Topics (2755 Tutorials)
After Effects: Tips for Faking a Pixel Art Look
September 26, 2017
Award winning motion graphics designer Garth Lee shares some tips on creating the look of pixel art. Think video games from the 80’s and 90’s.
After Effects: Create an Ocean using Native Tools
September 26, 2017
Caleb Ward shows you how to create a cool ocean simulation using only the built-in tools in After Effects.
FUI (Fake User Interface) Examples, Tutorial, tools
September 20, 2017
FUI, or Fake User Interface, Fantasy User Interfaces, are everywhere from sci-fi films to commercials. Learn how to make your own!
8 Reverb Mixing Tips from Waves Audio
September 19, 2017
Learn when to choose different reverb types, whether to make your reverb dry or wet, how to set pre-delay and reverb time – and why reverb size matters!
Game Engine Workflows in Autodesk Maya LT 2018
September 12, 2017
Game Engine Workflow with 3D modeling and animation in Maya LT. Learn how to xxport your 3D work to Unity or Unreal Engine.
Cinema 4D: Model a Low Poly Wolf Part 2
September 12, 2017
Here’s is part 2 to the C4D Low Poly Wolf tutorial, by Jonathan Lam. Here he shows you how to model the neck, legs and paws, how to add lights and render.
Cinema 4D: Model a Low Poly Wolf Part 1
September 12, 2017
This step-by-step tutorial by Jonathan Lam is a great way to learn Cinema 4D quickly while creating a character that can be used in video games, graphic design and more.
Mograph Module’s Shader Effector in Cinema 4D
September 6, 2017
EJ Hassenfratz from eyedesyn explains how to use the Shader Effector to make HUD elements. He also explains the difference between the Shader and Random Effectors, the benefits of using the Shader Effector and much more.
DDO Painter for Characters
September 6, 2017
Learn the nitty gritty of high quality texturing in Quixel Suite 2 with this video by Georgian Avasilcutei. He shares his workflow with DDO Painter while texturing his latest character.
Creating C4D Cinematic Scenes with Volumetrics
September 5, 2017
In this live presentation from Siggraph 2017, Mitch Myers shows how Octane volumetric effects can help to create cinematic environments. Part of the Maxon Rewind of presentations from SIGGRAPH 2017.
VR and Character Animation Workflow in C4D
September 5, 2017
In this presentation, digital artist Steve Teeple shares how he uses Virtual Reality for faster more expressive modeling and Cinema 4D’s Procedural workflows in order to create new work through a process of experimentation. Part of the Maxon presentations at SIGGRAPH 2017.
3D Motion Tracking and VFX in C4D
September 5, 2017
Eric Smit, master Cinema 4D artist from the MAXON headquarters in Germany, visits us today to show the best ways to use the Motion Tracker tools inside Cinema 4D for VFX shots.
Getting Started with Mocha: Camera Solve – Parallax Changes
September 5, 2017
Ben Brownlee of Curious Turtle walks new Mocha users through the basics of creating a 3D Camera Solve using Mocha Pro’s planar tracker and calculate the parallax camera movement.
Animate a Character in Cinema 4D
September 5, 2017
EJ Hassenfratz from eyedesyn animates a simple sushi character in Cinema 4D. He uses Pose Morph to animate the face and then adds some secondary animation to make it more dynamic. As usual, EJ’s characters are beyond cute!
Create a Tunnel with Trapcode Mir
September 5, 2017
This is an oldie but a useful tutorial from Aharon Rabinowitz at Red Giant. He explains how to shut the mesh to create a seamless wormhole in Trapcode Mir. Use it on your next time travel journey!