Maya Monday (92 Tutorials)
June 17, 2019
Arvid Schneider is talking about how to create a realistic looking crystal using procedural techniques, with focus on the unique challenges he comes across.
May 13, 2019
A few useful scripts and tools can really help speed up your workflow. These scripts and tools automate time-consuming tasks, in particular. Free Useful Script Automatically Finds Hard Edges In…
May 6, 2019
V-Ray Next for Maya Tutorials! V-Ray Next for Maya brings speed, quality, power, creative control and smart integrations to your workflow.
April 29, 2019
These are not necessarily hidden but often overlooked by artists, even those artists who have been using Maya for years. Get out your notebooks and pens!
April 15, 2019
This week, we’re showing the most recent Autodesk 2019 M&E Showreel, instead of the usual tutorial or Maya feature walkthrough.
April 1, 2019
Here are some great Maya Freebies including free rigs, scripts, and tools… all for your modeling pleasure. Everyone likes free stuff, right?
March 25, 2019
The Arnold GPU public beta last week, with the release of Arnold v5.3. Arnold GPU gives artists the ability to switch between CPU and GPU rendering easily.
October 8, 2018
There have been loads of fun and interesting tutorials dealing with MASH nodes, Maya’s motion graphics engine, that have come out in the last few months. Here’s a sampling of what you can do with MASH in Maya 2018.
August 27, 2018
Mike Hermes has a new Deep Dive video out this week where he goes into the Edit Mesh / Face menu and the tools in the menu: Assign Invisible Face, Duplicate Face, Extract Face, Poke Face and Wedge tool.
August 13, 2018
Today our focus is on Character Rigging with a freebie called mGear, to make your rigging workflow simpler. Then watch a huge series on character rigging in Maya.
July 23, 2018
RenderMan 22 came out last week. Learn about the new features, and download it free for non-commercial use. Plus, a tutorial and a link to more software that you can download from Pixar.
July 6, 2018
A couple of weeks ago we featured a tutorial series from the Redshift channel about working with Redshift and Maya. We’re expanding on this and moving onto other tutorials out there.
June 18, 2018
This week on Maya Monday we’re featuring some tutorials by Arvid Schneider about creating a realistic paint, brass, and rust texture with Substance Designer. He has it split into 4 tutorials, because it’s long, These first 4 tutorials are essentially part 1, and part 2 will talk about the shader and rendering it with Arnold in Maya. The fire hydrant model available on Arvid’s patron page and info about that is in the first video.
June 11, 2018
Redshift has several tutorials on working with Redshift in Maya. We’ve featured these tutorials for the past two weeks and here is part 3, the final, for now.