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Render / Generate (240 Tutorials)

Growing Neurons / Dendrites Using X-Particles in Cinema 4D

Growing Neurons / Dendrites Using X-Particles in Cinema 4D

June 29, 2015

Learn how to create and animate dendrites, or neuron like cels using X-Particles in Cinema 4D.

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RealFlow Particle Channels in Maya

RealFlow Particle Channels in Maya

June 29, 2015

In this tutorial, learn how to visualize and render RealFlow particles in Maya using Particle Channels.

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Soft Bodies with X-Particles in Cinema 4D

Soft Bodies with X-Particles in Cinema 4D

June 25, 2015

helloluxx offers up this tutorial on how to simulate soft bodies using X-Particles 3 in Cinema 4D.

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C4D: How to emit particles from a shape

C4D: How to emit particles from a shape

May 14, 2015

Learn how to emit particles from a shape – without third party plug-in or TP in Maxon Cinema4D.

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FumeFX logo

FumeFX Pyro Explosion Shader

May 14, 2015

Carlos Parmentier has a nice tutorial on using the Pyro explosion shader in FumeFX to get exactly the look you want.

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Houdini: Lava like a Boss

Houdini: Lava like a Boss

May 13, 2015

Learn how to create realistic lava in this 2 part tutorial from Ben Watts.

In Part 1 of this tutorial, we'll start by setting up the emitter, dynamics & mesh for our main lava sim. After that's completed we'll create a secondary dynamics system consisting of temperature based particles that will impact the main sim to create tendril like strands and splashes.

In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.

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Cinema 4D Quick Tip: Solid to Liquid

Cinema 4D Quick Tip: Solid to Liquid

May 11, 2015

This C4D Quick tip with Mustapha Fersaoui demonstrates the use of the Solid To Liquid Tool, showing how it can be employed using different parameters.

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Adding Weapons and VFX to a Fight Scene

Adding Weapons and VFX to a Fight Scene

May 4, 2015

Inserting Blood Hits, Muzzle Flash and Wound Effects into a fight scene in FCP X using Coremelt TrackX powered by mocha.  Plus free blood and muzzle flash elements from FXElements.

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Advanced 3D Noise & Deform using Element 3D

Advanced 3D Noise & Deform using Element 3D

February 3, 2015

In this tutorial Andrew Kramer from Video Copilot shows you how to create an intricate deform animation using 3D Noise & Twist with Element 3D V2 inside After Effects.

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Re-creating the Lost Smoke Monster

Re-creating the Lost Smoke Monster

December 19, 2014

In this Episode of Red Giant TV, Filmmaker/Motion Graphics artist Seth Worley will show you how to re-create the look of the Lost Smoke monster. Covered: Compositing, Masking, 3D tracking, Color Correction and some really cool Trapcode Particular techniques.

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Digieffects: Rainfall from Phenomena #digieffects

Digieffects: Rainfall from Phenomena #digieffects

November 3, 2014

Learn how to make it rain using the particle system Rainfall, one of the tools in Phenomena.

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Digieffects: FogFactory from Phenomena #digieffects

Digieffects: FogFactory from Phenomena #digieffects

November 3, 2014

Learn how to create a flowing fog effect that offers depth of field simulation with FogFactory, one of the tools included in Phenomena.

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Digieffects: Fireworks from Phenomena #digieffects

Digieffects: Fireworks from Phenomena #digieffects

November 3, 2014

Learn how to use Fireworks, one of the tools included in Phenomena, to simulate a large-scale fireworks display.

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Digieffects: Fire from Phenomena #digieffects

Digieffects: Fire from Phenomena #digieffects

November 3, 2014

Learn how Fire, one of the tools included in Phenomena, can simulate a match strike, campfire or even a blazing inferno.

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Smoke vs. Fire in CINEMA 4D

Smoke vs. Fire in CINEMA 4D

October 21, 2014

Ben Watts uses a program from Jawset called Turbulence FD for CINEMA 4D to create a basic, but interesting, particle collision simulation. He also walks viewers through a dynamic lighting setup in CINEMA 4D, goes throgh color grading and talks about some benefits of the 32-bit workflow.

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