Maya Monday (96 Tutorials)

Maya Monday: Bifrost and BOSS for Fluid simulation.
October 23, 2017
Bifrost has been part of Maya for a while now. It is part of the dynamic effects in Maya to simulate liquids. Bifrost Ocean Simulation System (BOSS) was introduced in Maya 2017 and will let you create realistic ocean waves, wakes, ripples, and more in Maya. These are features of Maya and you don’t need any third party plug-ins!

The New MASH Dynamics Node in Maya 2018, Part 3
October 17, 2017
This is the last in our series on the brand new MASH Dynamics Node in the latest Maya release, which came out at the end of July. We’re featuring the last 4 videos from Ian Water’s great series.

The New MASH Dynamics Node in Maya 2018, Part 2
October 17, 2017
This tutorial is part 2 of our series on the new Dynamics Node in MASH in Maya 2018. Ian Waters has a great series that we’re showcasing.

Maya Monday: The New MASH Dynamics Node in Maya 2018, Part 2
August 21, 2017
Happy Eclipse Day! I’m on a trip now viewing the eclipse in Totality, so I’ve queued this one up for you. It’s part 2 of our series on the new Dynamics Node in MASH in Maya 2018. Ian Waters has a great series that we’re showcasing.

Maya Monday: Particles and Particle Plug-ins
July 24, 2017
We are going to talk about one of the most useful and versatile types of effects out there – particles. Particles can be used to make fire, smoke, water drops, microbes, dust and sand, and any number of miscellaneous motion graphic elements. We’re going to lump fluid simulation in as well and cover a few plug-ins to expand your options.

Maya Monday: Free Rigs and Rigging Software
July 10, 2017
Here are a few free Maya rigs for you to download, deconstruct, and learn from! Also, there are some tools that make rigging easier in Maya that you should seriously check out.

Creating Realistic Human Skin with Maya and Arnold 5
June 27, 2017
Arvid Schneider explains how to set up a lifelike human skin shader with the aiStandardSurface shader, and it’s a lot easier than you may think!

Maya Monday: Mastering MASH’s Color Node
June 26, 2017
MASH, which we’ve featured a few times on Maya Monday, is an extension that has become the 3D motion graphics toolset for Maya. From my experience in After Effects, it reminds me of things you can do with Video Copilot Element 3D and Rowbyte Plexus. Today we’re focusing on the Color Node, which is automatically added when you add MASH to your network.

Maya Monday: Maya for Motion Graphics
June 19, 2017
The full webinar for Maya for Motion Graphics is online. Taught by Stephen Roselle, Sr. Technical Specialist for Autodesk for Autodesk Media and Entertainment. This is a super useful tutorial for those of you who are After Effects users and are new to Maya.

Creating a Walk Cycle in Maya
June 13, 2017
In 2015 I wrote an article about how to create a walk cycle with several tutorials and examples, plus, some animals, not just people! This article is a follow up, focused on Maya. Yes, we missed Maya Monday due to the holiday yesterday, but we’ll do it like the garbage man, and bump things back a day!

Maya Monday: Maya Live Link for After Effects
May 1, 2017
As a career-long After Effects user, a good integration with After Effects is something I find to be extremely important. In Maya 2017, Autodesk introduced the Adobe After Effects Live Link.

Maya 2017: Time Editor
April 18, 2017
Autodesk's Sr. Maya Technical Specialist Steven Roselle explains how to create cycles and use the timing workflow features of the Time Editor in Maya 2017 from My Oh Maya. This is included at Maya Monday: Time Editor.

Maya’s Animation Evolution
April 18, 2017
This video took place at a Vision Series event and features Warren Trezevant, formerly of Pixar and now theAnimation Product Manager for Maya, and Daryl Obert, Technical Marketing Manager of Maya, explain some of the exciting changes in animation tools in Maya 2017. They talk about both the Time Editor and the Graph Editor, which was overhauled and has GPU acceleration. Included in Maya Monday: Time Editor

Maya: Time Editor | Move data between characters
April 18, 2017
Learn how to copy and move motion data between to Human IK characters using Maya’s Time Editor. In this video, George takes the motion of one character and remaps it to another from within the Time Editor. He talks about namespaces and how to make sure your animation curves transfer properly. Tutorial from LinkedIn Solutions and featured in Maya Monday: Time Editor

Maya: Time Editor | Ghosting clips
April 18, 2017
Gain knowledge and understand how to work with ghosting in Maya’s new Time Editor. Ghosting allows you to see a superimposed image of a character or object within a viewport. This is essential when trying to match poses and animation clips. George shows how to ghost multiple clips for character animation. Tutorial from LinkedIn Solutions. This tutorial was included with Maya Monday: Time Editor article.