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Maya Monday (63 Tutorials)

Maya Monday: Particles and Particle Plug-ins

Maya Monday: Particles and Particle Plug-ins

July 24, 2017

We are going to talk about one of the most useful and versatile types of effects out there – particles. Particles can be used to make fire, smoke, water drops, microbes, dust and sand, and any number of miscellaneous motion graphic elements. We’re going to lump fluid simulation in as well and cover a few plug-ins to expand your options.

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Maya Monday: Free Rigs and Rigging Software

Maya Monday: Free Rigs and Rigging Software

July 10, 2017

Here are a few free Maya rigs for you to download, deconstruct, and learn from! Also, there are some tools that make rigging easier in Maya that you should seriously check out.

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Creating Realistic Human Skin with Maya and Arnold 5

Creating Realistic Human Skin with Maya and Arnold 5

June 27, 2017

Arvid Schneider explains how to set up a lifelike human skin shader with the aiStandardSurface shader, and it’s a lot easier than you may think!

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Maya Monday: Mastering MASH’s Color Node

Maya Monday: Mastering MASH’s Color Node

June 26, 2017

MASH, which we’ve featured a few times on Maya Monday, is an extension that has become the 3D motion graphics toolset for Maya. From my experience in After Effects, it reminds me of things you can do with Video Copilot Element 3D and Rowbyte Plexus. Today we’re focusing on the Color Node, which is automatically added when you add MASH to your network.

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Maya Monday: Maya for Motion Graphics

Maya Monday: Maya for Motion Graphics

June 19, 2017

The full webinar for Maya for Motion Graphics is online. Taught by Stephen Roselle, Sr. Technical Specialist for Autodesk for Autodesk Media and Entertainment. This is a super useful tutorial for those of you who are After Effects users and are new to Maya.

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Creating a Walk Cycle in Maya

Creating a Walk Cycle in Maya

June 13, 2017

In 2015 I wrote an article about how to create a walk cycle with several tutorials and examples, plus, some animals, not just people! This article is a follow up, focused on Maya. Yes, we missed Maya Monday due to the holiday yesterday, but we’ll do it like the garbage man, and bump things back a day!

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Maya Monday: Maya Live Link for After Effects

Maya Monday: Maya Live Link for After Effects

May 1, 2017

As a career-long After Effects user, a good integration with After Effects is something I find to be extremely important. In Maya 2017, Autodesk introduced the Adobe After Effects Live Link.

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Maya 2017: Time Editor

Maya 2017: Time Editor

April 18, 2017

Autodesk's Sr. Maya Technical Specialist Steven Roselle explains how to create cycles and use the timing workflow features of the Time Editor in Maya 2017 from My Oh Maya. This is included at Maya Monday: Time Editor.

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Maya’s Animation Evolution

Maya’s Animation Evolution

April 18, 2017

This video took place at a Vision Series event and features Warren Trezevant, formerly of Pixar and now theAnimation Product Manager for Maya, and Daryl Obert, Technical Marketing Manager of Maya, explain some of the exciting changes in animation tools in Maya 2017. They talk about both the Time Editor and the Graph Editor, which was overhauled and has GPU acceleration. Included in Maya Monday: Time Editor

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Maya: Time Editor | Move data between characters

Maya: Time Editor | Move data between characters

April 18, 2017

Learn how to copy and move motion data between to Human IK characters using Maya’s Time Editor. In this video, George takes the motion of one character and remaps it to another from within the Time Editor. He talks about namespaces and how to make sure your animation curves transfer properly. Tutorial from LinkedIn Solutions and featured in Maya Monday: Time Editor

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Maya: Time Editor | Ghosting clips

Maya: Time Editor | Ghosting clips

April 18, 2017

Gain knowledge and understand how to work with ghosting in Maya’s new Time Editor. Ghosting allows you to see a superimposed image of a character or object within a viewport. This is essential when trying to match poses and animation clips. George shows how to ghost multiple clips for character animation. Tutorial from LinkedIn Solutions. This tutorial was included with Maya Monday: Time Editor article.

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Non-Destructive Animation Editing: Basic setup and single clip editing

Non-Destructive Animation Editing: Basic setup and single clip editing

April 18, 2017

In this movie, we show you how to use Maya's Time Editor to save and edit animation clips non-destructively. Included in Maya Monday: Time Editor article.

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Medical Animation Tutorial: Red Blood Cell Animation using Maya 2017 MASH Motion graphics

Medical Animation Tutorial: Red Blood Cell Animation using Maya 2017 MASH Motion graphics

March 27, 2017

In this tutoria, Emily McDonald will be looking at creating an animated red blood cell flow using Maya 2017 and the MASH tool set.
If you ever did this with nparticles then you will know it can be tricky at times. The new MASH toolset will help you to set up a red blood cell flow animation in no time!

Part of Maya Monday: Maya for Motion Graphics and MASH.

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Medical Animation Tutorial: Create Villi using Maya 2017 MASH Motion Graphics

Medical Animation Tutorial: Create Villi using Maya 2017 MASH Motion Graphics

March 27, 2017

In this tutorial, Emily McDougall shows you a quick and easy way to create animated villi using Maya 2017 and the MASH toolset.

This is suitable for people with a basic knowledge of Maya. Featured in Maya Monday: Maya for Motion Graphics and MASH.

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Maya: Motion Graphics Workflow with MASH | MASH – The Time Node

Maya: Motion Graphics Workflow with MASH | MASH – The Time Node

March 27, 2017

“In this movie, Scott explains the MASH Time node. The Time node is a core component of a MASH network and gets created automatically when you create a MASH network. The Time node allows for animation looping and offsetting to create ordered or randomly influenced timing offsets for animated elements that are being distributed and replicated in the MASH network.” Featured in Maya Monday: Maya for Motion Graphics and MASH.

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