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Crystal or Glass Shaders for Maya #mayamonday

Maya Monday

Arvid Schneider is talking about how to create realistic looking gemstones or crystals. He uses procedural techniques and talks about the unique challenges that he comes across with noises, projections, and volume shaders. You can download his source files at Patreon and, at the same time, support Arvid and his MtoA series.

MtoA 521 Crystal Series, Episode 1

In the first episode, he creates the gem structure and then he adds some details in the edges.

MtoA 521 Crystal Series, Episode 2

Next, Arvid shows you how to get a realistic glass shader with Maya.

MtoA 521 Crystal Series, Episode 3

Finally, Arvid talks about volume shading with the crystal in this episode. As a matter of fact, he uses world position and projection to create volume shaders and gets some very interesting results.

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Posted by Michele Yamazaki