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Fixing Problems (110 Tutorials)

In Depth: Motion Stabilization Options, Part 2 of 2

January 31, 2013

Sometimes using a tripod is not an option and you’re forced to shoot hand-held. Maybe you’re shooting in an amusement park, botanical gardens, or a concert and tripods are not allowed in. Unless you have the ability to stand perfectly still, you will likely need to stabilize the footage in postproduction. Motion stabilization is used to smooth footage and remove camera shake.

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In Depth: Motion Stabilization Options, Part 1 of 2

January 24, 2013

Sometimes using a tripod is not an option and you’re forced to shoot hand-held. Maybe you’re shooting in an amusement park, botanical gardens, or a concert and tripods are not allowed in. Unless you have the ability to stand perfectly still, you will likely need to stabilize the footage in postproduction. Motion stabilization is used to smooth footage and remove camera shake.

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In Depth: Noise and Grain Plug-ins for After Effects, Final Cut and Other NLEs, Part 2 of 2

January 10, 2013

Here is the rundown of noise and grain reduction plug-ins on the market for After Effects and other NLE’s, rated on speed, accuracy and quality, and ROI.

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In Depth: Noise/Grain Plug-ins for After Effects, Final Cut and Other NLEs, Part 1 of 2

January 3, 2013

Here’s the rundown of noise and grain reduction plug-ins on the market for After Effects and other NLE’s, rated on speed, accuracy and quality, as well as return on investment. This article will focus mostly on grain and noise reduction but also touch upon matching and adding grain and noise.

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Imagineer mocha AE 3.1 and mocha Pro 3.1 Lens Distortion Tips, Calibration Clips, Using Grids

Imagineer mocha AE 3.1 and mocha Pro 3.1 Lens Distortion Tips, Calibration Clips, Using Grids

November 15, 2012

Martin Brennand takes you through how to calibrate a lens with the mocha Lens Module and use it with the new mocha Lens plug-in supported with mocha AE 3.1 and mocha Pro 3.1 – Also covered- using a calibration clip when you do not have enough information in your shot to define the warp of the lens.

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