Maya Monday: The Arnold GPU Public Beta with Arvid Schneider, Greyscalegorilla
The Arnold GPU public beta last week, with the release of Arnold v5.3. Arnold GPU gives artists the ability to switch between CPU and GPU rendering smoothly and easily. The renderer is based on the NVIDIA OptiX framework, for optimal ray tracing engine performance, and is optimized to run on the latest RTX server technology.
Arvid Schneider Goes Hands-on with The Arnold GPU public beta
Arnold GPU works on NVIDIA GPUs of the Turing, Volta, Pascal, and Maxwell architectures. Improve your performance with multiple GPUs. Also, users can connect multiple GPUs of the same architecture with NVLink to share memory. Furthermore, Autodesk recommends enabling SLI on Windows.
See the full list of supported GPUs.
Required NVIDIA drivers:
- Linux 418.56 or higher
- Windows 419.67 or higher
- For GeForce, look for the creator ready drivers
- macOS – not supported
Intro to OptiX
This video is a webinar replay that introduces OptiX 5, and includes the new Motion Blur and DL Denoiser. We will feature this tool in the future on a blog in a series about AI.
More about Arnold GPU
Getting Started With Arnold GPU. Foundationally, read this document from Autodesk Help support pages.
News: Arnold 5.3 with Arnold GPU Public Beta – Now Available – Arnold 5.3 offers users the first taste of Arnold GPU with a beta version, giving them the option to render on either the CPU or the GPU, for a set number of features.
What’s New in Arnold GPU, A Sneak Peek and Beta Information – For a first look, Chad Ashley and Shawn Astrom both beta tested Arnold GPU (in fact, they look like twin brothers!). Specifically, they dive into what they think of this upcoming product.
Arnold GPU. Finally, Mike Seymour from FxGuide talks about his experience with the Arnold GPU public beta.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It was originally co-developed with Sony Pictures Imageworks and now their main renderer. Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Posted by Michele Yamazaki