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Maxon (234 Tutorials)

Stick Textures to Fallen Dynamic Clones In MAXON CINEMA 4D

Stick Textures to Fallen Dynamic Clones In MAXON CINEMA 4D

March 26, 2013

In this tutorial, Nick Campbell shows you how to stick a texture to your dynamic objects so that when they fall to their resting place, their combined textures make an image.

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Tutorial: Greyscalegorilla: Setting up CityKit to Work as a Holographic Interface

Tutorial: Greyscalegorilla: Setting up CityKit to Work as a Holographic Interface

March 11, 2013

In this quick tutorial, Chris shows you how to add some effectors to City Kit so you can focus in on just a few buildings, and then zoom around the city. A similar effect was used to make part of Iron Man’s heads up display. Keep an eye out in the future for a follow up where we push this effect even further!

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Model, Light And Animate A Pin Sculpture In Cinema 4D

Model, Light And Animate A Pin Sculpture In Cinema 4D

February 18, 2013

Post by Chris Schmidt at Greyscalegorilla: “In this two part tutorial, we show you how to model, rig, animate, light and render this Pin Sculpture Toy in Cinema 4D. Follow along as Chris shows you how to build the model and set up the Mograph and Shader Effectors to drive the pins using a depth pass. Then, in part 2, I will show you how to animate the pins using a video depth pass. Finally, we will light, texture, and render the sculpture for output to your compositing program.”

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Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

February 14, 2013

Post by Stefan Surmabojov at CGtuts+ :  “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects…. Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects.”

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Cinema 4D Scene OBJ Export to Trapcode Form

Cinema 4D Scene OBJ Export to Trapcode Form

February 12, 2013

Posted by Peder Norrby. Tutorial showing how to create a scene in Cinema 4D and export an OBJ and Cinema’s camera. And import all this in Adobe After Effects so the Cinema render perfectly matches Trapcode Form.

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Red Giant Holomatrix- Create a Holographic Look in After Effects

Red Giant Holomatrix- Create a Holographic Look in After Effects

February 12, 2013

In this episode, Aharon Rabinowitz shows you how to create the look of a holographic interface, using Red Giant Software’s Holomatrix. He’ll also use Magic Bullet Looks for color grading, and footage from Digital Juice’s Motion Designer’s Toolkit.

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Web Line Escape: Spider-Man Web-Slinging Effect

Web Line Escape: Spider-Man Web-Slinging Effect

February 12, 2013

In this episode of Red Giant TV, director Seth Worley shows you how to create a Spider-Man Web Slinging Effect with Trapcode Particular.

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Introduction to Trapcode Mir, Getting Started Parts 1 & 2

Introduction to Trapcode Mir, Getting Started Parts 1 & 2

February 12, 2013

Check out these new tutorials on Trapcode Mir at Red Giant TV. Quick Walkthrough Introduction to Mir, and Getting Started Parts 1 & 2 by Peder Norrby of Trapcode. Trapcode Mir was released today, along with the new Trapcode Suite 12.

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Model, Light, And Render A Coffee Pot In Cinema 4D

Model, Light, And Render A Coffee Pot In Cinema 4D

January 8, 2013

Post by Nick Campbell/ Greyscalegorilla: “In this two part tutorial, Chris and I show you how to model, texture, light, render, and composite this 3D Scene. First, Chris will show you how to model the coffee pot using some traditional modeling techniques and loft nurbs. In the second video below, I will take over where chris left and show you how to light the scene using HDRI Studio Pack. Then I will tweak some textures and render using the Physical Renderer. Finally, we will head in to Photoshop and do a bit of final color correction and compositing.”

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Create a Shattering Glass Animation in Cinema 4D & AE – Part 3 Rendering

Create a Shattering Glass Animation in Cinema 4D & AE – Part 3 Rendering

December 27, 2012

Post at CGtuts+: “Today’s lesson is all about prepping for rendering. You’ll start by finalizing the animation with some slight tweaks to the timing. Once done you’ll move onto the material setup and learn how to create realistic glass and metal shaders using Cinema 4D’s intuitive material editor. Finally, Cyril will walk you through lighting the scene. This lesson includes building a dynamic light rig using XPresso and fine tuning it’s position to generate correct caustics at render time.”

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Create a Shattering Glass Animation in Cinema 4D & AE – Part 2 Cameras & Pre-Viz

Create a Shattering Glass Animation in Cinema 4D & AE – Part 2 Cameras & Pre-Viz

December 27, 2012

Post at CGtuts+: “In part two you’ll get an in-depth lesson on how real-world cameras work. Cyril provides detailed insight on working with focal length, aperture, depth of field and motion blur and how these principles and settings apply to your Cg cameras. Then it’s back to Cinema 4D where you’ll learn how to block out shot timing, and find the best camera positions for the animation by running through a detailed pre-visualization process.”

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Create a Shattering Glass Animation in Cinema 4D & AE – Part 1 Modeling & Animation

Create a Shattering Glass Animation in Cinema 4D & AE – Part 1 Modeling & Animation

December 27, 2012

Post at CGtuts+: “Create a cool slow-motion shattering glass animation using Cinema 4D and After Effects. Over the course of this massive lecture, professional artist Cyril Kotecky will teach you the ins and outs of working with dynamics and what goes into creating such a shot. Including the benefits Pre-Viz can have in the early stages as you block out your shot timing and camera positions.”

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Tempo: Up in Flames – Realistic & Slow-Motion Fire Effects

Tempo: Up in Flames – Realistic & Slow-Motion Fire Effects

December 18, 2012

In this episode of Red Giant TV, Aharon Rabinowitz walks you through the workflow used to create realistic fire for the film Tempo. He’ll be using a combination of real fire footage, Trapcode Particular, and some 3rd Party plug-ins from RE:Vision Effects.

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ZBrush Digital Sculpting, Military Character Assets with Joseph Drust

ZBrush Digital Sculpting, Military Character Assets with Joseph Drust

December 14, 2012

Pixelogic has a tutorials area called ZClassroom and they have a series of Military Character Assets with Joseph Drust, a video game industry veteran who focuses on modeling and sculpting. Below are is a link to all of their tutorials in the series, with more coming soon.

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New Keyframe Look For Maxon CINEMA R14: What Are Those New Triangle Icons?

New Keyframe Look For Maxon CINEMA R14: What Are Those New Triangle Icons?

November 21, 2012

Nick Campbell at Greyscalegorilla talks about the new triangle keyframe things in Maxon CINEMA 4D R14.

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