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Particles (236 Tutorials)

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FumeFX Pyro Explosion Shader

May 14, 2015

Carlos Parmentier has a nice tutorial on using the Pyro explosion shader in FumeFX to get exactly the look you want.

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Houdini: Lava like a Boss

Houdini: Lava like a Boss

May 13, 2015

Learn how to create realistic lava in this 2 part tutorial from Ben Watts.

In Part 1 of this tutorial, we'll start by setting up the emitter, dynamics & mesh for our main lava sim. After that's completed we'll create a secondary dynamics system consisting of temperature based particles that will impact the main sim to create tendril like strands and splashes.

In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.

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Aurora Effect with Adobe After Effects and Trapcode Particular

Aurora Effect with Adobe After Effects and Trapcode Particular

December 19, 2014

Learn how to create an aurora effect using Trapcode Particular in AE.

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Creative Type with Cinema 4D Hair, MoGraph & X-Particles

Creative Type with Cinema 4D Hair, MoGraph & X-Particles

December 14, 2014

Follow along in this great tutorial from helloluxx and you will learn how to make all sorts of beautiful new type in Cinema 4D!

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Trapcode Form City with Displacement Maps

Trapcode Form City with Displacement Maps

December 8, 2014

In this Quicktip, Aharon Rabinowitz shows you how using Depth Maps to displace Trapcode Form particles can be used to create a 3D Point Cloud Representation of a city.  This tutorial was inspired by the brilliant Trapcode Form work of Jeremy Cox at Imaginary Forces, for the film “Terminator: Salvation.”

Plus don’t miss out!  All Red Giant Products are 40% OFF for 24 hrs. only!

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Creating a Particle Christmas Tree with Trapcode Particular

Creating a Particle Christmas Tree with Trapcode Particular

December 8, 2014

Since have a 2 day Red Giant and Trapcode Year End Sale starting tomorrow, I thought we’d bring you a few fun and useful tutorials for the products on sale. Here’s one from Premium Beat that will make your holiday spirits twinkle!

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Create Realistic Smoke in MAXON Cinema 4D

November 4, 2014

Learn how to create organic looking smoke effects inside Cinema 4D – no third party plugins required!

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Doctor Who Inspired Titles

October 7, 2014

Paul Ezzy explains how to create some Doctor Who inspired titles with Boris Continuum Complete

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81 Trapcode Particular Tutorials

September 30, 2014

The guys and gals over at VFXER.com put together a database of Trapcode Particular Tutorials for your learning pleasure.

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Fluid Flush X-Particles Tutorials for Maxon Cinema 4D

September 2, 2014

If you are a fan of X-Particles and Cinema 4D then stop and take a second to check out a few of these great tutorials we have managed to round up!

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2D Splash Effects with X-Particles

2D Splash Effects with X-Particles

June 23, 2014

Mattias Peresini shows how to use X-Particles for CINEMA 4D to quickly create parametric splash and trails, with homage to the classic look of 2D cell animation. The tutorial is in English and French. 

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Particle Advection X-Particles With Turbulence FD Fluids

Particle Advection X-Particles With Turbulence FD Fluids

June 23, 2014

Lester Banks always serves up fine content on his blog and here's another via Lester. We first linked to this one in February 2014, but here it is again if you missed it.

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Introduction to Explosions Using X-Particles and Turbulence FD

Introduction to Explosions Using X-Particles and Turbulence FD

June 23, 2014

Josh Johnson from VFXDaily.com makes explosions in CINEMA 4D using X-Particles to drive the Turbulence FD Fluids.

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Make a Tornado with X-Particles

Make a Tornado with X-Particles

June 23, 2014

Mike Batchelor explains how to create a tornado rig with X-Particles.

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Dynamics Fake with X-Particles

Dynamics Fake with X-Particles

June 23, 2014

Mike Batchelor explains how to use X-Particles constraints and deformer to create a bouncing, bending motion. It's not true dynamics, hence the name. He uses dynamic springs with constraints and collisions to achieve the effect.

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