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3D Rendering (121 Tutorials)

Maya 2017 MASH Tutorial – Scatter balloons and vertex color in Arnold

Maya 2017 MASH Tutorial – Scatter balloons and vertex color in Arnold

May 16, 2018

Edge-CGI 3D Tutorials and more! shows you how to scatter colors around a huge group of balloons. You can recreate Up!

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Filter Switch Script from Greyscalegorilla – Free Script with Tutorial

Filter Switch Script from Greyscalegorilla – Free Script with Tutorial

April 27, 2018

Filter Switch Script is a free script to speed up previews of renders in the Cinema 4D Viewport. You’ll need Cinema 4D R19+ to use the script.

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Procedural Shading with Maya & V-Ray

Procedural Shading with Maya & V-Ray

March 26, 2018

Michael Cauchi takes you through a 9 step process to using V-Ray and Maya to generate reusable assets and perfect your texturing workflow in Maya.

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5 Tutorials about Creating Glass in Maya with Arnold’s aiStandardSurface

5 Tutorials about Creating Glass in Maya with Arnold’s aiStandardSurface

March 26, 2018

There have been multiple times in my career when I’ve been asked to create glass, whether it be for a product video, or for motion graphics with a logo in glass, or for visual effects where I’m turning a person into glass. The important thing is to make the reflections look natural.

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How Physically Based Rendering Shaders Work

How Physically Based Rendering Shaders Work

March 26, 2018

There are several tutorials here. In the first, Meghdad Asadi breaking down how Physically Based Rendering shaders (PBR) work in a render engine. The second is an excerpt from the Maya 2018 Essential Training from Linkedin Learning. In the third, Arvid Schneider talks about setting up shaders in Arnold.

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Working with Arnold AOV’s in After Effects

Working with Arnold AOV’s in After Effects

March 26, 2018

Maghdad Asadi has a new overview video on working with passes (AOVs) from Arnold in After Effects.

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Rendering in Maya

Rendering in Maya

March 26, 2018

This page contains several tutorials about installing Arnold Render, render settings you should use, saving the render and things like ray depth, viewport settings, and anti-aliasing.

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PXL + Dirt Rig for Octane

Using Displacement with PXL + Dirt Rig for Octane and Cinema 4D

March 6, 2018

PXL + Dirt Rig for Octane! Joren at The Pixel Lab explains a technique to use displacement, with the PXL + DIRT Rig to add some grunge.

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Realistic Interior Render in Cinema with Free Project File

Realistic Interior Render in Cinema with Free Project File

February 9, 2018

Get this free interior scene project file, so you can follow along with this tutorial on creating a realistic interior render in Cinema 4D.

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C4D: Speed up your HDRI Workflow in Octane with HDRI Link

C4D: Speed up your HDRI Workflow in Octane with HDRI Link

January 19, 2018

Chad Ashley from Greyscalegorilla explains how to work faster using HDRI Link with Cinema 4D and Octane.

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Turn a 2D Image into a 3D Mesh in Maya

Turn a 2D Image into a 3D Mesh in Maya

January 16, 2018

PlatinumRyan explains this simple process of converting a flat image into a 3 dimensional mesh. 

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Understanding Depth Of Field in Arnold and Maya

Understanding Depth Of Field in Arnold and Maya

January 16, 2018

This is a free excerpt from a course from Mograph Plus and Kamel Khezri. Learn about how to set up Depth of Field properly in Maya and Arnold.

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V-RayforC4D Quick Tip: Isolated VFB Bloom and Glare FX Pass

V-RayforC4D Quick Tip: Isolated VFB Bloom and Glare FX Pass

January 2, 2018

V-RayforC4D user edub offers a quick tip on how to create an isolated VFB bloom & glare effects pass.

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V-Ray for NUKE — CryptoMatte

V-Ray for NUKE — CryptoMatte

December 28, 2017

This tutorial shows you how to automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.

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V-Ray for MODO: Quick Start: Materials Parts 1 & 2

V-Ray for MODO: Quick Start: Materials Parts 1 & 2

December 27, 2017

This tutorial takes a closer look at V-Ray materials and the advantages they can offer over MODO materials. Part 1 looks at the V-Ray Material with the GGX BRDF Type. Part 2 looks at V-Ray’s Blend Material, and V-Ray’s Fast SSS2 material.

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