Talking Toons Episode 1 – Advanced Toon Shading (Basics 101)
It’s Tutorial Tuesday! This is part 1 in a 15 part series called Talking Toons. “Shaders are best used for Props, Particle FX, Organic and Hard Surface Objects, The Relationship Editor’s role, which Lights work best for Toon Shading, Normal Maps, Displacement Maps and the methods we will be using in the following episodes to come.”
Note: This is for Autodesk Maya and After Effects users.
- Adobe After Effects CC for Teams & Businesses
- Get Adobe Photoshop CC with Adobe Creative Cloud for Teams
- Cebas finalRender for Maya – Renowned for being the workhorse renderer for many bigger and even smaller productions, finalRender 2 for Maya goes way beyond just being a “simple” rendering application, with its all new revolutionary ShaderGrind™ concept of writing shader code, right within the Maya GUI.
Posted by Michele Yamazaki