How to Render Correct Alpha for Refractive Materials in Redshift

Ben Eshagpoor of beMOTION.dESIGN shows you how to render a correct alpha channel for your refractive materials in Redshift when working in Cinema 4D. Super useful, indeed!
Redshift by Maxon
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Redshift is the world’s first fully GPU-accelerated, biased renderer built to meet the specific demands of contemporary high-end production rendering in C4D. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds.
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Easy to learn and extremely powerful, Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Redshift, the world’s first fully GPU-accelerated, biased renderer, meets the specific demands of contemporary high-end production rendering in C4D. ZBrush provides enhancements that affect many areas of your workflow, with a focus on innovative new features that are designed to fuel exploration and inspire creativity. Finally, Red Giant Complete includes Universe, Trapcode Suite, Magic Bullet Suite, and VFX Suite.
Posted by Michele Yamazaki