Particles (210 Tutorials)
Intro to the X-Particles Emitter
June 23, 2014
The screaming fast emitter in X-Particles allows for an unbelievable maximum particle count of 1 billion particles! Some of the features are covered in tutorials below are:
- fluid simulation with wet map generation
- multiphysics constraints
- collision engine
Mike Batchelor of slouchcorp.com is an expert in X-Particles so you'll be seeing his name here a lot. He does tutorials on his own and for INSYDIUM LTD, the maker of X-Particles. He put together six basic quick start guides on some of the X-Particles features to get you started with X-Particles.
Particle Advection X-Particles With Turbulence FD Fluids
June 16, 2014
Not only did Mike Batchelor teach me how to create a beautiful particle animation with X-Particles for CINEMA 4D by using fluid created with Jawset Turbulence FD to drive their motion, but I learned what the word ‘advection’ means!
Use The Matrix Object In Cinema 4D to Sculpt Dynamically with Particles
May 27, 2014
In this tutorial Günter Nikotin shows how you can sculpt particles using the matrix object in Maxon Cinema 4D.
Creating Turbulent Fluid Effects Using X-Particles for CINEMA 4D 4D
May 20, 2014
This tutorial will teach you how to create ink drop like fluid effects using X-Particles for CINEMA 4D 4D.

Create Water with Trapcode Particular
March 5, 2014
Dino Muhic creates a beautiful fluid looking water effect, inspired by a Beck’s commercial in Germany. Dino used a lime from Video Copilot 3D Model Pack – Fresh Food.
First, he builds it from scratch and then explains how to composite it. He also created a preparation video to show how the water looks on its own.
AE & C4D – AE & C4D – Abstract Particles Using Trapcode Form and OBJs
February 11, 2014
VinhSon Nguyen shows a cool, basic technique that you can use to create unique and interesting forms for titles, background elements and more.

Video Copilot JetStrike Flight School
October 29, 2013
VFX Flight Instructor Andrew Kramer teaches you how to use After Effects & JetStrike to create intense aerial photography through dynamic compositing & animation.
Tutorial: HitFilm Tutorial #11: Text To Particles
October 14, 2013
We’re getting Tutorial Tuesday started a bit early. This week we’re going to showcase tutorials for fxHome HitFilm, who will be releasing a Mac version very soon, after their crazy successful kickstarter.
Sparkler for Trapcode Particular with Motion Sketch Tutorial
July 3, 2013
Sticking with our July 4th Independence Day theme, check out this free preset from Greyscalegorilla’s Nick Campbell.
Create Fireworks With Trapcode Particular
July 2, 2013
There are several ways to create fireworks in After Effects and we’ll explore a few of them over this US Independence Day week.
Character Animation in After Effects Using FreeForm Pro and Particular
June 26, 2013
Dan Gies describes how he created and animated his Rocket-Dees character using uses Mettle FreeForm Pro, Trapcode Particular, After Effects Expressions, and the After Effects Puppet Tool.
Paint Drips with Trapcode Particular + Free Preset
May 7, 2013
In this QuickTip, Harry Frank shows you how to create a spray paint effect with paint drips.

Web Line Escape: Spider-Man Web-Slinging Effect
February 12, 2013
In this episode of Red Giant TV, director Seth Worley shows you how to create a Spider-Man Web Slinging Effect with Trapcode Particular.

Simulating A Campfire With 3D Studio Max, Thinking Particles & FumeFX
August 7, 2012
Madhan at CGTuts+ shows you how to create a campfire with 3ds Max,Thinking Particles,FumeFX, and Adobe After Effects. Who brought the marshmallows?
Michele Yamazaki’s Particles Webinar Replay -June 27, 2012
June 28, 2012
On Wednesday, June 27, 2012, Michele Yamazaki tapped Boris Continuum Complete v8 AE’s state-of-the-art particle system effects to develop and enhance broadcast graphics in Adobe After Effects CS6. Using BCC Particle Emitter 3D and other Boris Continuum Complete VFX filters in conjunction with After Effects’ native 3D camera and lighting systems, Michele made ordinary graphics and titles pop off the screen in 3D particle bursts.