Autodesk (186 Tutorials)
Raspberries with Subsurface Scattering – 3Ds Max & IRAY
January 25, 2017
In this video render spaz explains subsurface scattering settings using IRAY renderer to get realistic results when applying this material to a scene of raspberries.
Tutorial: Maya Basics – Episodes 1-8
January 17, 2017
Learn the basics of working with Autodesk Maya 2017 from Paul Hatton, in this 8 part series on 3DTotal.com, as he explains the UI, modeling, animation, lighting and more.
Phoenix FD 3.0 for 3ds Max – Beach wave water simulation
December 27, 2016
Check out this tutorial from Chaos Group that will teach you the basics of creating beach waves with Phoenix FD 3.0 for 3ds Max.
Fixing 3ds Max model of NYC – SiNi Software
December 20, 2016
This tutorial goes through the basics of how to clean up a 3d model the size of New York city using 3ds Max and SiNi Software.
Baking Normals, Game Development by Alex Sheludchenko
September 20, 2016
Alex Sheludchenko has a ‘practical guide to normal baking’ in which he explains his approach with an overview of the basic principles and then gives a demonstration.
3ds Max: Create a Robot Walking in a Live Action Scene
August 9, 2016
This is the first part of a multi step tutorial that teached you how to create, texture, rig and composite a giant robot into live action footage. This first part shows you how to create the robot in 3ds Max.
3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max
June 21, 2016
Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.
Forest Pack for 3ds Max: Randomizing Procedural Objects
June 21, 2016
In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.
Getting Started with e-on Vue – Create a 3D Environment
June 7, 2016
Aya from e-on Software walks you through how to setup a quick scene with terrain, trees, atmosphere, and ocean.
3DS Max: Create Brushed Metal in VRay
April 20, 2016
Learn how to make brushed metal with vray in 3DS Max by Johannes Tiner.
What Renderer is Right for You?
March 30, 2016
In this video I examine my three favorite renderers at the moment, Physical, Arnold, and Octane. One of the most common questions I get asked by C4D artists these days is, “What renderer should I use?” Well, hopefully this video and it’s clever analogy will help clear that up for you. This video runs through some of my favorite (and not so favorite) features of these renderers.
How To Compile Maya Plug-ins Across Multiple Versions & Platforms
February 9, 2016
Chad Vernon answers the question “How do I compile Maya plug-ins across platforms.”
Creating rusty metal with V-Ray 3.3
February 9, 2016
Hammer Chen shows you how to create a rusty metal shader with V-Ray 3.3 and 3DS Max.
Alembic Pipeline Workflow for V-Ray in Maya
February 5, 2016
Here is another awesome tutorial from MAXDEPTH!