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Autodesk Maya (158 Tutorials)

Maya 2016 Extension 2: Easier Character Creation

Maya 2016 Extension 2: Easier Character Creation

March 27, 2017

Available in Maya 2016 Extension 2, new tools like Quick Rig along with big enhancements to Shape Authoring help make character creation easier than ever.

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Maya Quick Rig

Maya Quick Rig

March 27, 2017

The new Quick Rig makes it easier than ever for novice animators to create a character rig. The new tool can generate a bipedal rig that is prepared with the constraints of the HumanIK animation system, and approximate the placement of the rig within the geometry of a target character. The user can make the placement of the rig more accurate by manually placing and adjusting markers within their character geometry. The Quick Rig tool also provides basic mesh skinning, further helping to facilitate the rigging and animation processes.

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Cut Smooth Holes Without Boolean in Maya Easy in Maya

Cut Smooth Holes Without Boolean in Maya Easy in Maya

March 27, 2017

In this video, 3DGameArt shows Maya users the method of cutting smooth holes in your mesh without boolean easily. Cutting holes is so important when modeling. Featured in the article, Maya Monday: 5 Modeling Tutorials for Beginners

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Polygon Modeling a Vase in Maya

Polygon Modeling a Vase in Maya

March 27, 2017

A quick tutorial explaining how to model a basic vase using polygon primitives.This was featured in Maya Monday: 5 Modeling Tutorials for Beginners. 

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Creating A Temple In Maya, A Basic Modeling Workflow

Creating A Temple In Maya, A Basic Modeling Workflow

March 27, 2017

In this Envato+ tutorial, Sansar Tripathi explains how to build a massive temple in Maya, perfect for newbies.

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Easy Hand Modeling Tutorial in Maya

Easy Hand Modeling Tutorial in Maya

March 27, 2017

Another from Alex Cheparev, check out this very simple hand modeling workflow. Alex uses box modeling and simple polygon tools within Maya 2016. This was featured with Maya Monday: 5 Modeling Tutorials for Beginners.

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Maya Monday: mental ray vs. Arnold for Maya + Other Renderers

Maya Monday: mental ray vs. Arnold for Maya + Other Renderers

March 20, 2017

In Maya 2017, Autodesk has replaced NVIDIA’s mental ray with Arnold for Maya software. mental ray is no longer being licensed by Autodesk. This is really only a problem if you’re opening older projects or want to follow an older tutorial that uses it.

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Model a lemon and cut it in half in Maya

Model a lemon and cut it in half in Maya

January 25, 2017

Mike Hermes makes a lemon in Maya!

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Tutorial: Maya Basics – Episodes 1-8

Tutorial: Maya Basics – Episodes 1-8

January 17, 2017

Learn the basics of working with Autodesk Maya 2017 from Paul Hatton, in this 8 part series on 3DTotal.com, as he explains the UI, modeling, animation, lighting and more.

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Baking Normals, Game Development by Alex Sheludchenko

Baking Normals, Game Development by Alex Sheludchenko

September 20, 2016

Alex Sheludchenko has a ‘practical guide to normal baking’ in which he explains his approach with an overview of the basic principles and then gives a demonstration.

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How To Compile Maya Plug-ins Across Multiple Versions & Platforms

How To Compile Maya Plug-ins Across Multiple Versions & Platforms

February 9, 2016

Chad Vernon answers the question “How do I compile Maya plug-ins across platforms.”

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Alembic Pipeline Workflow for V-Ray in Maya

Alembic Pipeline Workflow for V-Ray in Maya

February 5, 2016

Here is another awesome tutorial from MAXDEPTH!

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Maya Tips & Tricks

Maya Tips & Tricks

November 30, 2015

Join Autodesk® Maya® expert Daryl Obert for a fast and furious webinar where he will show you 45 tips and tricks in 45 minutes!

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Creating snow on objects with nParticles – Maya

Creating snow on objects with nParticles – Maya

November 24, 2015

“In this step by step tutorial, Mike Hermes will walk us through the process of creating snow on objects using nParticles inside of Maya.” – CG Terminal

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RealFlow 2015 : Dyverso Dancer

RealFlow 2015 : Dyverso Dancer

November 12, 2015

Gus Perez gives you a behind the scenes look at how he created the Dyverso Dancer, using RealFlow and Maya.

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