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3D Rendering (176 Tutorials)

Game Engine Workflows in Autodesk Maya LT 2018

Game Engine Workflows in Autodesk Maya LT 2018

September 12, 2017

Game Engine Workflow with 3D modeling and animation in Maya LT. Learn how to xxport your 3D work to Unity or Unreal Engine.

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Rendering in CINEMA 4D – Which to Choose

Rendering in CINEMA 4D – Which to Choose

August 15, 2017

With all the different renderers out there, it’s sometimes difficult to determine which is the best for you and your needs.  Chad Ashley from Greyscalegorilla has a breakdown of the pro’s and cons of some of the renders GSG recommends.  Read an excerpt here and follow the link to the full article.

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Burning Question: Where can I get HDRIs? vol. 2

Burning Question: Where can I get HDRIs? vol. 2

August 3, 2017

Here are a few resources for free HDRI’s and some beautiful HDRI’s that don’t cost a lot.

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50 Minutes of Tips & Tricks for Cinema 4D

50 Minutes of Tips & Tricks for Cinema 4D

August 1, 2017

Chris Schmidt tackles some of the best and most useful tricks for Cinema 4D. In the end, you’ll want to write these down.

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Where Did Arnold Go?

Where Did Arnold Go?

June 13, 2017

I ran into a little problem after updating to Maya 2017. Arnold Standard Shader was missing! If this happens to you, this is an easy fix!

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Live Tutorial: Working with Arnold 5

Live Tutorial: Working with Arnold 5

June 13, 2017

Arvid Schneider explains lighting and shading a scene from start to finish with Arnold 5. “I am using an arnold learning scene with a fishbowl. Creating shaders and mixing them together.”

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Arnold Render 5 tips and tricks for faster renders

Arnold Render 5 tips and tricks for faster renders

June 13, 2017

John Paul Giancarlo, M&E Technical Specialist for South Europe, based in Barcelona, gives some tips on using Arnold for faster renders and some new features. The video lists what’s covered exactly.

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3ds Max: Rendering realistic Explosion and Smoke in Arnold

3ds Max: Rendering realistic Explosion and Smoke in Arnold

June 6, 2017

In this tutorial, from Mograph Plus, you will learn how to render realistic explosions and smoke in Arnold for 3ds Max using the Arnold Volume.

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Substance Painter to Arnold Workflow

Substance Painter to Arnold Workflow

May 16, 2017

In this tutorial by Romain Chauliac, you will learn the proper workflow to get your Substance Material to look exactly the way you want it to in Arnold Render 5.

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3ds Max: Create Detailed Sand with iToo Software’s Forest Pack

3ds Max: Create Detailed Sand with iToo Software’s Forest Pack

May 9, 2017

This step by step tutorial teaches you how to use Forest Pack’s “Forest Color” map features plus a bit of customizing, to create macro-photorealistic sand.

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Intro to V-Ray 3.4 for C4D

Intro to V-Ray 3.4 for C4D

April 18, 2017

Want to make incredible renders with V-Rayfor4D? Mograph+ explains how to do it!

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Maya 2017 – Your first day in Maya

Maya 2017 – Your first day in Maya

March 27, 2017

This tutorial explains how to maneuver in Maya 2017, how to make primitives and text, and learn about the major interface sections of Maya 2017. There are new features like the Arnold renderer from Solidangle that are also covered in this video. This was featured in Maya Monday: Opening Maya For the First Time.

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SiNi Software_Illumi HDRI Wizard with VRay Renderer

SiNi Software_Illumi HDRI Wizard with VRay Renderer

January 30, 2017

This video focuses on the Illumi plugin for 3ds Max IgNite with VRay Renderer settings.

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Raspberries with Subsurface Scattering – 3Ds Max & IRAY

Raspberries with Subsurface Scattering – 3Ds Max & IRAY

January 25, 2017

In this video render spaz explains subsurface scattering settings using IRAY renderer to get realistic results when applying this material to a scene of raspberries.

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Tutorial: Maya Basics – Episodes 1-8

Tutorial: Maya Basics – Episodes 1-8

January 17, 2017

Learn the basics of working with Autodesk Maya 2017 from Paul Hatton, in this 8 part series on 3DTotal.com, as he explains the UI, modeling, animation, lighting and more.

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