Render / Generate (241 Tutorials)

In Depth: Light Leaks and Lens Whacking
October 14, 2016
Light leaks used to be caused by camera damage but now it’s a stylistic look. I’ll give you some cool examples of these optical lighting artifacts, and I’ll go over some plug-ins and stock elements to give your footage a light leak look. I’ll also talk to some of the pros in the industry about the making your light leaks look natural.

Create Ghostbusters Style Visual Effects
October 11, 2016
Director Seth Worley takes you behind the scenes and shows you how he created the visual effects in “Busted,” his Red Giant Film Team Experiment. Watch “Busted” here and follow the link to the tutorial.

Baking Normals, Game Development by Alex Sheludchenko
September 20, 2016
Alex Sheludchenko has a ‘practical guide to normal baking’ in which he explains his approach with an overview of the basic principles and then gives a demonstration.

GenArts Sapphire – How to Customize S_LensFlare
August 30, 2016
Lens Flare is one of the most popular visual effects for motion graphic artists. Discover how to create varying types of flares with Sapphire Lens Flare.

RealFlow Slicing through Liquids
August 16, 2016
In this tutorial you will learn how to make a object cut through a liquid using RealFlow. There is no audio, but all the steps are shown.

Stranger Things – “Upside Down” World Look
August 9, 2016
The popular new Netflix Series Stranger Things is a nod to Spielberg classics, such as ET and Goonies. Learn how to recreate the “Upside Down” world Look – from Red Giant's Seth Worley.

Working With Octane’s Random Color Shader and X-Particles
August 3, 2016
Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

X-Particles Explosions in Cinema 4D
July 20, 2016
Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max
June 21, 2016
Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.

Forest Pack for 3ds Max: Randomizing Procedural Objects
June 21, 2016
In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

Create a Fireball with AE Native Tools
May 24, 2016
Caleb Ward shows us how to make a blazing hot ball of fire in Adobe After Effects.

C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work
May 3, 2016
Using a fairly procedural technique you can create bridges, cracked ice, and stonework in C4D. How you ask? Chris from Greyscalegorilla explains it all.
Pool Caustics with VRayforC4D
April 28, 2016
Josef Bsharah looks at using the Houdini ocean toolkit to create some realistic caustics for a swimming for using VRayforC4D 1.8 with the new directional light option within the area light .

BCC: Broadcast Graphics & Effects in Sony Vegas Pro
April 20, 2016
In this webinar replay, VASST trainer John Rofrano teaches you how to create a Marvel-like 3D logo with BCC Extruded EPS in Sony Vegas Pro. Plus, use BCC Particle Array 3D to transition your logo onto the screen as a tornado of particles. Finally, discover how to create and save custom transitions.

Making My Everyday Render Rainbow Wet Grass
February 23, 2016
“Making my every day render for the week for the GSG Renders Page.” – Nick Campbell