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Building The Matrix City in USD using Maya, Bifrost, and Arnold

Building The Matrix City

Maya Learning Channel shared Building the Matrix City tutorial, originally from Autodesk World. It features special guest, Technical Specialist John Paul (JP) Giancarlo. JP takes you through a typical USD pipeline with Maya, Bifrost, and Arnold. Learn how to set up the pod for export with Arnold, then how to import USD into Maya and Bifrost. After that, he talks about creating pod variants with Bifrost and using Bifrost instancing of USD data to build the tower. Finally, he talks about rendering and denoising in Arnold.


Check out Maya Monday under Tutorials for more Maya-featured tutorials and information. In addition, check out the Bifrost Hub, for everything about Bifrost. this includes downloads, tutorials, and more.

Autodesk MayaAutodesk Maya

3D computer animation, modeling, simulation, and rendering software

Autodesk Maya is a professional 3D animation, modeling, simulation, and rendering toolset. Designed for creating realistic characters and blockbuster-worthy effects, this powerful toolset is easy to learn.

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Autodesk Media and Entertainment CollectionAutodesk Media and Entertainment Collection

End-to-end creative tools for entertainment creation

The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need to create compelling effects, believable 3D characters, and massive digital worlds. Move assets quickly between creative tools with one-click workflows. Includes Maya, 3ds Max, Motionbuilder, and Mudbox. In addition get Character Generator, Recap 360 Pro, Rendering in A360, and Cloud Storage.

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Posted by Michele Yamazaki