|
1.415.462.1982

Maxon CINEMA 4D (512 Tutorials)

X-Particles Explosions in Cinema 4D

X-Particles Explosions in Cinema 4D

July 20, 2016

Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.

Go To Tutorial →

Model a Glass Pitcher in Cinema 4D

Model a Glass Pitcher in Cinema 4D

July 20, 2016

Pete Maric, triplet3d.com shows how to model a pitcher with spline and lathe NURBS, editing the points to create the top lip. He uses the Explosion FX deformer to add thickness to the walls of the pitcher then explains how to model the handle of the pitcher using sweep NURBS and  scale curves. This is tutorial #3 on the page, so scroll down to watch. 

Go To Tutorial →

Using Transparency and Refraction Channels to Create Glass

Using Transparency and Refraction Channels to Create Glass

July 20, 2016

Lynda.com has a free episode of their Creating Materials in CINEMA 4D course. This is tutorial #2 on the page, so scroll down! 

Go To Tutorial →

Creating a Thin Glass Material with Proper Refraction in CINEMA 4D

Creating a Thin Glass Material with Proper Refraction in CINEMA 4D

July 20, 2016

If you apply a glass material to an enclosed object, you will see a lot of refraction, making the object look like it’s a solid mass of glass, like a bowling ball or paper weight.  Noah Witchell shows you how to create the look of thin, delicate glass, the type you might see on a light bulb or nice wine glass.

Go To Tutorial →

5man Rigged Character for CINEMA 4D – Picking Things Up

5man Rigged Character for CINEMA 4D – Picking Things Up

July 19, 2016

Quick Tip on how to setup the 5man CINEMA 4D Character to pick up and place objects.

Go To Tutorial →

Getting Started with Realflow | Cinema 4D Part 1

Getting Started with Realflow | Cinema 4D Part 1

July 12, 2016

Next Limit has posted these helpful tutorials for users new to RealFlow working in CINEMA 4D. Setting up the Scene Tree and Your First Simulation – How RF | C4D works.

Go To Tutorial →

Bodypaint

BodyPaint: UV Mapping and Unwrap for Maxon Cinema 4D

June 28, 2016

Maxon’s BodyPaint is a tool that allows users to create beautiful sculptures for 3D work. It contains several UV Tools that are made for lining up your models and your materials. There are brushes, selection tools, filters, erasers, and projection painting, which allows for perfect fit of UVs.

Go To Tutorial →

hair module

Burning Question: What can I do with the Hair Renderer in Cinema 4D?

June 14, 2016

The Hair Module…. can it do more than just make hair? Oh, there are lots of things! Make a tree, grass, and much more! Lots of fun stuff!

Go To Tutorial →

Getting Started with e-on Vue – Create a 3D Environment

Getting Started with e-on Vue – Create a 3D Environment

June 7, 2016

Aya from e-on Software walks you through how to setup a quick scene with terrain, trees, atmosphere, and ocean.

Go To Tutorial →

C4D: Depth Pass Tips

C4D: Depth Pass Tips

June 7, 2016

Chad Ashley from Greyscalegorilla explains “the correct workflow for doing Depth of Field and Motion Blur in After Effects…(that doesn’t) result in artifacts or other anomalies.”

Go To Tutorial →

Spiralomat, Includes Free Spirals Preset for Cinema 4D

Spiralomat, Includes Free Spirals Preset for Cinema 4D

May 27, 2016

Free spirals in Maxon Cinema 4D with a good topology tutorial!

Go To Tutorial →

How to Create Cartoon Mountains in Cinema 4D

How to Create Cartoon Mountains in Cinema 4D

May 24, 2016

“In this tutorial, I’m going to walk you through how you can create some cartoonish mountains. ” – EJ Hassenfratz

Go To Tutorial →

Earth Hologram

Earth Hologram

May 24, 2016

Learn how to create a futuristic earth hologram effects in Cinema 4D & After Effects. 3 part full step by step guide.

Go To Tutorial →

Lighting 101: A Quick Guide for Lighting Film

Lighting 101: A Quick Guide for Lighting Film

May 24, 2016

From three-point lighting to motivated setups, here is everything you need to know about lighting placement and schemes.

Go To Tutorial →

Rendertime Object Swap and the Variation Map in R

Rendertime Object Swap and the Variation Map in R

May 17, 2016

“Each skull in the render you see above has about 750,000 polygons in it. That’s a whole lotta triangles!” – Chad Ashley

Go To Tutorial →