U-RENDER Subsurface Scattering Overview
In the U-RENDER 2020.6.4 update, Uppercut introduces a major new feature with real-time subsurface scattering. This tutorial gives an overview of how to use and set up subsurface scattering. If you want to test U-RENDER just download a trial version.
U-RENDER Subsurface Scattering Tutorial
High-Quality Real-time Rendering for Design, Animation, and Visualization
Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions.
All the Speed of a Game Engine, None of the Hassles.
Posted by Michele Yamazaki