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Make a Jurassic World Dinosaur in Maya + Pixologic™ ZBrush® #MayaMonday

Maya Monday

Soni Kumari at CG Tuts has put together an amazing 11 part series on making a hulking, bipedal T-Rex dinosaur with Maya and ZBrush. For fun, I’ve thrown in some interesting T-Rex facts along the way. For example, the T-Rex may be the most famous dinosaur, but scientists believe that it was actually an invasive species from Asia that evolved in North America. If you’ve been following along as the tutorial has gone up, there have been a few more installments.

To illustrate, the image below is what the final dinosaur will look like.

Creating a Jurassic World Dinosaur Character in Maya

Creating a Jurassic World Dinosaur Character in Maya

Dinosaur Part 1:

Part 1 starts with opening the sketches of the dinosaur that you’ll be using for reference. The reference images are linked at the tutorial page. In truth, they’re a bit difficult to find, so we’ve linked them below. After lining up the reference images, you’ll then draw the shape with the Create Polygon tool. Next, you’ll create the body mesh and then Leg and Hand Mesh. In the end, you’ll have most of the basic shape, minus the head, feet, and hands.

Go to Part 1     Download Reference images

Dinosaur Part 2

In this part of the tutorial, Soni shows you how to create the head, eyes, and nostrils of the dinosaur.

Part 2

Dinosaur Part 3

The T-Rex’s tiny were vicious weapons, for sure, even though they were so small.  In this part of the series, Soni creates the claws, fingers, and nails of the dinosaur in Maya. Did you know they only had two fingers on each hand?

Go to Part 3

Dinosaur Part 4

The dinosaur is really starting to take shape! In this part of the tutorial, Soni shows you how to create the inner mouth, jaw, and teeth of the dinosaur in Maya.

See Part 4

Dinosaur Part 5

In part 5 of the tutorial series, Soni adds details to the base mesh of the dinosaur character to increase mesh topology for smooth modeling.

Go to Part 5

Dinosaur Part 6

We’re getting to the end and it’s time to give to texture the T-Rex! Soni shows you how to unwrap the UVs of the dinosaur’s various body parts for the texturing in Maya.

Go to Part 6

Dinosaur Part 7

Did you know that the T-Rex was covered in scales, not feathers? In conclusion, Soni uses Pixologic ZBrush sculpting to add details and realism to the body of the dinosaur.

Go to Part 7

Dinosaur Part 8

In this tutorial, learn how to apply the materials on the body mesh and texturing the dinosaur body with ZBrush. Not only that, apply Materials on gums, teeth, and eyeballs.

Go to Part 8

Dinosaur Part 9

She shows you how to paint gums, teeth, mouth, claws, and nails of the dinosaur.

Go to Part 9

Dinosaur Part 10

Apply Sub Surface Scattering material with texture maps in Maya.

Go to Part 10

Dinosaur Part 11

Learn complete lighting and rendering of the dinosaur using Arnold engine in Maya.

Go to Part 11


Need some inspiration?

Nescafe dinosaurMidweek Motivation: MPC creates prehistoric land of CG dinos for Nescafé

MPC created some amazing special VFX for this Nescafé spot, as a mom imagines she and her son are taking an epic trip into a “Jurassic Park” style world.  For example, tools used included Autodesk’s Maya and Flame, Adobe Photoshop and The Foundry’s Mari and Nuke.

Watch the video

Jurassic World 3, dinosaurBig Screen Effects, Vol. 3 featuring Jurassic World

If you haven’t yet seen Jurassic World, you may be one of the few! After breaking box office records, this Jurassic Park sequel is bigger and gorier than it’s predecessors. Here are some behind the scenes features on the effects and post-production in the summer blockbuster, Jurassic World.

Industrial Light & Magic (ILM) had a big part in bringing Jurassic World to life. Other companies that worked on VFX include HybrideStereo D (Stereography), OOOiiGreenhaus GFX (Trailer)

See the feature on Jurassic World


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Posted by Michele Yamazaki