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Chaos (16 Tutorials)

Phoenix FD 3.0 for 3ds Max – Beach wave water simulation

Phoenix FD 3.0 for 3ds Max – Beach wave water simulation

December 27, 2016

Check out this tutorial from Chaos Group that will teach you the basics of creating beach waves with Phoenix FD 3.0 for 3ds Max.

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A Faster Render

A Faster Render

February 17, 2016

“After I posted my Danny’s Dream short a few weeks ago, a few people wrote to ask about the V-Ray settings I’d used to render the sequences in about 5 minutes per frame. Instead of answering individually, I thought I’d post and discuss my settings here.” – Bertrand Benoit | BB3viz

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Creating rusty metal with V-Ray 3.3

Creating rusty metal with V-Ray 3.3

February 9, 2016

Hammer Chen shows you how to create a rusty metal shader with V-Ray 3.3 and 3DS Max.

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Alembic Pipeline Workflow for V-Ray in Maya

Alembic Pipeline Workflow for V-Ray in Maya

February 5, 2016

Here is another awesome tutorial from MAXDEPTH!

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V-Ray for NUKE – Quick Start: Lighting

V-Ray for NUKE – Quick Start: Lighting

January 18, 2016

This video takes a look at the V-Ray lights in V-Ray for NUKE.

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V-Ray for NUKE – Quick Start: Geometry

V-Ray for NUKE – Quick Start: Geometry

January 18, 2016

Learn how to load in new geometry file formats and how they compare to the original file formats that are provided within Nuke.  We'll also take a look at the vrmesh and V-Ray proxy node.

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V-Ray for NUKE – Quick Start: Materials and Textures

V-Ray for NUKE – Quick Start: Materials and Textures

January 18, 2016

Learn about V-Ray for NUKE’s ability to generate a rendered element.  We’ll also take a look at the VRayMaterialPreview node and how it can be used to rapidly develop the look of a shader using just the VRayMaterialPreview node and a VRayMtl node or shading network that you create, without having to set up an entire scene.

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V-Ray for NUKE – Quick Start

V-Ray for NUKE – Quick Start

January 12, 2016

Learn how to set up and render a simple scene in NUKE using V-Ray.

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RealFlow: Water Displacement – Space Pyramid Rise

RealFlow: Water Displacement – Space Pyramid Rise

January 7, 2016

In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.

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Setting up a Remote Dongle Server for V-Ray

Setting up a Remote Dongle Server for V-Ray

November 16, 2015

“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.” – Dave Gigard

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V-Ray 3.0 Render Elements & After Effects

V-Ray 3.0 Render Elements & After Effects

November 16, 2015

Paul Hatton takes a look at V-Ray’s render elements and how to composite them into After Effects.

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Nakagin Photoreal Road Tutorial

Nakagin Photoreal Road Tutorial

November 10, 2015

Bertrand Benoit explains how he created the realistic road material in his Nakagin Capsule Tower series.  Software used: 3ds Max, V-Ray.

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Multipass Rendering in VrayForC4d

Multipass Rendering in VrayForC4d

January 29, 2015

This tutorial from Mograph+ talks about multipass rendering in VrayForC4d using its powerful multipass manager.

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Set up Ray Switching in Seconds by Using a VRay Ray Switcher Script

August 29, 2014

Ray switching is a quick way to save time on renders, and you can do that quickly with the VRay Ray Switcher.

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Creating an Island Environment in Blender

Creating an Island Environment in Blender

July 25, 2014

This is a 3 part tutorial on how to create an island environment using Blender 2.6 and Chaos Group V-Ray.  It’s a long and complicated process, but the end result is stunning!

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