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Maxon (234 Tutorials)

Darth Vader Modeling with Pixologic™ ZBrush®

Darth Vader Modeling with Pixologic™ ZBrush®

August 22, 2017

Riyahd Cassiem at CreativeBloq.com explains how to create Darth Vader with Pixologic ZBrush 4R8! Sculpt the helmet, cape and more.

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Rendering in CINEMA 4D – Which to Choose

Rendering in CINEMA 4D – Which to Choose

August 15, 2017

With all the different renderers out there, it’s sometimes difficult to determine which is the best for you and your needs.  Chad Ashley from Greyscalegorilla has a breakdown of the pro’s and cons of some of the renders GSG recommends.  Read an excerpt here and follow the link to the full article.

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50 Minutes of Tips & Tricks for Cinema 4D

50 Minutes of Tips & Tricks for Cinema 4D

August 1, 2017

Chris Schmidt tackles some of the best and most useful tricks for Cinema 4D. In the end, you’ll want to write these down.

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Stitch Effect with Trapcode Particular from Red Giant

Stitch Effect with Trapcode Particular from Red Giant

August 1, 2017

A Stitch Effect in time saves… time! Michael Park demonstrates how to create the look of jeans being stitched using Trapcode Particular.

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Red Giant: Holomatrix: Creating a Holographic Interface in After Effects

Red Giant: Holomatrix: Creating a Holographic Interface in After Effects

July 29, 2017

Aharon Rabinowitz shows you how to create the look of a holographic interface, using Red Giant Software’s Holomatrix. He’ll also use Magic Bullet Looks for color grading, and footage from Digital Juice’s Motion Designer’s Toolkit, in this “classic tutorial.”

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Red Giant Magic Bullet Suite Tutorial Roundup

Red Giant Magic Bullet Suite Tutorial Roundup

July 18, 2017

Get up and running quickly with all the products in the Red Giant Magic Bullet Suite, when you watch this batch of Quickstart Guides from director Stu Maschwitz.

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Earthquake VFX in Adobe After Effects + Earthquake VFX Samples

Earthquake VFX in Adobe After Effects + Earthquake VFX Samples

July 11, 2017

Make an earthquake in After Effects! Make the earth shake with some shockwaves and heat distortion waves. Graded with Red Giant Magic Bullet Looks.

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3D Pre-Compose Free Script and Tutorial from Video Copilot

3D Pre-Compose Free Script and Tutorial from Video Copilot

June 23, 2017

This 3D Pre-Compose Free Script comes from the creative minds at Video Copilot. It makes it easy to pre-compose 3D-aware layers. It’s free!

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Placing Multiple Materials on a Cloned Object in Cinema 4D

Placing Multiple Materials on a Cloned Object in Cinema 4D

June 20, 2017

This Cloned Object topic was something I learned early on in Cinema 4D to add different materials on different clones. Megamonkeys shows you how.

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Master Hair & Fur in ZBrush

Master Hair & Fur in ZBrush

June 13, 2017

Learn how to use PolyPaint and groom and optimise fur by Pablo Muñoz Gómez.

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Brain Cells

Brain Cells

June 13, 2017

Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.

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Introduction to the Time Effector in Cinema 4D

Introduction to the Time Effector in Cinema 4D

June 13, 2017

EJ Hassenfratz shared his tutorial on the Greyscalegorilla website, where he explains how to make some cool time based animation effects with the Time Effector in Cinema 4D.

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Render Like a Photographer in Cinema 4D

Render Like a Photographer in Cinema 4D

June 13, 2017

In this episode, the guys talk about rendering, obviously, color theory, and the benefits of multiple UV’s,

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Wet Roads in Cinema 4D with Octane Render

Wet Roads in Cinema 4D with Octane Render

June 13, 2017

David Brodeur, for Greyscalegorilla, explains how to make realistic wet roads and puddles in Cinema 4D using Octane Mix Materials along with high res textures.

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ZBrush: Apply a Texture at full opacity with Alpha active

ZBrush: Apply a Texture at full opacity with Alpha active

June 13, 2017

This tutorial covers how ZBrush uses texture maps and alphas together. It also features a workflow using Repeat Last to use an alpha for sculpting and a texture map for color.

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