Cinema 4D Displacement + Tactile Materials: Redshift, Octane, Arnold
In the videos below, Chad and Nick of Greyscalegorilla explain how to use Displacement in Cinema 4D. They work with Redshift, Octane, and Arnold. In addition, they dive into the Tactile materials, new in Greyscalegorilla Plus, and how it is easy, visual, and intuitive.
Displacement with Redshift Materials in Cinema 4D
Nick Campbell explains how to set up displacement with Redshift materials. It’s easy! See how materials with displacement textures can change the topography of your 3D model. In other words, easily bring added depth into your render. He also talks about working with the new Tactile Materials.
Displacement with Octane Materials in Cinema 4D
Below, Nick Campbell shows you how to quickly and easily set up displacement with Octane materials. To explain, see how materials with displacement textures can change the topography of your 3D model and bring added depth into your render.
Displacement with Arnold Materials in Cinema 4D
Chad Ashley explains how to set up displacement with Arnold materials. In just a few simple steps you’ll see how materials with displacement textures can change the topography of your 3D model and bring added depth into your render. And, of course, learn about how to use the new Tactile materials in your renders.
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Cinema 4D 2024 provides unmatched speed and performance for the most sophisticated creative scenes. Rigid Body Simulations can now interact with all existing forces, pyro, cloth, and soft bodies. Pyro shines with a hot new feature that allows fire to be emitted from particles and matrices. And the new Vertex Normal tools offer artists unparalleled precision to perfect surfaces.
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Cinema 4D 2024 is better than ever – with massive performance improvements in interactive playback, enhancements to Rigid Body simulations, and a more “art-directable” Pyro workflow. With Trapcode 2024, artists can now create realistic thermal dynamics with the new Combustion feature and create particle tracks with Stroke from Parent. VFX 2024 opens up a new dimension in lighting control and includes several enhancements to the popular Real Lens Flares. With Magic Bullet 2024, color correction is easier than ever – plus a host of new presets give artists more creative freedom. Universe 2024 also sees numerous workflow improvements and offers new presets. Redshift offers more creative freedom when using the MatCap and Distorter shaders as well as performance improvements on multi-core CPUs.
Posted by Michele