Autodesk (178 Tutorials)
November 10, 2015
Bertrand Benoit explains how he created the realistic road material in his Nakagin Capsule Tower series. Software used: 3ds Max, V-Ray.
October 20, 2015
“A few people asked for a tutorial on how I did my Moka video.” – Simone Nastasi
October 6, 2015
Here are 3 different tutorials utilizing X-Particle in Cinema 4D. Learn to create custom geometry, a smoke flower, and how Arnold works with X-Particles in C4D.
September 24, 2015
In this Destruction in Production tutorial series, Demolition expert Iskander Mellakh from icmstudios.co.uk guides you step-by-step through the creation of a destruction shot from scratch.
June 29, 2015
In this tutorial, learn how to visualize and render RealFlow particles in Maya using Particle Channels.
October 21, 2014
Using Next Limit RealFlow and SitniSati FumeFx for Autodesk 3ds Max you can create a twister of this very nature! Watch this tutorial to see how!
September 9, 2014
Here’s a few tutorials on creating different sports balls in Maya.
September 2, 2014
Tips & Tricks related to facial modeling for Animated Productions by Sergi Caballer.
September 2, 2014
With the addition of Splintering in Fracture FX, you have a whole different way to demolish your sim. This tutorial shows you the new features, as well as gives a refresher course on bombs, modifiers and takes (iterations).
July 25, 2014
We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!
May 27, 2014
Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.
Vikrant says: “In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX – e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer.”
March 18, 2014
Charles Yeager leads you along in this tutorial on how to do some key things when using OBJ files exported from 3ds Max and used in Video Copilot Element 3D. He also uses ReelSmart Motion Blur from RE:Vision Effects.
March 5, 2014
Post by Vikrant Dalal at CGtuts+ – Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.
January 7, 2014
This is the last one for this tutorial Tuesday. Simulate a bunch of worms in Autodesk Maya from noorvfx.com.