Render / Generate (243 Tutorials)

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max
June 21, 2016
Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.

Forest Pack for 3ds Max: Randomizing Procedural Objects
June 21, 2016
In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

Create a Fireball with AE Native Tools
May 24, 2016
Caleb Ward shows us how to make a blazing hot ball of fire in Adobe After Effects.

C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work
May 3, 2016
Using a fairly procedural technique you can create bridges, cracked ice, and stonework in C4D. How you ask? Chris from Greyscalegorilla explains it all.

BCC: Broadcast Graphics & Effects in Sony Vegas Pro
April 20, 2016
In this webinar replay, VASST trainer John Rofrano teaches you how to create a Marvel-like 3D logo with BCC Extruded EPS in Sony Vegas Pro. Plus, use BCC Particle Array 3D to transition your logo onto the screen as a tornado of particles. Finally, discover how to create and save custom transitions.

Making My Everyday Render Rainbow Wet Grass
February 23, 2016
“Making my every day render for the week for the GSG Renders Page.” – Nick Campbell

Creating Shock Waves / Heat Distortion Waves
February 23, 2016
In this tutorial, Kris Truini covers the process of creating some awesome shock waves/heat distortion waves in After Effects to add impact to your VFX.

Quick Tips – BCC Particle Emitter 3D
February 5, 2016
“In the first of a series of Quick Tips, Senior Product Manager Dirk de Jong dives into BCC Particle Emitter 3D. Learn how to easy it is to use randomization and post processing to produce a more varied and organic look even when you’re using a single repeated particle image.” – Jessie Electa Petrov

Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max
February 3, 2016
Learn how to use AfterBurn, along with Particle Flow, in 3ds Max to create a realistic puffy cloud scene, with a little Adobe After Effects thrown in for good measure.

Logo Reveal with X-Particles
February 3, 2016
Starting with a simple polygon object, Tim Clapham of helloluxx takes you through the entire process on how to create a logo reveal with X-Particles in Cinema 4D

RealFlow: Water Displacement – Space Pyramid Rise
January 7, 2016
In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.

Advanced 3D Noise & Deform with Element 3D v2
January 7, 2016
Andrew at Video Copilot has a new tutorial showing you how to create some super cool deform effects that look organic and plastic.

Creating Cel Animation Style Paint Strokes in Cinema 4D
January 7, 2016
Learn how to recreate the popular cel animation style paint stroke/splash effect you see in a lot of 2D animations using Cinema 4D without third party plug-ins.

Lighting with Video Copilot Element 3D V2
December 11, 2015
Andrew Kramer from Video Copilot is notorious for having some of the best tips around! Let him show you how he prefers to handle lighting in Video Copilot Element 3D V2!

Rendering FumeFX in 3ds Max
December 11, 2015
Check out this great Tutorial from Sam Wickert on rendering FumeFX in Autodesk 3ds Max for Adobe After Effects. Well, thats a doozy…. better just watch the tutorial!