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Chaos Group V-Ray (48 Tutorials)

Creating rusty metal with V-Ray 3.3

Creating rusty metal with V-Ray 3.3

February 9, 2016

Hammer Chen shows you how to create a rusty metal shader with V-Ray 3.3 and 3DS Max.

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Rendering a Sci-fi Gun and Scene With VrayForC4D

Rendering a Sci-fi Gun and Scene With VrayForC4D

February 5, 2016

“Curse Studio’s Dominik Dammelhart walks through rendering a realistic scene with VrayForC4D including lights materials and settings.” – Lester Banks

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Alembic Pipeline Workflow for V-Ray in Maya

Alembic Pipeline Workflow for V-Ray in Maya

February 5, 2016

Here is another awesome tutorial from MAXDEPTH!

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V-Ray for NUKE – Quick Start: Lighting

V-Ray for NUKE – Quick Start: Lighting

January 18, 2016

This video takes a look at the V-Ray lights in V-Ray for NUKE.

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V-Ray for NUKE – Quick Start: Geometry

V-Ray for NUKE – Quick Start: Geometry

January 18, 2016

Learn how to load in new geometry file formats and how they compare to the original file formats that are provided within Nuke.  We'll also take a look at the vrmesh and V-Ray proxy node.

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V-Ray for NUKE – Quick Start: Materials and Textures

V-Ray for NUKE – Quick Start: Materials and Textures

January 18, 2016

Learn about V-Ray for NUKE’s ability to generate a rendered element.  We’ll also take a look at the VRayMaterialPreview node and how it can be used to rapidly develop the look of a shader using just the VRayMaterialPreview node and a VRayMtl node or shading network that you create, without having to set up an entire scene.

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V-Ray for NUKE – Quick Start

V-Ray for NUKE – Quick Start

January 12, 2016

Learn how to set up and render a simple scene in NUKE using V-Ray.

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RealFlow: Water Displacement – Space Pyramid Rise

RealFlow: Water Displacement – Space Pyramid Rise

January 7, 2016

In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.

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Setting up a Remote Dongle Server for V-Ray

Setting up a Remote Dongle Server for V-Ray

November 16, 2015

“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.” – Dave Gigard

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V-Ray 3.0 Render Elements & After Effects

V-Ray 3.0 Render Elements & After Effects

November 16, 2015

Paul Hatton takes a look at V-Ray’s render elements and how to composite them into After Effects.

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Nakagin Photoreal Road Tutorial

Nakagin Photoreal Road Tutorial

November 10, 2015

Bertrand Benoit explains how he created the realistic road material in his Nakagin Capsule Tower series.  Software used: 3ds Max, V-Ray.

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In Depth: Digital Trees and Plants

In Depth: Digital Trees and Plants

March 3, 2015

Need to add some trees and plants to your scene quickly and easily? If you’re short on time, budget or knowledge about adding trees to your animation, 3D scene or your still imagery, here are several options to help you get started with adding some arboreal goodness to your work, without having to wait for Spring!

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Multipass Rendering in VrayForC4d

Multipass Rendering in VrayForC4d

January 29, 2015

This tutorial from Mograph+ talks about multipass rendering in VrayForC4d using its powerful multipass manager.

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Set up Ray Switching in Seconds by Using a VRay Ray Switcher Script

August 29, 2014

Ray switching is a quick way to save time on renders, and you can do that quickly with the VRay Ray Switcher.

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V-Ray to Nuke Render Passes

V-Ray to Nuke Render Passes

July 25, 2014

Arvid Schneider posted this great 2 part tutorial about setting up your render settings in VRay to get the most of its render passes system. Part 1 will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file.  Furthermore it will explain why passes are a must have in todays 3D and VFX (Visual Effects) scene. Part 2 will guide you through the actual compositing of the rendered passes. It shows you how to set up a simple Node tree for simple composting, and also a more advanced node tree for maximum customizability.  In the end you will be shown how the final rendered scene was set up, and what tricks and tips were used.

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