How to use iToo Forest Pack Custom Edit Mode (Beginner)
A few days late for Easter but this is a useful tutorial that explains the Custom Edit mode in iToo Software Forest Pack. According to the help docs at iToo Software, Custom Edit “enables you to place individual objects by clicking in the scene. This mode automatically creates a new Forest Object in Item Editor mode. Subsequent edits should be done from the Modify panel.” In other words, you’ll get up to speed quickly!
iToo Software Forest Pack
The Scattering tool for 3ds Max
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. Capable of rendering nearly limitless geometry, it provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground cover, rocks, and more. If you can model it, Forest Pack can scatter it.
Countless studios rely on Forest Pack’s production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources.
Simulate natural distribution patterns and get the most out of your assets using advanced mapping and randomization tools, or fine-tune your scatters with granular control over every aspect of the plugin.
To put it simply, create without restrictions using forest pack and take your renders to the next level.
iToo Software Forest Pack + RailClone Bundle
Get the best of both plugins
RailClone is the world’s most powerful artist-friendly parametric modeling plugin for 3ds Max®. Forest Pack is the world’s most popular scattering plugin for 3ds Max®. Its unique array-based approach to asset creation is fast, efficient, and easy to learn. Purchase both Forest Pack and RailClone 3ds Max plugins with this bundle. Get the best team to speed-up your 3D workflow.
Autodesk 3ds Max
3D modeling, animation, and rendering software for games and design visualization
3ds Max offers a rich and flexible toolset to create premium designs with full artistic control. In other words, create massive worlds in games. For example, visualize high-quality architectural renderings. Model finely detailed interiors and objects. To put it simply, you can bring characters and features to life with animation and VFX.
Posted by Michele Yamazaki