How to Select Point Correspondences Faster in R3DS Wrap
In this video tutorial, learn how to Select Point Correspondences Faster in R3DS Wrap. New in R3DS Wrap 2021.11. Try a free demo today!
Wrap changes the way you process 3D-scan data.
When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.
Wrap also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection, and much more. Thanks to node-graph architecture once you’ve processed a single scan you can apply the same recipe to an unlimited number of other scans.
Posted by Michele Yamazaki