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Topics (1642 Tutorials)

Corrosion Effect with X-Particles

Corrosion Effect with X-Particles

June 23, 2014

Mike Batchelor shows how to create a corroded look in CINEMA 4D, using features in the X-Particles Emmitter, Skinner and Cache Object features.

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Introduction to the X-Particles Skinner

Introduction to the X-Particles Skinner

June 23, 2014

Mike Batchelor's quick start guide to the Skinner.  The skinner features a powerful mesher object that can use several particle sources: X-Particles, standard CINEMA 4D emitter, Thinking Particles. It can also use scene objects, completely replacing the CINEMA 4D metaball, to work in conjunction with the fluid system.

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X-Particles 2.5 Fluids and Foam

X-Particles 2.5 Fluids and Foam

June 23, 2014

Here's a look at the new fluids system in v2.5 of X-Particles and how they use the core SPH fluids.

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Intro to the X-Particles Emitter

Intro to the X-Particles Emitter

June 23, 2014

The screaming fast emitter in X-Particles allows for an unbelievable maximum particle count of 1 billion particles! Some of the features are covered in tutorials below are:

  • fluid simulation with wet map generation
  • multiphysics constraints
  • collision engine

Mike Batchelor of slouchcorp.com is an expert in X-Particles so you'll be seeing his name here a lot. He does tutorials on his own and for INSYDIUM LTD, the maker of X-Particles. He put together six basic quick start guides on some of the X-Particles features to get you started with X-Particles.

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Particle Advection X-Particles With Turbulence FD Fluids

Particle Advection X-Particles With Turbulence FD Fluids

June 16, 2014

Not only did Mike Batchelor teach me how to create a beautiful particle animation with X-Particles for CINEMA 4D by using fluid created with Jawset Turbulence FD to drive their motion, but I learned what the word ‘advection’ means!

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3D CAMERATRACKER Plug-in Tutorial by The Pixel Lab

3D CAMERATRACKER Plug-in Tutorial by The Pixel Lab

June 10, 2014

Joren from The Pixel Lab shows the workflow of working with footage tracked with The Foundry’s CAMERATRACKER in After Effects and then bringing that footage into MAXON CINEMA 4D. 

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slice it up and motionmonkey tutorial

MotionMonkey and Slice It Up Tutorial

June 10, 2014

In this tutorial Orrin Zucker will teach you how to create a cool effect with sliced up images by using MotionMonkey and Slice It Up in Adobe After Effects!

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Creating Custom Bevels in Zaxwerks 3D ProAnimator and 3D Invigorator Pro

Creating Custom Bevels in Zaxwerks 3D ProAnimator and 3D Invigorator Pro

June 9, 2014

From the creative minds at Zaxwerks comes a wonderful tutorial showing how easy it is to create your own custom bevels in 3D ProAnimator and 3D Invigorator Pro.  This tutorial teaches you how to utilize the Profile Editor to create and edit bevels. You will also learn how to customize 3D Text and vector shapes.

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Tutorials: The Forgemaster – Game Character Masterclass – Chapter 6-10 of 31

June 3, 2014

Ben Douglas of The Forge has a series of videos about using Pixologic ZBrush in video game creation. There are just so many videos… 31 in total. Here is the second chunk.

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Tutorial: Sculpting a White Walker in ZBrush

June 3, 2014

In this tutorial from “Flippednormals” author discuss the process involved with sculpting a white walker from Game of Thrones in ZBrush.

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Tutorials: The Forgemaster – Game Character Masterclass – Chapter 1-5 of 31

May 27, 2014

Ben Douglas of The Forge has a series of videos about using Pixologic ZBrush in video game creation. There are just so many videos… 31 in total… so I’m breaking them up over the next few tutorial Tuesdays.

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Video Copilot Sci-Fi Weapon!

Video Copilot Sci-Fi Weapon!

May 27, 2014

Andrew Kramer stars in his own video showing how he took a Nerf gun and converted it into a dangerous intergalactic weapon, then added effects in post.

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MochaImport+ for NUKE in depth tutorial

MochaImport+ for NUKE in depth tutorial

May 27, 2014

Mathias Möhl of Mamoworld has a tutorial to get you up to speed fast in MochaImport+ for Nuke.

Table of contents:

  • Corner Pin+ w. Lens Dist. (at 0:30)
  • Stabilized View+ (at 7:15)
  • Tracker+ (at 25:40)
  • Roto+ & RotoPaint+ (at 27:59)
  • GridWarp+ (at 31:36)
  • Transform+ (at 35:02)
  • Full camera rig+ (at 40:54)
  • Camera and Geo+ (at 43:56)

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FumeFX logo

Create a Fireball with Autodesk 3Ds Max and Sitni Sati FumeFX

May 27, 2014

Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.

Vikrant says: “In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX – e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer.”

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MochaImport+ for NUKE in depth tutorial

May 27, 2014

Mathias Möhl of Mamoworld has a tutorial to get you up to speed fast in MochaImport+ for Nuke.

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