Render / Generate (246 Tutorials)
![Stranger Things – “Upside Down” World Look](https://www.toolfarm.com/images/uploads/blog/xstrangerthings_tutorial.jpg.pagespeed.ic.ifmP-QsGse.jpg)
Stranger Things – “Upside Down” World Look
August 9, 2016
The popular new Netflix Series Stranger Things is a nod to Spielberg classics, such as ET and Goonies. Learn how to recreate the “Upside Down” world Look – from Red Giant's Seth Worley.
![Working With Octane’s Random Color Shader and X-Particles](https://www.toolfarm.com/images/uploads/blog/xrandom_color_shader_tut.jpg.pagespeed.ic.YXxHGunwio.jpg)
Working With Octane’s Random Color Shader and X-Particles
August 3, 2016
Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.
![X-Particles Explosions in Cinema 4D](https://www.toolfarm.com/images/uploads/blog/xx-particles-explosion-flip-solver.jpg.pagespeed.ic.Q9ZRLZlJc4.jpg)
X-Particles Explosions in Cinema 4D
July 20, 2016
Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.
![3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max](https://www.toolfarm.com/images/uploads/blog/xthinkinetic_pulldownit38_tutorialpier.jpg.pagespeed.ic.KxfrlsDiS_.jpg)
3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max
June 21, 2016
Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.
![Forest Pack for 3ds Max: Randomizing Procedural Objects](https://www.toolfarm.com/images/uploads/blog/xitoo_forestpack_randomize_tut.jpg.pagespeed.ic.kayXw02efA.jpg)
Forest Pack for 3ds Max: Randomizing Procedural Objects
June 21, 2016
In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.
![Create a Fireball with AE Native Tools](https://www.toolfarm.com/images/uploads/blog/xfireball_AE_tut.jpg.pagespeed.ic.EuozoAEmsq.jpg)
Create a Fireball with AE Native Tools
May 24, 2016
Caleb Ward shows us how to make a blazing hot ball of fire in Adobe After Effects.
![C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work]( /images/uploads/blog/c4d_image_spline_geo_tut.jpg
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C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work
May 3, 2016
Using a fairly procedural technique you can create bridges, cracked ice, and stonework in C4D. How you ask? Chris from Greyscalegorilla explains it all.
![BCC: Broadcast Graphics & Effects in Sony Vegas Pro](https://www.toolfarm.com/images/uploads/blog/xvegas_marvel-look_tut.jpg.pagespeed.ic.v2UwierIHB.jpg)
BCC: Broadcast Graphics & Effects in Sony Vegas Pro
April 20, 2016
In this webinar replay, VASST trainer John Rofrano teaches you how to create a Marvel-like 3D logo with BCC Extruded EPS in Sony Vegas Pro. Plus, use BCC Particle Array 3D to transition your logo onto the screen as a tornado of particles. Finally, discover how to create and save custom transitions.
![Making My Everyday Render Rainbow Wet Grass](https://www.toolfarm.com/images/uploads/blog/xwet_grass_c4d.png.pagespeed.ic.5TPJHqT3YN.jpg)
Making My Everyday Render Rainbow Wet Grass
February 23, 2016
“Making my every day render for the week for the GSG Renders Page.” – Nick Campbell
![Creating Shock Waves / Heat Distortion Waves]( /images/uploads/blog/shockwave_feat.png
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Creating Shock Waves / Heat Distortion Waves
February 23, 2016
In this tutorial, Kris Truini covers the process of creating some awesome shock waves/heat distortion waves in After Effects to add impact to your VFX.
![Quick Tips – BCC Particle Emitter 3D](https://www.toolfarm.com/images/uploads/blog/xborisfeat.jpg.pagespeed.ic.4Cwpvgitq3.jpg)
Quick Tips – BCC Particle Emitter 3D
February 5, 2016
“In the first of a series of Quick Tips, Senior Product Manager Dirk de Jong dives into BCC Particle Emitter 3D. Learn how to easy it is to use randomization and post processing to produce a more varied and organic look even when you’re using a single repeated particle image.” – Jessie Electa Petrov
![Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max](https://www.toolfarm.com/images/uploads/blog/xpuffyclouds_tut.jpg.pagespeed.ic.7HSaLeS3yo.jpg)
Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max
February 3, 2016
Learn how to use AfterBurn, along with Particle Flow, in 3ds Max to create a realistic puffy cloud scene, with a little Adobe After Effects thrown in for good measure.
![Logo Reveal with X-Particles](https://www.toolfarm.com/images/uploads/blog/xluxblogfeat.jpg.pagespeed.ic.cPyIw8leTN.jpg)
Logo Reveal with X-Particles
February 3, 2016
Starting with a simple polygon object, Tim Clapham of helloluxx takes you through the entire process on how to create a logo reveal with X-Particles in Cinema 4D
![RealFlow: Water Displacement – Space Pyramid Rise](https://www.toolfarm.com/images/uploads/blog/xspace_pyramid.jpg.pagespeed.ic.40FhBdmSxq.jpg)
RealFlow: Water Displacement – Space Pyramid Rise
January 7, 2016
In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.
![Advanced 3D Noise & Deform with Element 3D v2](https://www.toolfarm.com/images/uploads/blog/xvc-3d-deform.jpg.pagespeed.ic.X1Isn3tD9F.jpg)
Advanced 3D Noise & Deform with Element 3D v2
January 7, 2016
Andrew at Video Copilot has a new tutorial showing you how to create some super cool deform effects that look organic and plastic.