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Render / Generate (245 Tutorials)

Working With Octane’s Random Color Shader and X-Particles

Working With Octane’s Random Color Shader and X-Particles

August 3, 2016

Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

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X-Particles Explosions in Cinema 4D

X-Particles Explosions in Cinema 4D

July 20, 2016

Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.

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3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

June 21, 2016

Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.

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Forest Pack for 3ds Max: Randomizing Procedural Objects

Forest Pack for 3ds Max: Randomizing Procedural Objects

June 21, 2016

In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

 

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Create a Fireball with AE Native Tools

Create a Fireball with AE Native Tools

May 24, 2016

Caleb Ward shows us how to make a blazing hot ball of fire in Adobe After Effects.

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C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work

C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work

May 3, 2016

Using a fairly procedural technique you can create bridges, cracked ice, and stonework in C4D.  How you ask?  Chris from Greyscalegorilla explains it all.

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BCC: Broadcast Graphics & Effects in Sony Vegas Pro

BCC: Broadcast Graphics & Effects in Sony Vegas Pro

April 20, 2016

In this webinar replay, VASST trainer John Rofrano teaches you how to create a Marvel-like 3D logo with BCC Extruded EPS in Sony Vegas Pro. Plus, use BCC Particle Array 3D to transition your logo onto the screen as a tornado of particles. Finally, discover how to create and save custom transitions.

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Making My Everyday Render Rainbow Wet Grass

Making My Everyday Render Rainbow Wet Grass

February 23, 2016

“Making my every day render for the week for the GSG Renders Page.” – Nick Campbell

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Creating Shock Waves / Heat Distortion Waves

Creating Shock Waves / Heat Distortion Waves

February 23, 2016

In this tutorial, Kris Truini covers the process of creating some awesome shock waves/heat distortion waves in After Effects to add impact to your VFX.

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Quick Tips – BCC Particle Emitter 3D

Quick Tips – BCC Particle Emitter 3D

February 5, 2016

“In the first of a series of Quick Tips, Senior Product Manager Dirk de Jong dives into BCC Particle Emitter 3D. Learn how to easy it is to use randomization and post processing to produce a more varied and organic look even when you’re using a single repeated particle image.” – Jessie Electa Petrov

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Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

February 3, 2016

Learn how to use AfterBurn, along with Particle Flow, in 3ds Max to create a realistic puffy cloud scene, with a little Adobe After Effects thrown in for good measure.

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Logo Reveal with X-Particles

Logo Reveal with X-Particles

February 3, 2016

Starting with a simple polygon object, Tim Clapham of helloluxx takes you through the entire process on how to create a logo reveal with X-Particles in Cinema 4D

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RealFlow: Water Displacement – Space Pyramid Rise

RealFlow: Water Displacement – Space Pyramid Rise

January 7, 2016

In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.

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Advanced 3D Noise & Deform with Element 3D v2

Advanced 3D Noise & Deform with Element 3D v2

January 7, 2016

Andrew at Video Copilot has a new tutorial showing you how to create some super cool deform effects that look organic and plastic.

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Creating Cel Animation Style Paint Strokes in Cinema 4D

Creating Cel Animation Style Paint Strokes in Cinema 4D

January 7, 2016

Learn how to recreate the popular cel animation style paint stroke/splash effect you see in a lot of 2D animations using Cinema 4D without third party plug-ins.

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