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Software (listed by vendor) (2700 Tutorials)

Stranger Things – “Upside Down” World Look

Stranger Things – “Upside Down” World Look

August 9, 2016

The popular new Netflix Series Stranger Things is a nod to Spielberg classics, such as ET and Goonies. Learn how to recreate the “Upside Down” world Look – from Red Giant's Seth Worley.

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Recreating the Stranger Things Opening Title

Recreating the Stranger Things Opening Title

August 9, 2016

The popular new Netflix Series Stranger Things is a nod to Spielberg classics, such as ET and Goonies. Learn how to recreate the 80's-styled opening sequence in After Effects –  from Red Giant's Seth Worley.

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3ds Max: Create a Robot Walking in a Live Action Scene

3ds Max: Create a Robot Walking in a Live Action Scene

August 9, 2016

This is the first part of a multi step tutorial that teached you how to create, texture, rig and composite a giant robot into live action footage. This first part shows you how to create the robot in 3ds Max.

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Adobe Premiere Pro: Limitations in the Lumetri Color Panel

Adobe Premiere Pro: Limitations in the Lumetri Color Panel

August 9, 2016

“This video tutorial is about some limitations and illogical behaviors in the Lumetri Color Panel (within Premiere Pro) that you need to be aware of to use it correctly and get the best image quality.”

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C4D and AE: 3D Pokemon Title

C4D and AE: 3D Pokemon Title

August 9, 2016

Ignace Aleya from Tolerated Cinematics takes you through the steps to create a pretty cool looking 3D Pokémon title using both Adobe After Effects and MAXON Cinema 4D.

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NewBlueFX Transitions – Detailed Walkthrough

NewBlueFX Transitions – Detailed Walkthrough

August 5, 2016

Everything you need to know from installation to customization with these in-depth walkthroughs.

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NewBlueFX Filters – Detailed Walkthrough

NewBlueFX Filters – Detailed Walkthrough

August 5, 2016

Everything you need to know from installation to customization with these in-depth walkthroughs.

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Optimizing Scenes in Cinema 4D

Optimizing Scenes in Cinema 4D

August 3, 2016

Tim from Helloluxx shows us several tricks for optimizing Cinema 4D Projects, from speeding up render times to increasing editor playback.

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Working With Octane’s Random Color Shader and X-Particles

Working With Octane’s Random Color Shader and X-Particles

August 3, 2016

Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

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Superhero Landing – Video Copilot Show

Superhero Landing – Video Copilot Show

July 29, 2016

The first Video Copilot show is up and running!  Andrew Kramer and the gang show us how to make an awesome Superhero landing.

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Allegorithmic Substance Painter 2.2 : Dynamic Material Layering Workflow

Allegorithmic Substance Painter 2.2 : Dynamic Material Layering Workflow

July 26, 2016

Substance Painter 2.2 just came out last week and with it comes this walkthrough of the new Dynamic Material Layering shader.

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X-Particles Explosions in Cinema 4D

X-Particles Explosions in Cinema 4D

July 20, 2016

Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.

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Easy Color Grading Using Magic Bullet Looks

Easy Color Grading Using Magic Bullet Looks

July 20, 2016

This tutorial by Tom J. McCoy explains how Magic Bullet Looks works to create professional color grades.

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Tracking Options for Avid Users: BCC 10 & mocha Pro plug-in

Tracking Options for Avid Users: BCC 10 & mocha Pro plug-in

July 20, 2016

Are you an Avid Media Composer user? Dan Harvey shows you how easy it is to motion track footage in Avid, with three different approaches: BCC’s native motion tracking, the integrated mocha/PixelChooser, and the new mocha Pro plug-in.

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Model a Glass Pitcher in Cinema 4D

Model a Glass Pitcher in Cinema 4D

July 20, 2016

Pete Maric, triplet3d.com shows how to model a pitcher with spline and lathe NURBS, editing the points to create the top lip. He uses the Explosion FX deformer to add thickness to the walls of the pitcher then explains how to model the handle of the pitcher using sweep NURBS and  scale curves. This is tutorial #3 on the page, so scroll down to watch. 

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