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Sculpting (96 Tutorials)

C4D Live SIGGRAPH 2018 Rewind – Round 7

C4D Live SIGGRAPH 2018 Rewind – Round 7

September 20, 2018

This is the seventh and final round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from David Koss and Matt Milstead, David Brodeur, Al Heck and Jon Weinberger, and Aaron Sorenson, all presenting with Cinema 4D Release 20. All of the videos are also hosted at Cineversity.com.

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3D-Coat Quick Start Guide

3D-Coat Quick Start Guide

September 12, 2018

This series contains 32 videos that will take you from the UI and navigation in 3D-Coat to the Paint Workspace, UV Brush Mode, Primitives, Mesh Presets, Smart Materials, and much more.

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C4D Live SIGGRAPH 2018 Rewind

C4D Live SIGGRAPH 2018 Rewind – Round 3

September 11, 2018

Watch the fantastic presentations from GSG-Live: AskGSG LIVE with Greyscalegorilla, Matthäus Niedoba, and Marc Potocnik, all presenting with Cinema 4D R20.

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C4D Live SIGGRAPH 2018 Rewind – Round 4

C4D Live SIGGRAPH 2018 Rewind – Round 4

September 11, 2018

This is the third round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from Marti Romances, Russ Gautier, and Robyn Haddow, all presenting with Cinema 4D Release 20.

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Placing Text on a Spline in Cinema 4D

Placing Text on a Spline in Cinema 4D

July 6, 2018

In this Cinema 4D Quick Tip with Jonas Pilz, learn 2 methods of putting your text on a spine in Cinema 4D.

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Medical Animations & Tutorials Roundup for Maya, Cinema 4D, After Effects

Medical Animations & Tutorials Roundup for Maya, Cinema 4D, After Effects

March 26, 2018

The human body is still such an enigma and there are so many technical, yet beautiful, 2D and 3D animations that help to visualize those microscopic mysteries. We had a question about some methods of creating cells and other microscopic elements. First, we have some gorgeous examples to inspire you, followed by a few tutorials for various host applications.

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Bao Layer Sculptor for After Effects

Bao Layer Sculptor for After Effects

March 26, 2018

Draw a mask exactly where you need it and warp it with perfect precision. Plus, there’s a tutorial showing you how to use Layer Sculptor in After Effects.

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Modeling Basics in 2018

Modeling Basics in 2018

January 16, 2018

Sculpting, Quad Draw, Bridge with Symmetry, Curve Warp Deformer, MASH, and much more are covered in these videos that will help you get acquainted with some of the modeling features in 2018. There are also a couple of beginner tutorials for those of you who are new to Maya.

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Turn a 2D Image into a 3D Mesh in Maya

Turn a 2D Image into a 3D Mesh in Maya

January 16, 2018

PlatinumRyan explains this simple process of converting a flat image into a 3 dimensional mesh. 

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ZBrush Sculpting for Maya Users

ZBrush Sculpting for Maya Users

December 29, 2017

ZBrush Sculpting for Maya Users with Create3dcharacters.com. Create a cute dragon with Pixologic™ ZBrush® and learn the ZBrush interface.

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Maya Monday: Modeling Tricks

Maya Monday: Modeling Tricks

November 6, 2017

I come from a motion graphics background however, the thing I find to be the most fun in 3D programs is modeling.

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Darth Vader Modeling with Pixologic™ ZBrush®

Darth Vader Modeling with Pixologic™ ZBrush®

August 22, 2017

Riyahd Cassiem at CreativeBloq.com explains how to create Darth Vader with Pixologic ZBrush 4R8! Sculpt the helmet, cape and more.

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Master Hair & Fur in ZBrush

Master Hair & Fur in ZBrush

June 13, 2017

Learn how to use PolyPaint and groom and optimise fur by Pablo Muñoz Gómez.

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Brain Cells

Brain Cells

June 13, 2017

Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.

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ZBrush: Apply a Texture at full opacity with Alpha active

ZBrush: Apply a Texture at full opacity with Alpha active

June 13, 2017

This tutorial covers how ZBrush uses texture maps and alphas together. It also features a workflow using Repeat Last to use an alpha for sculpting and a texture map for color.

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