|
1.415.462.1982

Render / Generate (241 Tutorials)

In Depth: Light Leaks and Lens Whacking

In Depth: Light Leaks and Lens Whacking

October 14, 2016

Light leaks used to be caused by camera damage but now it’s a stylistic look. I’ll give you some cool examples of these optical lighting artifacts, and I’ll go over some plug-ins and stock elements to give your footage a light leak look. I’ll also talk to some of the pros in the industry about the making your light leaks look natural.

Go To Tutorial →

Create Ghostbusters Style Visual Effects

Create Ghostbusters Style Visual Effects

October 11, 2016

Director Seth Worley takes you behind the scenes and shows you how he created the visual effects in “Busted,” his Red Giant Film Team Experiment. Watch “Busted” here and follow the link to the tutorial.

Go To Tutorial →

Baking Normals, Game Development by Alex Sheludchenko

Baking Normals, Game Development by Alex Sheludchenko

September 20, 2016

Alex Sheludchenko has a ‘practical guide to normal baking’ in which he explains his approach with an overview of the basic principles and then gives a demonstration.

Go To Tutorial →

GenArts Sapphire – How to Customize S_LensFlare

GenArts Sapphire – How to Customize S_LensFlare

August 30, 2016

Lens Flare is one of the most popular visual effects for motion graphic artists. Discover how to create varying types of flares with Sapphire Lens Flare.

Go To Tutorial →

RealFlow Slicing through Liquids

RealFlow Slicing through Liquids

August 16, 2016

In this tutorial you will learn how to make a object cut through a liquid using RealFlow. There is no audio, but all the steps are shown.

Go To Tutorial →

Stranger Things – “Upside Down” World Look

Stranger Things – “Upside Down” World Look

August 9, 2016

The popular new Netflix Series Stranger Things is a nod to Spielberg classics, such as ET and Goonies. Learn how to recreate the “Upside Down” world Look – from Red Giant's Seth Worley.

Go To Tutorial →

Working With Octane’s Random Color Shader and X-Particles

Working With Octane’s Random Color Shader and X-Particles

August 3, 2016

Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

Go To Tutorial →

X-Particles Explosions in Cinema 4D

X-Particles Explosions in Cinema 4D

July 20, 2016

Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.

Go To Tutorial →

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

June 21, 2016

Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.

Go To Tutorial →

Forest Pack for 3ds Max: Randomizing Procedural Objects

Forest Pack for 3ds Max: Randomizing Procedural Objects

June 21, 2016

In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

 

Go To Tutorial →

Create a Fireball with AE Native Tools

Create a Fireball with AE Native Tools

May 24, 2016

Caleb Ward shows us how to make a blazing hot ball of fire in Adobe After Effects.

Go To Tutorial →

C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work

C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work

May 3, 2016

Using a fairly procedural technique you can create bridges, cracked ice, and stonework in C4D.  How you ask?  Chris from Greyscalegorilla explains it all.

Go To Tutorial →

Pool Caustics with VRayforC4D

Pool Caustics with VRayforC4D

April 28, 2016

Josef Bsharah looks at using the Houdini ocean toolkit to create some realistic caustics for a swimming for using VRayforC4D 1.8 with the new directional light option within the area light .

Go To Tutorial →

BCC: Broadcast Graphics & Effects in Sony Vegas Pro

BCC: Broadcast Graphics & Effects in Sony Vegas Pro

April 20, 2016

In this webinar replay, VASST trainer John Rofrano teaches you how to create a Marvel-like 3D logo with BCC Extruded EPS in Sony Vegas Pro. Plus, use BCC Particle Array 3D to transition your logo onto the screen as a tornado of particles. Finally, discover how to create and save custom transitions.

Go To Tutorial →

Making My Everyday Render Rainbow Wet Grass

Making My Everyday Render Rainbow Wet Grass

February 23, 2016

“Making my every day render for the week for the GSG Renders Page.” – Nick Campbell

Go To Tutorial →