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Autodesk (186 Tutorials)

Model a lemon and cut it in half in Maya

Model a lemon and cut it in half in Maya

January 25, 2017

Mike Hermes makes a lemon in Maya!

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Raspberries with Subsurface Scattering – 3Ds Max & IRAY

Raspberries with Subsurface Scattering – 3Ds Max & IRAY

January 25, 2017

In this video render spaz explains subsurface scattering settings using IRAY renderer to get realistic results when applying this material to a scene of raspberries.

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Tutorial: Maya Basics – Episodes 1-8

Tutorial: Maya Basics – Episodes 1-8

January 17, 2017

Learn the basics of working with Autodesk Maya 2017 from Paul Hatton, in this 8 part series on 3DTotal.com, as he explains the UI, modeling, animation, lighting and more.

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Phoenix FD 3.0 for 3ds Max – Beach wave water simulation

Phoenix FD 3.0 for 3ds Max – Beach wave water simulation

December 27, 2016

Check out this tutorial from Chaos Group that will teach you the basics of creating beach waves with Phoenix FD 3.0 for 3ds Max.

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Fixing 3ds Max model of NYC – SiNi Software

Fixing 3ds Max model of NYC – SiNi Software

December 20, 2016

This tutorial goes through the basics of how to clean up a 3d model the size of New York city using 3ds Max and SiNi Software.

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Baking Normals, Game Development by Alex Sheludchenko

Baking Normals, Game Development by Alex Sheludchenko

September 20, 2016

Alex Sheludchenko has a ‘practical guide to normal baking’ in which he explains his approach with an overview of the basic principles and then gives a demonstration.

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3ds Max: Create a Robot Walking in a Live Action Scene

3ds Max: Create a Robot Walking in a Live Action Scene

August 9, 2016

This is the first part of a multi step tutorial that teached you how to create, texture, rig and composite a giant robot into live action footage. This first part shows you how to create the robot in 3ds Max.

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3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

June 21, 2016

Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.

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Forest Pack for 3ds Max: Randomizing Procedural Objects

Forest Pack for 3ds Max: Randomizing Procedural Objects

June 21, 2016

In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

 

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Getting Started with e-on Vue – Create a 3D Environment

Getting Started with e-on Vue – Create a 3D Environment

June 7, 2016

Aya from e-on Software walks you through how to setup a quick scene with terrain, trees, atmosphere, and ocean.

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3DS Max: Create Brushed Metal in VRay

3DS Max: Create Brushed Metal in VRay

April 20, 2016

Learn how to make brushed metal with vray in 3DS Max by Johannes Tiner.

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What Renderer is Right for You?

What Renderer is Right for You?

March 30, 2016

In this video I examine my three favorite renderers at the moment, Physical, Arnold, and Octane. One of the most common questions I get asked by C4D artists these days is, “What renderer should I use?” Well, hopefully this video and it’s clever analogy will help clear that up for you. This video runs through some of my favorite (and not so favorite) features of these renderers.

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How To Compile Maya Plug-ins Across Multiple Versions & Platforms

How To Compile Maya Plug-ins Across Multiple Versions & Platforms

February 9, 2016

Chad Vernon answers the question “How do I compile Maya plug-ins across platforms.”

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Creating rusty metal with V-Ray 3.3

Creating rusty metal with V-Ray 3.3

February 9, 2016

Hammer Chen shows you how to create a rusty metal shader with V-Ray 3.3 and 3DS Max.

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Alembic Pipeline Workflow for V-Ray in Maya

Alembic Pipeline Workflow for V-Ray in Maya

February 5, 2016

Here is another awesome tutorial from MAXDEPTH!

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