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3D Rendering (160 Tutorials)

What Renderer is Right for You?

What Renderer is Right for You?

March 30, 2016

In this video I examine my three favorite renderers at the moment, Physical, Arnold, and Octane. One of the most common questions I get asked by C4D artists these days is, “What renderer should I use?” Well, hopefully this video and it’s clever analogy will help clear that up for you. This video runs through some of my favorite (and not so favorite) features of these renderers.

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A Faster Render

A Faster Render

February 17, 2016

“After I posted my Danny’s Dream short a few weeks ago, a few people wrote to ask about the V-Ray settings I’d used to render the sequences in about 5 minutes per frame. Instead of answering individually, I thought I’d post and discuss my settings here.” – Bertrand Benoit | BB3viz

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Creating rusty metal with V-Ray 3.3

Creating rusty metal with V-Ray 3.3

February 9, 2016

Hammer Chen shows you how to create a rusty metal shader with V-Ray 3.3 and 3DS Max.

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Rendering a Sci-fi Gun and Scene With VrayForC4D

Rendering a Sci-fi Gun and Scene With VrayForC4D

February 5, 2016

“Curse Studio’s Dominik Dammelhart walks through rendering a realistic scene with VrayForC4D including lights materials and settings.” – Lester Banks

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Alembic Pipeline Workflow for V-Ray in Maya

Alembic Pipeline Workflow for V-Ray in Maya

February 5, 2016

Here is another awesome tutorial from MAXDEPTH!

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V-Ray for NUKE – Quick Start: Lighting

V-Ray for NUKE – Quick Start: Lighting

January 18, 2016

This video takes a look at the V-Ray lights in V-Ray for NUKE.

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V-Ray for NUKE – Quick Start: Geometry

V-Ray for NUKE – Quick Start: Geometry

January 18, 2016

Learn how to load in new geometry file formats and how they compare to the original file formats that are provided within Nuke.  We'll also take a look at the vrmesh and V-Ray proxy node.

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V-Ray for NUKE – Quick Start: Materials and Textures

V-Ray for NUKE – Quick Start: Materials and Textures

January 18, 2016

Learn about V-Ray for NUKE’s ability to generate a rendered element.  We’ll also take a look at the VRayMaterialPreview node and how it can be used to rapidly develop the look of a shader using just the VRayMaterialPreview node and a VRayMtl node or shading network that you create, without having to set up an entire scene.

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V-Ray for NUKE – Quick Start

V-Ray for NUKE – Quick Start

January 12, 2016

Learn how to set up and render a simple scene in NUKE using V-Ray.

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RealFlow: Water Displacement – Space Pyramid Rise

RealFlow: Water Displacement – Space Pyramid Rise

January 7, 2016

In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.

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Multilight – Maxwell Render

Multilight – Maxwell Render

November 30, 2015

Save an infinite number of images under different lighting conditions with just ONE render? Make lighting animations from a single render? No extra render time? This is Multilight!

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An Efficient Method for Rendering Frosted Glass

An Efficient Method for Rendering Frosted Glass

November 30, 2015

If you’ve ever tried to make glass or frosted glass, depending on your method, the render hit can be substantial. Tom from Next Limit explains some cool methods using Maxwell Render.

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Setting up a Remote Dongle Server for V-Ray

Setting up a Remote Dongle Server for V-Ray

November 16, 2015

“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.” – Dave Gigard

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Create a Simple Fluid Sim and Render in Maxwell Render

Create a Simple Fluid Sim and Render in Maxwell Render

November 16, 2015

Quick RF101 showing how to create a simple fluid sim and getting it render with Maxwell Render in no time.  Includes a small demo on how the RelationShip Editor links work.

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V-Ray 3.0 Render Elements & After Effects

V-Ray 3.0 Render Elements & After Effects

November 16, 2015

Paul Hatton takes a look at V-Ray’s render elements and how to composite them into After Effects.

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