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3D Rendering (251 Tutorials)

SiNi Software_Illumi HDRI Wizard with VRay Renderer

SiNi Software_Illumi HDRI Wizard with VRay Renderer

January 30, 2017

This video focuses on the Illumi plugin for 3ds Max IgNite with VRay Renderer settings.

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Raspberries with Subsurface Scattering – 3Ds Max & IRAY

Raspberries with Subsurface Scattering – 3Ds Max & IRAY

January 25, 2017

In this video render spaz explains subsurface scattering settings using IRAY renderer to get realistic results when applying this material to a scene of raspberries.

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Tutorial: Maya Basics – Episodes 1-8

Tutorial: Maya Basics – Episodes 1-8

January 17, 2017

Learn the basics of working with Autodesk Maya 2017 from Paul Hatton, in this 8 part series on 3DTotal.com, as he explains the UI, modeling, animation, lighting and more.

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hair module

Burning Question: What can I do with the Hair Renderer in Cinema 4D?

June 14, 2016

The Hair Module…. can it do more than just make hair? Oh, there are lots of things! Make a tree, grass, and much more! Lots of fun stuff!

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What Renderer is Right for You?

What Renderer is Right for You?

March 30, 2016

In this video I examine my three favorite renderers at the moment, Physical, Arnold, and Octane. One of the most common questions I get asked by C4D artists these days is, “What renderer should I use?” Well, hopefully this video and it’s clever analogy will help clear that up for you. This video runs through some of my favorite (and not so favorite) features of these renderers.

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A Faster Render

A Faster Render

February 17, 2016

“After I posted my Danny’s Dream short a few weeks ago, a few people wrote to ask about the V-Ray settings I’d used to render the sequences in about 5 minutes per frame. Instead of answering individually, I thought I’d post and discuss my settings here.” – Bertrand Benoit | BB3viz

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Creating rusty metal with V-Ray 3.3

Creating rusty metal with V-Ray 3.3

February 9, 2016

Hammer Chen shows you how to create a rusty metal shader with V-Ray 3.3 and 3DS Max.

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Alembic Pipeline Workflow for V-Ray in Maya

Alembic Pipeline Workflow for V-Ray in Maya

February 5, 2016

Here is another awesome tutorial from MAXDEPTH!

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V-Ray for NUKE – Quick Start: Lighting

V-Ray for NUKE – Quick Start: Lighting

January 18, 2016

This video takes a look at the V-Ray lights in V-Ray for NUKE.

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V-Ray for NUKE – Quick Start: Geometry

V-Ray for NUKE – Quick Start: Geometry

January 18, 2016

Learn how to load in new geometry file formats and how they compare to the original file formats that are provided within Nuke.  We'll also take a look at the vrmesh and V-Ray proxy node.

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V-Ray for NUKE – Quick Start: Materials and Textures

V-Ray for NUKE – Quick Start: Materials and Textures

January 18, 2016

Learn about V-Ray for NUKE’s ability to generate a rendered element.  We’ll also take a look at the VRayMaterialPreview node and how it can be used to rapidly develop the look of a shader using just the VRayMaterialPreview node and a VRayMtl node or shading network that you create, without having to set up an entire scene.

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V-Ray for NUKE – Quick Start

V-Ray for NUKE – Quick Start

January 12, 2016

Learn how to set up and render a simple scene in NUKE using V-Ray.

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RealFlow: Water Displacement – Space Pyramid Rise

RealFlow: Water Displacement – Space Pyramid Rise

January 7, 2016

In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.

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Multilight – Maxwell Render

Multilight – Maxwell Render

November 30, 2015

Save an infinite number of images under different lighting conditions with just ONE render? Make lighting animations from a single render? No extra render time? This is Multilight!

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An Efficient Method for Rendering Frosted Glass

An Efficient Method for Rendering Frosted Glass

November 30, 2015

If you’ve ever tried to make glass or frosted glass, depending on your method, the render hit can be substantial. Tom from Next Limit explains some cool methods using Maxwell Render.

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