Crystal or Glass Shaders for Maya #mayamonday

Arvid Schneider is talking about how to create realistic looking gemstones or crystals. He uses procedural techniques and talks about the unique challenges that he comes across with noises, projections, and volume shaders. You can download his source files at Patreon and, at the same time, support Arvid and his MtoA series.
MtoA 521 Crystal Series, Episode 1
In the first episode, he creates the gem structure and then he adds some details in the edges.
MtoA 521 Crystal Series, Episode 2
Next, Arvid shows you how to get a realistic glass shader with Maya.
MtoA 521 Crystal Series, Episode 3
Finally, Arvid talks about volume shading with the crystal in this episode. As a matter of fact, he uses world position and projection to create volume shaders and gets some very interesting results.
Other Maya Shaders Tutorials
Autodesk Maya
Make it with Maya Computer Animation Software
Maya® 3D animation, modeling, simulation, and rendering software. It provides an integrated, powerful toolset. Use it for animation, environments, motion graphics, virtual reality, and character creation.
Autodesk Media and Entertainment Collection
End-to-end creative tools for entertainment creation
The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need. With it, they create compelling effects, believable 3D characters, and massive digital worlds with one-click workflows.
Autodesk Arnold Render
Arnold is an advanced Monte Carlo ray tracing renderer, meeting the demands of feature-length animation and visual effects. In fact, Sony Pictures Imageworks co-developed Arnold and it’s now their main renderer. Furthermore, over 300 studios worldwide use Arnold including ILM, Framestore, MPC, The Mill and Digic Pictures.
Posted by Michele