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Autodesk (178 Tutorials)

Nakagin Photoreal Road Tutorial

Nakagin Photoreal Road Tutorial

November 10, 2015

Bertrand Benoit explains how he created the realistic road material in his Nakagin Capsule Tower series.  Software used: 3ds Max, V-Ray.

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3ds Max Peeling by Simone Nastasi

3ds Max Peeling by Simone Nastasi

October 20, 2015

“A few people asked for a tutorial on how I did my Moka video.” – Simone Nastasi

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C4D X-Particles Tutorials

C4D X-Particles Tutorials

October 6, 2015

Here are 3 different tutorials utilizing X-Particle in Cinema 4D.  Learn to create custom geometry, a smoke flower, and how Arnold works with X-Particles in C4D.

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Meteor Impact and Road Destruction

Meteor Impact and Road Destruction

September 24, 2015

In this Destruction in Production tutorial series, Demolition expert Iskander Mellakh from icmstudios.co.uk guides you step-by-step through the creation of a destruction shot from scratch.

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RealFlow Particle Channels in Maya

RealFlow Particle Channels in Maya

June 29, 2015

In this tutorial, learn how to visualize and render RealFlow particles in Maya using Particle Channels.

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Creating a Tornado with RealFlow and FumeFx

Creating a Tornado with RealFlow and FumeFx

October 21, 2014

Using Next Limit RealFlow and SitniSati FumeFx for Autodesk 3ds Max you can create a twister of this very nature! Watch this tutorial to see how!

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Autodesk Maya Soccer ball and Basketball Modeling

September 9, 2014

Here’s a few tutorials on creating different sports balls in Maya.

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Facial Modeling Timelapse Software: Maya

Facial Modeling Timelapse Software: Maya

September 2, 2014

Tips & Tricks related to facial modeling for Animated Productions by Sergi Caballer.

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Splintering with Fracture FX for Autodesk Maya

Splintering with Fracture FX for Autodesk Maya

September 2, 2014

With the addition of Splintering in Fracture FX, you have a whole different way to demolish your sim.  This tutorial shows you the new features, as well as gives a refresher course on bombs, modifiers and takes (iterations).

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Making Asteroids in 3ds Max with Sitni Sati AfterBurn

Making Asteroids in 3ds Max with Sitni Sati AfterBurn

July 25, 2014

We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!

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Create a Fireball with Autodesk 3Ds Max and Sitni Sati FumeFX

May 27, 2014

Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.

Vikrant says: “In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX – e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer.”

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Working with OBJ Sequences in Element 3D

Working with OBJ Sequences in Element 3D

March 18, 2014

Charles Yeager leads you along in this tutorial on how to do some key things when using OBJ files exported from 3ds Max and used in Video Copilot Element 3D. He also uses ReelSmart Motion Blur from RE:Vision Effects.

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FumeFX logo

Create a Smoke Man with 3ds Max Using FumeFX & Krakatoa

March 5, 2014

Post by Vikrant Dalal at CGtuts+ – Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.

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maya worms tutorial

Dynamic Worms in Maya

January 7, 2014

This is the last one for this tutorial Tuesday. Simulate a bunch of worms in Autodesk Maya from noorvfx.com.

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Using Advanced fractures with Pulldownit in MAYA

Using Advanced fractures with Pulldownit in MAYA

November 26, 2012

Showing how to control the way an object fractures with pulldownit plugin in MAYA.

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