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Render / Generate (239 Tutorials)

BCC: Broadcast Graphics & Effects in Sony Vegas Pro

BCC: Broadcast Graphics & Effects in Sony Vegas Pro

April 20, 2016

In this webinar replay, VASST trainer John Rofrano teaches you how to create a Marvel-like 3D logo with BCC Extruded EPS in Sony Vegas Pro. Plus, use BCC Particle Array 3D to transition your logo onto the screen as a tornado of particles. Finally, discover how to create and save custom transitions.

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Making My Everyday Render Rainbow Wet Grass

Making My Everyday Render Rainbow Wet Grass

February 23, 2016

“Making my every day render for the week for the GSG Renders Page.” – Nick Campbell

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Creating Shock Waves / Heat Distortion Waves

Creating Shock Waves / Heat Distortion Waves

February 23, 2016

In this tutorial, Kris Truini covers the process of creating some awesome shock waves/heat distortion waves in After Effects to add impact to your VFX.

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Quick Tips – BCC Particle Emitter 3D

Quick Tips – BCC Particle Emitter 3D

February 5, 2016

“In the first of a series of Quick Tips, Senior Product Manager Dirk de Jong dives into BCC Particle Emitter 3D. Learn how to easy it is to use randomization and post processing to produce a more varied and organic look even when you’re using a single repeated particle image.” – Jessie Electa Petrov

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Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

February 3, 2016

Learn how to use AfterBurn, along with Particle Flow, in 3ds Max to create a realistic puffy cloud scene, with a little Adobe After Effects thrown in for good measure.

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Logo Reveal with X-Particles

Logo Reveal with X-Particles

February 3, 2016

Starting with a simple polygon object, Tim Clapham of helloluxx takes you through the entire process on how to create a logo reveal with X-Particles in Cinema 4D

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RealFlow: Water Displacement – Space Pyramid Rise

RealFlow: Water Displacement – Space Pyramid Rise

January 7, 2016

In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.

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Advanced 3D Noise & Deform with Element 3D v2

Advanced 3D Noise & Deform with Element 3D v2

January 7, 2016

Andrew at Video Copilot has a new tutorial showing you how to create some super cool deform effects that look organic and plastic.

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Creating Cel Animation Style Paint Strokes in Cinema 4D

Creating Cel Animation Style Paint Strokes in Cinema 4D

January 7, 2016

Learn how to recreate the popular cel animation style paint stroke/splash effect you see in a lot of 2D animations using Cinema 4D without third party plug-ins.

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Lighting with Video Copilot Element 3D V2

Lighting with Video Copilot Element 3D V2

December 11, 2015

Andrew Kramer from Video Copilot is notorious for having some of the best tips around! Let him show you how he prefers to handle lighting in Video Copilot Element 3D V2!

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Rendering FumeFX in 3ds Max

Rendering FumeFX in 3ds Max

December 11, 2015

Check out this great Tutorial from Sam Wickert on rendering FumeFX in Autodesk 3ds Max for Adobe After Effects. Well, thats a doozy…. better just watch the tutorial!

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X-Particles & Octane in Cinema 4D

X-Particles & Octane in Cinema 4D

November 30, 2015

This is supposed to be a basic introduction of how to render X-Particles in Octane for Cinema 4D.

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Creating snow on objects with nParticles – Maya

Creating snow on objects with nParticles – Maya

November 24, 2015

“In this step by step tutorial, Mike Hermes will walk us through the process of creating snow on objects using nParticles inside of Maya.” – CG Terminal

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Intro to the Particle World of After Effects!

Intro to the Particle World of After Effects!

November 16, 2015

Adobe After Effects Certified Expert, Jeff Sengstack, present this video tutorial introduction to After Effects Particle World.

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Create Sparks in 3ds Max using Particle Flow

Create Sparks in 3ds Max using Particle Flow

November 16, 2015

“In this tutorial you’ll learn how to create a shower of sparks using 3ds Max and Particle Flow.” – Uriel Deveaud

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