Arnold + Maya Tutorial Round Up #MayaMonday
Arnold + Maya go together like chips and salsa, or rice and beans! Today we’re rounding up some tutorials for Arnold and Maya.
I’m going to start with a couple of tutorials on creating randomness and variation in colors and other variants. If you are new to Arnold Render, by all means, skip down to Stephen Roselle’s series on Arnold + Maya. Specifically, the series covers a lot of the basics of Arnold for seasoned Maya users.
How to add Randomized controlled Colors to objects and polygons
A Mograph Plus tutorial that looks at the using random shader colors, in detail.
Random Material Variation Tutorial
Brent LeBlanc shows you how to create variation in wooden planks, chiefly using procedural methods. In particular, he uses Object IDs that can determine different paint and different wear on the boards. To point out, he’s using Maya 2018 and Arnold 5.
MtoA 519 | Procedural Shading
In a like manner, we’re keeping on the procedural theme with this tutorial from Arvid Schneider. Arvid demonstrates a useful technique to combine several AI nodes together to create interesting procedural patterns.
Maya + Arnold demo Series
These short videos are from a demo series Stephen Roselle, the Senior Technical Specialist at Autodesk. The tutorials are designed for people who sufficiently know Maya but are new with Arnold. This series covers a large range of topics with Arnold in Maya. In spite of these videos being created in late 2017, most of the information hasn’t changed. Truly, there’s an abundance of practical Arnold information here.
Part 1 – Lighting Basics
Below, learn about lighting with Arnold.
Part 2 – Shader Basics
Part 3 – Render View Intro
Part 4 – Render View Advanced
Part 5 – Render Setup Basics
Part 6 – Render Setup Overrides
Part 7 – Render Setup Example
Arnold in the News
Maya Monday: The Arnold GPU Public Beta with Arvid Schneider, Greyscalegorilla The Arnold GPU public beta last week, with the release of Arnold v5.3. Arnold GPU gives artists the ability to switch between CPU and GPU rendering smoothly and easily. The renderer is based on the NVIDIA OptiX framework, for optimal ray tracing engine performance, and is optimized to run on the latest RTX server technology.
Make it with Maya Computer Animation Software
Maya® 3D animation, modeling, simulation, and rendering software. It provides an integrated, powerful toolset. Use it for animation, environments, motion graphics, virtual reality, and character creation.
End-to-end creative tools for entertainment creation
The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need. With it, they create compelling effects, believable 3D characters, and massive digital worlds with one-click workflows.
Arnold is an advanced Monte Carlo ray tracing renderer, meeting the demands of feature-length animation and visual effects. In fact, Sony Pictures Imageworks co-developed Arnold and it’s now their main renderer. Furthermore, over 300 studios worldwide use Arnold including ILM, Framestore, MPC, The Mill and Digic Pictures.
Posted by Michele Yamazaki