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How to Select Point Correspondences Faster in R3DS Wrap

How to Select Point Correspondences Faster in R3DS Wrap

In this video tutorial, learn how to Select Point Correspondences Faster in R3DS Wrap. New in R3DS Wrap 2021.11. Try a free demo today!

R3DS WrapR3DS Wrap

Wrap changes the way you process 3D-scan data.

When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.

Wrap also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection, and much more. Thanks to node-graph architecture once you’ve processed a single scan you can apply the same recipe to an unlimited number of other scans.

Learn MoreTry R3DS Wrap for free!

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Posted by Michele Yamazaki

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