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Render / Generate (244 Tutorials)

cebas thinkingParticles – Simulate Gelatin Cubes

cebas thinkingParticles – Simulate Gelatin Cubes

May 2, 2017

Learn how to simulate super elastic gelatine cubes using Viscoelastic Fluids in thinkingParticles, with this tutorial from cebas Visual Technology.

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cebas thinkingParticles – Viscoelastic Fluids: Honey tutorial

cebas thinkingParticles – Viscoelastic Fluids: Honey tutorial

April 25, 2017

The visco elasticity solver in thinkingParticles for 3ds Max allows for the creation of viscous liquids like honey or oil, or any kind of thick fluids. Learn how to use the solver to create flowing honey in this tutorial.

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cebas thinkingParticles – ImplicitShape Shader Tutorial

cebas thinkingParticles – ImplicitShape Shader Tutorial

April 25, 2017

Learn how to work with the ImplicitShape and shaders within thinkingParticles using data channels in this tutorial by Joe Gunn.

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Cinema 4D: Free Book Generator Tutorial

Cinema 4D: Free Book Generator Tutorial

March 21, 2017

Joren Kandel from the Pixel Lab recently found a “secret” book generator hidden inside of Cinema 4D that many people might not know is there.  Watch his tutorial to learn where to find and how to use this rig.

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After Effects:  Freezing Ice Transition Tutorial

After Effects:  Freezing Ice Transition Tutorial

January 3, 2017

Voxyde shows you how to create a freezing over / icy transition in After Effects, without the need for 3rd party plug-ins.

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Cinema 4D: Plexus Particle Trail Animation Tutorial

Cinema 4D: Plexus Particle Trail Animation Tutorial

January 3, 2017

Dennis Wei shows you how to make a very cool particle trail using Plexus, C4D, After Effects and a few other things, like Trapcode Particular and Optical Flares.

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Phoenix FD 3.0 for 3ds Max – Beach wave water simulation

Phoenix FD 3.0 for 3ds Max – Beach wave water simulation

December 27, 2016

Check out this tutorial from Chaos Group that will teach you the basics of creating beach waves with Phoenix FD 3.0 for 3ds Max.

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Red Giant | DOCTOR STRANGE Portal Effect with Trapcode Particular

Red Giant | DOCTOR STRANGE Portal Effect with Trapcode Particular

December 20, 2016

Daniel Hashimoto (also know as Action Movie Dad) shows you how to create the DOCTOR STRANGE portal effect with Trapcode Particular.

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doctor strange

Doctor Strange VFX Breakdown and Loads of Tutorials

November 30, 2016

Doctor Strange is a visually awe-inspiring sci-fi film/fantasy film. We’ll take a look at some behind the scenes videos and several tutorials.

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After Effects: Create a Space Scene in Trapcode Particular

After Effects: Create a Space Scene in Trapcode Particular

November 29, 2016

Learn how to make a cool nebula-esque space scene in After Effects using Trapcode Particular.

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Create Ghostbusters Style Visual Effects

Create Ghostbusters Style Visual Effects

October 11, 2016

Director Seth Worley takes you behind the scenes and shows you how he created the visual effects in “Busted,” his Red Giant Film Team Experiment. Watch “Busted” here and follow the link to the tutorial.

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Baking Normals, Game Development by Alex Sheludchenko

Baking Normals, Game Development by Alex Sheludchenko

September 20, 2016

Alex Sheludchenko has a ‘practical guide to normal baking’ in which he explains his approach with an overview of the basic principles and then gives a demonstration.

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RealFlow Slicing through Liquids

RealFlow Slicing through Liquids

August 16, 2016

In this tutorial you will learn how to make a object cut through a liquid using RealFlow. There is no audio, but all the steps are shown.

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Stranger Things – “Upside Down” World Look

Stranger Things – “Upside Down” World Look

August 9, 2016

The popular new Netflix Series Stranger Things is a nod to Spielberg classics, such as ET and Goonies. Learn how to recreate the “Upside Down” world Look – from Red Giant's Seth Worley.

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Working With Octane’s Random Color Shader and X-Particles

Working With Octane’s Random Color Shader and X-Particles

August 3, 2016

Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

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