Maya (179 Tutorials)
Female Walk Cycle – Workflow Tutorial
June 13, 2017
Another from Chiara Porri, this time focusing on the walk cycle of the female of the species. [Via Lester Banks]
Run Cycle Tips
June 13, 2017
Chiara Porri has been an animator for over a decade and in this video she gives some great advice on creating a run cycle in Maya. She talks about the style and build of the character and how it pertains to the run cycle. [Via Lester Banks]
A Common Mistake when Animating Walkcycles in Maya
June 13, 2017
Brian Horgan tells you what NOT to do when animating walk cycles. This is extremely useful information, especially if you're a beginner. [Via Lester Banks]
Animation for Videogames tutorial: Creating a character animation set in Maya
June 13, 2017
This is the third part of a series of tutorials by James Marijeanne. He talks about the pre-vis process, which is extremely important in the video game development process. Then he sets up run and walk cycles for our new character. [Via Lester Banks]
Creating a Walk Cycle in Maya
June 13, 2017
In 2015 I wrote an article about how to create a walk cycle with several tutorials and examples, plus, some animals, not just people! This article is a follow up, focused on Maya. Yes, we missed Maya Monday due to the holiday yesterday, but we’ll do it like the garbage man, and bump things back a day!
IK: Better Managing Pole Vectors on an IK Chain in Maya
June 13, 2017
This is another via Lester Banks and is from the rigging artist Giovanna Coutinho and she talks about how to set up an ideal joint chain for IK handles.
Character Animation: An Alternative Way to Animate a Foot Roll
June 13, 2017
Brian Horgan put together this informative tutorial and says, “A look at how the FootRoll attribute on IK leg controls can sometimes trip us up when animating walks and runs.. and an alternative approach which can give cleaner results in some cases. I also demonstrate how I like to clean things up to remove the dreaded knee pop.”
IK: Rigging a Bird with IK Handles and Curves in Maya 2016
June 13, 2017
From Mike Hermes: “In this Maya 2016 rigging tutorial video I will show you how to create a simple bird rig including joints, IK handles and nurbs control curves to allow you to animate your model.”
Character modeling: Bat, parts 1 and 2
June 13, 2017
Part 1 is about the concept art and part 2 is modeling.
Quick Rigging and Skinning a Character in Maya 2017
June 13, 2017
From 3D Tutorials: “CGI 3D Tutorials : Quick Rigging and Skinning a Character in Maya 2017. This tutorial shows you how to create a basic character rig for a game or background character in just a few clicks.”
How To Make A 2D Animation Or Cartoon in Maya
June 13, 2017
From TunnelvizionTV: “In this Maya 2017 tutorial I show you how you can use Maya to create a 2d animation or cartoon. You will need Adobe Photoshop or other image editing software and Autodesk Maya.”
Maya Monday: Maya Live Link for After Effects
May 1, 2017
As a career-long After Effects user, a good integration with After Effects is something I find to be extremely important. In Maya 2017, Autodesk introduced the Adobe After Effects Live Link.
Maya 2017: Time Editor
April 18, 2017
Autodesk's Sr. Maya Technical Specialist Steven Roselle explains how to create cycles and use the timing workflow features of the Time Editor in Maya 2017 from My Oh Maya. This is included at Maya Monday: Time Editor.
Maya’s Animation Evolution
April 18, 2017
This video took place at a Vision Series event and features Warren Trezevant, formerly of Pixar and now theAnimation Product Manager for Maya, and Daryl Obert, Technical Marketing Manager of Maya, explain some of the exciting changes in animation tools in Maya 2017. They talk about both the Time Editor and the Graph Editor, which was overhauled and has GPU acceleration. Included in Maya Monday: Time Editor
Maya: Time Editor | Move data between characters
April 18, 2017
Learn how to copy and move motion data between to Human IK characters using Maya’s Time Editor. In this video, George takes the motion of one character and remaps it to another from within the Time Editor. He talks about namespaces and how to make sure your animation curves transfer properly. Tutorial from LinkedIn Solutions and featured in Maya Monday: Time Editor