How to Render Correct Alpha for Refractive Materials in Redshift
Ben Eshagpoor of beMOTION.dESIGN shows you how to render a correct alpha channel for your refractive materials in Redshift when working in Cinema 4D. Super useful, indeed!
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Redshift is the world’s first fully GPU-accelerated, biased renderer built to meet the specific demands of contemporary high-end production rendering in C4D. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds.
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Posted by Michele