nuke Render Passes

V-Ray to Nuke Render Passes

July 25, 2014

Arvid Schneider posted this great 2 part tutorial about setting up your render settings in VRay to get the most of its render passes system. Part 1 will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file.  Furthermore it will explain why passes are a must have in todays 3D and VFX (Visual Effects) scene. Part 2 will guide you through the actual compositing of the rendered passes. It shows you how to set up a simple Node tree for simple composting, and also a more advanced node tree for maximum customizability.  In the end you will be shown how the final rendered scene was set up, and what tricks and tips were used.

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MochaImport+ for NUKE in depth tutorial

MochaImport+ for NUKE in depth tutorial

May 27, 2014

Mathias Möhl of Mamoworld has a tutorial to get you up to speed fast in MochaImport+ for Nuke.

Table of contents:

  • Corner Pin+ w. Lens Dist. (at 0:30)
  • Stabilized View+ (at 7:15)
  • Tracker+ (at 25:40)
  • Roto+ & RotoPaint+ (at 27:59)
  • GridWarp+ (at 31:36)
  • Transform+ (at 35:02)
  • Full camera rig+ (at 40:54)
  • Camera and Geo+ (at 43:56)

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MochaImport+ for NUKE in depth tutorial

May 27, 2014

Mathias Möhl of Mamoworld has a tutorial to get you up to speed fast in MochaImport+ for Nuke.

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Tutorial: FLOW series from EJ Hassenfranz and Craig Whitaker

April 1, 2014

Welcome to the April Fool’s Day version of Tutorial Tuesday! We’ll start it out with a bang with 3D artists Craig Whitaker and EJ Hassenfranz. They have a multi-part series focusing on workflow for motion graphics in Nuke and CINEMA 4D, focusing on the “how” and “why”.

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How to create a lovable ogre in 7 easy steps

How to create a lovable ogre in 7 easy steps

March 18, 2014

Ian Failes at fxguide.com put up an awesome tutorial on how to create a big, friendly, lovable ogre in The Foundry Nuke / Mari.

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Lights and Geometry in NUKE

Lights and Geometry in NUKE

February 11, 2014

Jonas Jorgensen has a great tutorial explaining how to affect only specific geometry by using lights connected to the same scene within NUKE.

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E-on Vue + Nuke

November 29, 2013

This tutorial shows how you can generate and use Vue OpenEXR files in Nuke for advanced compositing. Learn how to generate individual rendering components, masks and render info passes and how to use them inside of Nuke.

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mocha Pro Tutorial: 3D Camera Solver and Nuke Pt. 2

mocha Pro Tutorial: 3D Camera Solver and Nuke Pt. 2

July 8, 2013

Imagineer Product Manager, Martin Brennand created this 2 part series demonstrating how mocha Pro's 3D Camera Solve can be used to for 3D tracking to compliment the Nuke workflow.

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mocha Pro Tutorial: 3D Camera Solver and Nuke Pt. 1

mocha Pro Tutorial: 3D Camera Solver and Nuke Pt. 1

July 8, 2013

Imagineer Product Manager, Martin Brennand created this 2 part series demonstrating how mocha Pro's 3D Camera Solve can be used to for 3D tracking to compliment the Nuke workflow.

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NUKE Basic Workflows | Gizmos

NUKE Basic Workflows | Gizmos

June 21, 2013

In two video tutorials, Frank Rueter explains all about Gizmos.

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NUKE Basic Workflows | IBK Keyer

NUKE Basic Workflows | IBK Keyer

June 21, 2013

Steve Wright explains how to pull keys using the IBK, A Keyer designed to cope with non-uniform blue or greenscreen backgrounds.

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NUKE Basic Workflows | KEYLIGHT

NUKE Basic Workflows | KEYLIGHT

June 21, 2013

In a series of three tutorials, Steve Wright explains how to pull keys with KEYLIGHT.

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NUKE Basic Workflows | Colour Correction

NUKE Basic Workflows | Colour Correction

June 17, 2013

Frank Rueter looks at the SliceTool gizmo and Grade node for colour correction in NUKE in this two part series (13min 09sec). Download the assets used in this tutorial too.

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Importing Footage / Elements – Step Up to NUKE Tutorial 2

Importing Footage / Elements – Step Up to NUKE Tutorial 2

June 16, 2013

Part 2 of an 11 part Step Up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee moves on from the basic interface and shows how to import footage and gives an overview of NUKE’s colourspace. Covering: NUKE’s read node, browsing, connecting to a viewer node and the 32-bit floating point space.

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