Maya (172 Tutorials)
Maya 2017 Auto Rig tool Simple Tutorial
March 27, 2017
Learn to use the Auto Rig tool on a game model.
Quick Rig from My Oh Maya
March 27, 2017
Stephen Roselle of My Oh Maya talks about Quick Rig which is in the HumanIK window. One click, what can be easier!
Maya 2016 Extension 2: Easier Character Creation
March 27, 2017
Available in Maya 2016 Extension 2, new tools like Quick Rig along with big enhancements to Shape Authoring help make character creation easier than ever.
Maya Quick Rig
March 27, 2017
The new Quick Rig makes it easier than ever for novice animators to create a character rig. The new tool can generate a bipedal rig that is prepared with the constraints of the HumanIK animation system, and approximate the placement of the rig within the geometry of a target character. The user can make the placement of the rig more accurate by manually placing and adjusting markers within their character geometry. The Quick Rig tool also provides basic mesh skinning, further helping to facilitate the rigging and animation processes.

Cut Smooth Holes Without Boolean in Maya Easy in Maya
March 27, 2017
In this video, 3DGameArt shows Maya users the method of cutting smooth holes in your mesh without boolean easily. Cutting holes is so important when modeling. Featured in the article, Maya Monday: 5 Modeling Tutorials for Beginners

Polygon Modeling a Vase in Maya
March 27, 2017
A quick tutorial explaining how to model a basic vase using polygon primitives.This was featured in Maya Monday: 5 Modeling Tutorials for Beginners.
Creating A Temple In Maya, A Basic Modeling Workflow
March 27, 2017
In this Envato+ tutorial, Sansar Tripathi explains how to build a massive temple in Maya, perfect for newbies.
Easy Hand Modeling Tutorial in Maya
March 27, 2017
Another from Alex Cheparev, check out this very simple hand modeling workflow. Alex uses box modeling and simple polygon tools within Maya 2016. This was featured with Maya Monday: 5 Modeling Tutorials for Beginners.

Maya Monday: mental ray vs. Arnold for Maya + Other Renderers
March 20, 2017
In Maya 2017, Autodesk has replaced NVIDIA’s mental ray with Arnold for Maya software. mental ray is no longer being licensed by Autodesk. This is really only a problem if you’re opening older projects or want to follow an older tutorial that uses it.

Tutorial: Maya Basics – Episodes 1-8
January 17, 2017
Learn the basics of working with Autodesk Maya 2017 from Paul Hatton, in this 8 part series on 3DTotal.com, as he explains the UI, modeling, animation, lighting and more.

Baking Normals, Game Development by Alex Sheludchenko
September 20, 2016
Alex Sheludchenko has a ‘practical guide to normal baking’ in which he explains his approach with an overview of the basic principles and then gives a demonstration.

How To Compile Maya Plug-ins Across Multiple Versions & Platforms
February 9, 2016
Chad Vernon answers the question “How do I compile Maya plug-ins across platforms.”
Alembic Pipeline Workflow for V-Ray in Maya
February 5, 2016
Here is another awesome tutorial from MAXDEPTH!

Maya Tips & Tricks
November 30, 2015
Join Autodesk® Maya® expert Daryl Obert for a fast and furious webinar where he will show you 45 tips and tricks in 45 minutes!