|
1.415.462.1982

2023 Maxon One

Maxon One
  

Downloads

Download demos and trial versions, product documentation, free presets and more.

You may download a free Demo after logging in.

Cinema 4D, Forger, Red Giant, Redshift, Universe, and ZBrush in One Bundle!

Maxon One is a new annual subscription for all products, offering an incredibly powerful set of tools in one all-encompassing package. In summary, the subscription bundles Cinema 4D’s award-winning 3D animation tool. Furthermore, get Red Giant Complete’s full collection of powerful tools for editing, VFX, and motion design. Finally, receive the ultra-fast, production-quality GPU renderer Redshift for Cinema 4D.

In brief, Maxon One includes:

Cinema 4D*
3D modeling, animation, and simulation software

Redshift for All Hosts**
GPU-accelerated biased renderer

Red Giant Complete
Get all of the filmmaking and animation plugins

Universe
Video transition and effects plugins for editors

Forger
The mobile sculpting app designed for artists

Cineversity
The online library of tutorials and resources

For upgrade pricing, floating licenses, or volume license purchases please contact us.
To use the application you will have to register for a MyMaxon account and accept the EULA.
Please note:
Maxon One can only be used on one activated computer concurrently. Individual applications within the bundle cannot be split between computers.
*Includes five (5) Team Render nodes for C4D.
**Redshift subscription for C4D does not include Team Render nodes.

What’s new in the Fall 2022 product release

Maxon’s Fall 2022 product release includes a wide range of new features and enhancements. Cinema 4D 2023 introduces some of the most requested features – including incredible simulation advancements, modeling with symmetry, improved asset management and native OCIO support. Redshift now includes Random Walk, Volumetric Anisotropy, Cinema 4D Material Stacking and UV Projection, and transmission energy conservation to create more realistic renders. Forger now supports new professional workflows with the inclusion of Cinema 4D’s trusted polygonal modeling engine. Red Giant 2023 offers brand-new features, including improved support for alpha layers for Universe, Magic Bullet Suite 2023 adds the recently released Halation and Diffusion tools to Looks in Cinema 4D. Trapcode 2023 offers new sprites and includes performance updates for VFX. Moves by Maxon gets a facelift. And Maxon continues to add value to its Capsules initiative with new assets for Cinema 4D.

More Details on Maxon One

Cinema 4D 2023

Cinema 4D is a professional 3D modeling, animation, simulation and rendering software solution. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development and all types of visualization professionals. Cinema 4D produces stunning results, whether working on your own or in a team.

Red Giant

Red Giant Complete & Universe

Get the complete set of Red Giant tools for editing, VFX, and motion design. Red Giant complete includes Universe, Trapcode Suite, Magic Bullet Suite, and VFX Suite.

Whether you are working with 3D particles systems and fluid dynamics, color correction and film looks, green screen and compositing, video effects and transitions, or even A/V sync, Red Giant Complete’s industry-standard tools have what you need for your post-production workflow.

Universe is a collection of GPU-accelerated effects and transitions plugins for editors and motion graphics artists. Give your footage authentic retro and modern-day looks. In essence, create beautiful looping backgrounds and motion graphics elements.

redshift on Maxon One

Redshift for Cinema 4D

Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.

** Redshift in Maxon One now supports all compatible hosts. Given these points, please refer to System Requirements Tab for a full list of supported hosts.

ZBrush

ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush.

In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today’s fast paced industry.

Forger

Forger features an intuitive multi-touch interface and a large range of tools. So, you can start creating 3D models for films, games, 3D print them, or even walk among them thanks to augmented reality. Whether you’re a professional working in filmmaking, game development, or character animation, or you’re just a budding young artist, Forger allows you creatively explore and bring your ideas to life.

Maxon EULA

Cinema 4D System Requirements

Operating System

Windows:

Windows 10 Version 1809 or higher
Intel 64-bit CPU or AMD 64-bit CPU with SSE3 support
8 GB RAM, recommended 16 GB

MacOS:

macOS 10.14.6 or higher, macOS 10.15.7 is recommended due to a number of Metal enhancements which will improve the performance, stability and interaction with the viewport.
Intel-based Apple Macintosh or Apple M1-powered Mac
4 GB RAM, recommended 8 GB

Linux Command-Line Rendering:

CentOS 7, 64-bit
Ubuntu 18.04 LTS, 64-bit

Online connection required.

Graphics Cards

Windows:
Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Layke or newer supporting DirectX 12 with feature level 11.0
Minimum GPU Driver: NVIDIA 461.40, AMD 21.3.2, Intel 27.20.100.9168

macOS:
Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays)
GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)

Although Cinema 4D supports all DirectX 12 feature level 11.0 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. For Intel GPUs we recommend 16 GB of RAM due to integrated GPUs using up to the half of the computer’s available RAM.

Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

Important Notice from Maxon

We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.

Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D version.

The technical specifications of Maxon products are constantly changing. Please use the most current version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).


RedShift System Requirements

Operating Systems

  • Microsoft Windows: 64-bit Windows 7 / 8 / 10
  • Linux: 64-bit distribution with glibc 2.17 or higher
  • Apple macOS: Big Sur (113) or higher

3D Applications Supported

  • Autodesk Maya (Windows, Linux): 64-bit edition. 2014 or later
  • Autodesk Maya (macOS): 64-bit edition. 2016.5 or later
  • Autodesk 3ds Max (Windows): 64-bit edition. 2014 or later
  • Maxon Cinema 4D (Windows and macOS): 64-bit edition. R17 or later
  • SideFX Houdini (Windows, Linux): 64-bit edition. 17.0 or later
  • SideFX Houdini (macOS): 64-bit edition. 18.0 or later
  • Foundry Katana (Windows, Linux): 64-bit edition. 3.0v1 or later
  • Blender (Windows, Linux): 64-bit edition. 2.83LTS or later

Minimum

  • 8GB of system memory
  • Processor with SSE2 support (Pentium4 or better)
  • For Windows and Linux: NVIDIA GPU with CUDA compute capability 5.0 or higher and 8GB VRAM
  • For macOS :Apple M1 or AMD “Navi” or “Vega” GPU with 8GB VRAM or more. See GPU list below
  • Single GPU

Recommended

  • 16GB of system memory or more
  • Core i7 or Xeon equivalent, 3.0GHz or higher
  • For Windows and Linux: NVIDIA GPU with CUDA compute capability 7.0 or higher and 8GB of VRAM or more. We recommend an NVIDIA Quadro, Titan, or GeForce RTX GPU for hardware-accelerated ray tracing
  • For macOS: Apple M1 or AMD “Navi” or “Vega” GPU with 8GB VRAM or more. See GPU list below
  • Multiple GPUs

Windows and Linux NVIDIA GPUs

Please see here to determine if your NVidia GPU supports compute capability 5.0 or higher

As of Redshift v3.0.45, Apple M1 is supported (11.3+)

List of supported AMD GPUs for macOS (11.3+)

MacBook Pro

  • Radeon Pro Vega 16/20
  • Radeon Pro 5500M/5600M

iMac

  • Radeon Pro Vega 48
  • Radeon Pro 5500XT/5700/5700XT

iMac Pro

  • Radeon Pro Vega 56/64

MacPro

  • Radeon Pro Vega II / Vega II Duo
  • Radeon Pro W5500X/W5700X
  • Radeon RX 6800/6800XT/6900XT

Thunderbolt eGPUs

  • Radeon RX Vega 56/64
  • Radeon Pro WX 9100
  • Radeon VII
  • Radeon RX 5500/5500XT/5600XT/5700/5700XT
  • Radeon RX 6800/6800XT/6900XT

Please see this document for information about macOS compatibility of specific GPUs

 

Please Note

Redshift 3.0.27 versions and higher require NVIDIA driver version 450.xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.

Please see here to determine if your GPU supports compute capability 3.0.

To find out how the various GPUs compare against each other, please check out our “Benchmark Results” thread.

We also recommend reading the “Hardware Considerations for Redshift” document.

We strongly recommend installing the free Redshift demo prior to purchasing Redshift to verify system compatibility and to ensure Redshift performs to your expectations.
All sales are final. NO REFUNDS.


Red Giant Complete System Requirements

Red Giant Complete is made up of several different suites, each with its own set of tools and relative compatibility info. Every tool runs on Mac and Windows and is compatible with Adobe After Effects, while some of the tools also work in additional host-applications.

Universe

Host Applications

  • Adobe After Effects CC 2019 or later
  • Adobe Premiere Pro CC 2019 or later
  • Apple Final Cut Pro X 10.5 or later
  • Apple Motion 5.5 or later
  • Avid Media Composer 8.2 or later*
  • Magix VEGAS Pro 14 or later
  • DaVinci Resolve 14 or later**

*Prism Displacement, Compound Blur, and Picture in Picture are not supported in Avid Media Composer

**This plug-in will not work with any version of DaVinci Resolve from the Mac App Store

Operating System

macOS:

  • macOS X 10.14 and later *
  • 4 GB of RAM
  • 800 MB of Hard Drive space

*M1 machines may work via Rosetta, but are not currently natively supported.

Windows:

  • Windows 10 64-bit
  • 4 GB of RAM
  • 800 MB of Hard Drive space

Additional Requirements

Universe requires a GPU to render. The minimum GPU is an Intel HD 5000 integrated graphics chip.

Trapcode Suite

Supported OS:​

  • macOS X 10.14 and later *
  • Windows 10 64-­bit versions

*M1 machines may work via Rosetta, but are not currently natively supported.

Hosts:​

  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later

IMPORTANT NOTE: ​Not all Trapcode Suite plug­ins support Premiere Pro. The following plug­ins work in both AE and PPro:

  • Trapcode Shine
  • Trapcode Starglow
  • Trapcode 3D Stroke

Magic Bullet Suite

Supported OS :

  • MacOS X 10.14 and later *
  • Windows 10 64-bit

*M1 machines may work via Rosetta, but are not currently natively supported.

Hosts:

  • Adobe CC 2019 and higher
  • Additional Host apps: Varies by product.

Looks

  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later
  • Apple Final Cut Pro X 10.5 and later
  • Apple Motion 5.5 and later
  • Magix VEGAS Pro 14 and later
  • Avid Media Composer 8.2 or later
  • DaVinci Resolve 14 and later**
  • Cinema 4D
  • Unreal Engine

** This plug-in will not work with any version of DaVinci Resolve from the Mac App Store

Hosts: Cosmo, Film, Renoiser, Mojo

  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later
  • Apple Final Cut Pro X 10.5 and later
  • Apple Motion 5.5 and later
  • Magix VEGAS Pro 14 and later
  • Avid Media Composer 8.2 and later
  • DaVinci Resolve 14 and later**

*These plug-ins will not work with any version of DaVinci Resolve from the Mac App Store

Hosts: Denoiser & Colorista

  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later
  • Apple Final Cut Pro X 10.5 and later
  • Apple Motion 5.5 and later

VFX Suite

mac OS:
Mac OS X 10.14 and later *

Windows:
Windows 10 64-bit

VFX Suite is made up of several different tools that each have their own compatibility info.

Hosts: Lens Distortion Matcher, Supercomp, Spot Clone Tracker, Pin Tracker, Reflection

  • Adobe After Effects CC 2019 and later

Hosts: Chromatic Displacement, Primatte Keyer, Optical Glow, Knoll Light Factory, Bang

  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later

Plural Eyes

Host Applications

PluralEyes is a standalone application, not a plug-in, so its results work with every video editor. PluralEyes imports video and audio clips, syncs them, and then exports media files that can be used anywhere. In addition, PluralEyes imports and exports timeline sequences for the following video editors:

  • Premiere Pro: CC 2017 and later
  • Final Cut Pro X 10.2.3 and later
  • Magix VEGAS Pro 14 and later
  • DaVinci Resolve 16 and later
  • *PluralEyes Premiere Pro Panel supports CC 2017 and later

Operating Systems

Apple Macintosh

  • Mac OS X 10.11 and later
  • 8 GB of RAM
  • 300 MB of Hard Drive space

PC / Windows

  • Windows 10 64-bit
  • 2 GB of RAM
  • 250 MB of Hard Drive space

Media Supported on OSX

Video File Types

  • MOV
  • MP4
  • MPEG, MPG
  • M2T*
  • M2TS*
  • MTS*
  • MXF**
  • AVI*
  • R3D*

Video Codecs

  • H.264
  • ProRes
  • DV
  • HDV
  • AVCHD*
  • DVCPRO HD**
  • Motion JPEG (MJPEG)*
  • AIC*

Audio File Types

  • AIFF
  • MP3
  • WAV
  • M4A

Media Supported on Windows

Video File Types

  • WMV
  • 3GPP
  • 3GPP2
  • AVI
  • MXF (Codec Dependent)**
  • MP4
  • MOV, QT
  • M2T
  • MTS
  • M2TS
  • R3D

Video Codecs

  • AVCHD
  • DV
  • H.264
  • HDV
  • MJPEG
  • ProRes
  • WMV
  • XDCAM*
  • EX/HD/HD422*

Audio File Types

  • AAC
  • AC-3
  • AIFF
  • M4A
  • MP3
  • WAV
  • WMA

* PluralEyes will sync but video preview is not available

** PluralEyes will sync Avid DNxHD MXF files but video preview is not available

 

Maxon One Fall 2022 Update

Maxon’s Fall 2022 product release includes a wide range of new features and enhancements.

  • Cinema 4D 2023 introduces some of the most requested features – including incredible simulation advancements, modeling with symmetry, improved asset management and native OCIO support.
  • Redshift now includes Random Walk, Volumetric Anisotropy, Cinema 4D Material Stacking and UV Projection, and transmission energy conservation to create more realistic renders.
  • Forger now supports new professional workflows with the inclusion of Cinema 4D’s trusted polygonal modeling engine.
  • Red Giant 2023 offers brand-new features, including improved support for alpha layers for Universe, Magic Bullet Suite 2023 adds the recently released Halation and Diffusion tools to Looks in Cinema 4D. Trapcode 2023 offers new sprites and includes performance updates for VFX.
  • Moves by Maxon gets a facelift.
  • And Maxon continues to add value to its Capsules initiative with new assets for Cinema 4D.

Maxon One June 29, 2022 Updates

Cinema 4D S26.1 – June 29 2022

New Features

New Node UI
  • New Node UI interface core, offering faster drawing of complex node trees
  • Dot rerouting
  • Drop insertion – nodes can be inserted easily by dropping them on an existing wire
  • Commands to select upstream / downstream nodes
  • Scrollbars for Input/Output Port Groups
  • Info area readability improvements / info area can be resized
  • Improved LOD effect while working zoomed out
  • Transition effects for framing and LOD changes
Cloth and Rope Simulation
  • One-sided collisions
  • Support for Field Forces
Curvature Field Options
  • Curvature options within the mesh geometry field can be used in conjunction with other fields to influence falloff, color and direction
Volume Builder
  • Update to OpenVDB 9 Core, offering better overall performance
  • New option for Smooth Booleans
Capsules
  • 50+ Tiled Surface Imperfection maps from David Gruwier
  • 26 Redshift Archviz Materials from fuchs+vogel
  • 12 Interior and Exterior HDR maps from JorgenHDRI
  • Edit Asset as Group to explore and modify Node Capsules from the Object Manager
Redshift Integration
  • Preference to open Materials as UI or Nodes
  • Textures dragged to Node editor are properly named (Part of Redshift 3.0.52)
  • Texture Preview Size for Dome Light
Magic Bullet Looks
  • Magic Bullet Looks 16.1 Integrated for all Cinema 4D users
  • Optical Diffusion emulates on-the-lens diffusion filters and bloom effects
  • Halation emulates colorized halo on high-contrast edges for a filmic look
General UI
  • Transform tools in Animation mode now support multi object, ctrl cloning and single click selection
  • Brush and Magnet tools have a new Relax mode that tries to be volume preserving while smoothing the selected points

Bug Fixes

Animation
Fixed an issue where objects could not be duplicated using the CTRL modifier in the Viewport in Animation mode
Fixed a stability issue in connection with Viewport layer colors and HUD elements

Asset Browser
Fixed an issue with custom folders in the Asset Browser not showing subfolders
Fixed an issue with the Asset Browser where the image media information for different versions of a texture was not displayed correctly
Fixed an issue with the icon to toggle the visibility of databases in the Asset Browser
Fixed an issue with the menu option to show unavailable assets in the Asset Browser
Fixed an issue with the Asset Browser where the Visual Selector tag was empty for character assets
Fixed an issue with the Asset Browser window minimizing after deleting an asset
Fixed a refresh issue with the category selection window for the Asset Browser when saving an asset
Fixed a stability issue with the Extrude object when defining the caps bevel

Attribute Manager
Fixed an issue with the size of the text input field in the embedded source code editor
Fixed an issue with the size of the Live Selection tool and its setting in the Attribute Manager
Fixed an issue with the GUI where some icons were hidden at the right window edge
Fixed an issue with the Attribute Manager stretching its contents horizontally when many elements were selected

BodyPaint 3D
Fixed an issue with BodyPaint allowing to create texture layers for Redshift node materials

Character Animation
Fixed a performance issue when importing FBX files and node materials

Cineware
Fixed an issue with Cineware where some textures could not be found or rendered

Clothilde
Fixed an issue with the Cloth simulation where playback in the Viewport did not start
Fixed an issue with the Cloth simulation not switching properly between the legacy and the new solver
Fixed an issue with the Cloth simulation where the Dress-O-matic function failed after a change in the cloth topology
Fixed an issue with the Cloth simulation where the Dresser’s Init State of the garment was not saved with the project file
Fixed an issue with the Cloth simulation where Connectors stretched unexpectedly
Fixed an issue with the Cloth simulation where Connectors did not restrain the objects’ movements properly
Fixed an issue with the Simulation system where Rope and Connector tags did not work properly when duplicated
Fixed an issue with the Dress-O-matic function not working properly with the new Cloth dynamics system
Fixed an issue with the Connector tag of the Cloth simulation not working properly in a specific project file scenario
Fixed an issue with the Connector tag of the Cloth simulation where the designation of the function to exclude object tags was misleading
Fixed an issue with the undo function of the Simulation Cache tool
Fixed an issue with the Cloth simulation not playing from the cache when the Cache tool is selected
Fixed an issue with the Frequency control of the Turbulence simulation force not working

Command Manager
Fixed an issue with the Material Editor missing from the Command Manager

Dynamics
Fixed an issue with the Rope simulation tag where the Radius parameter did not handle self-collisions correctly
Fixed an issue with evaluation priorities affecting the playback of cached Rope simulations
Fixed an issue with the Cloth simulation where the init state of the Dresser function could not be cleared
Fixed an issue with the Rope simulation where closed splines were still considered as closed after tearing them apart
Fixed an issue with the new Cloth simulation system where the force effects were too different from the legacy system
Fixed an issue with the new Cloth simulation system where a field did not limit the rotation force as expected

Exchange
Fixed an issue with the Audio Bitrate specification in the Render Settings
Fixed an issue with glTF export where animations saved in this format could not be played back
Fixed an issue with glTF export where the compression of textures caused artefacts
Fixed an issue with glTF export where the export process did not stop by itself
Fixed an issue with glTF export where some of Cinema 4D’s texture projection methods were not handled correctly
Fixed a performance issue when exporting a mesh as glTF
Fixed an issue with glTF export not supporting MoGraph animations
Fixed a stability issue with the Vector Import object when using the Axis Center function
Fixed a stability issue with the Vector Import object when importing unsuitable file formats
Fixed an issue with the vector import of Adobe Illustrator files
Fixed some stability issues when importing SLDPRT files
Fixed some issues with the Scale Project function not scaling Alembic objects properly
Fixed some issues with USD export where exporting materials affected the geometry position
Fixed some issues with USD export where changing the Material node space affected the geometry position
Fixed an issue with USD import where selecting Redshift as target render system caused incorrect Render settings
Fixed an issue with USD import where updates made using the USD bridge created an empty tex folder
Fixed an issue with USD export creating no usable file
Fixed an issue with USD import where the render target could not be changed while material import was disabled
Fixed an issue with the USD format and Linux (Ubuntu)
Fixed an issue with FBX export where nested Redshift lights were lost on re-import
Fixed an issue with FBX export where the colors of re-imported Redshift node materials differed from their originals
Fixed an issue with FBX import where imported Redshift node materials were damaged
Fixed an issue with FBX import where Redshift materials were imported as Standard materials
Fixed some stability issues with FBX export
Fixed an issue with OBJ export where an obsolete Material export option was renamed and corrected
Fixed an issue with STEP import where important settings were hidden in the options window
Fixed an issue with SVG import where splines were not interpreted properly

Interface
Fixed an issue with the Color Chooser when opening its window on a different monitor in a multiple-monitor setup
Fixed an issue with wrong or missing “Missing Textures” icons in the Project Info
Fixed an issue with the context menu of the Modeling Axis where category names needed to be added for better clarity
Fixed an issue with the Status Bar not deleting obsolete information
Fixed an issue with the display of keyboard shortcuts for commands and options in the menus
Fixed an issue with the orientation of some icons when the right-to-left language Arabic was selected
Fixed an issue with a gap between the rows of tabs in the Attribute Manager
Fixed an issue with superfluous divider lines in the parameter context menu of the Attribute Manager
Fixed an issue with empty sub groups listed in filtering results in the Object Manager
Fixed an issue with the Task Manager not collapsing its window via the command in the Window menu when docked
Fixed an issue with Asset Browser tooltips detaching themselves from the mouse pointer
Fixed an issue in the user interface where Quicktab Radio buttons could not be added to the HUD
Fixed an issue with the Task Manager not showing an error if an interrupted internet connection was affecting operation
Fixed an issue with some buttons in the UI of the Render Settings when switching render engines
Fixed an issue with the Gradient UI where the name strings for the knot interpolation modes were missing
Fixed an issue where the fixed size of a window could not accommodate all elements
Fixed an issue where the contents of the Simulation tab in the Project Settings jumped out of reach when editing parameters
Fixed an issue where the Pause button in the playback controls was not centered
Fixed an issue where the Path bar button of the Timeline window always appeared enabled
Fixed an issue where gradient knots were not scaled properly when switching between displays with different resolutions
Fixed an issue with the context menu commands of the Spline function graphs
Fixed an issue where using the Colorize Joints command caused an unwanted sound
Fixed an issue where the Status Bar showed no indication that a render process was being prepared
Fixed an issue with the missing option “Linear Numeric Values” from the Units section of the Preferences
Fixed an issue where the bottom of some headings in the Preference window was truncated
Fixed an issue where the Lock icon indicating elements belonging to a locked Layer was not visible in the Timeline
Fixed an issue where it was not possible to set multiple selected parameters to identical values by holding CTRL
Fixed an issue where the User Scripts path was displayed directly in the menu, occupying too much space
Fixed an issue with changing the column width in the Asset Browser
Fixed an issue with duplicate layout entries in the user interface
Fixed an issue with the undo icon disappearing when hovering over it

Material
Fixed an issue with the Proximal Shader not evaluating a deformed mesh properly
Fixed an issue with the Transform effect in a Layer Shader influencing the Alpha channel
Fixed an issue with the Color Chooser where no new group of color swatches could be created
Fixed an issue with the Material Manager where Layer names remained visible in the empty Material Manager after closing a legacy project
Fixed an issue with the Python console where some Texture tag parameters were not initialized properly

Material Manager
Fixed an issue with the Material Manager not refreshing properly after undoing/redoing the deletion of material nodes

Modeling
Fixed an issue with the Close Polygon Hole command where the newly created polygon was added to an existing selection instead of replacing it
Fixed an issue with stored Point selections getting damaged after applying subdivision
Fixed an issue with the Symmetry object where the “Flip Automatically” option for the Viewport was not working
Fixed an issue with the Viewport where the visibility of nested objects using the Polygon Reduction Generator could not be controlled
Fixed an issue with the Viewport where using the camera’s Focus Distance eye dropper in a custom Viewport panel setup seemed to freeze the application
Fixed an issue with the Stitch and Sew function adding unwanted polygons to the mesh
Fixed a stability issue with the Polygon Pen performing an Edge to Arc conversion
Fixed a stability issue with the Stitch and Sew function
Fixed an issue with the Line Cut function failing to create a straight cut on certain complex objects
Fixed a UI issue where the tool tip for the Scatter Pen in the status line was untranslated

MoGraph
Fixed some issues with the MoGraph Tracer object not responding to animated Fields
Fixed an issue with the MoGraph Cloner and the Cache function of the Cloth and Rope tags
Fixed an issue with deleting a connector where a Voronoi Fracture object disappeared when both used the same Falloff object

Motion Tracker
Fixed an issue with the Motion Tracker object where navigating in the Viewport or via the Attribute Manager was broken

Nodes
Fixed an issue with missing UI strings in the Material Editor
Fixed an issue with the Node Editor where pressing the Enter key in the Node Commander did not add the selected Node
Fixed an issue with Capsules versioning
Fixed an issue with Spline Nodes where no Spline Tessellation mode could enforce a uniform distribution of the intermediate spline points
Fixed an issue with the Resource Editor when renaming Node Editor ports
Fixed a stability issue when applying a custom data type to the Get Element node
Fixed an issue with the Spline Solidify node when Align is enabled and Up Vector is set to normal
Fixed an issue with the Segments input of the Spline Assembler node
Fixed an issue with the scaling option of the Surface Scaled Blue Noise node
Fixed an issue with the Interior Filter option of the Volume Voxel Fill node
Fixed an issue with component access in the Attribute Manager
Fixed an issue with incorrect Mode settings of the Multi Shader node
Fixed some Material node issues with the Size Bias option of the Distribution Op node
Fixed a performance issue with the Get Member node handling invalid IDs
Fixed an issue with data parsing of the Bar Chart asset
Fixed an issue with meaningless orientation parameters of the Select Facing node
Fixed an issue with the refresh of linked parameters in Asset Capsules
Fixed a stability issue with the Scalar Arithmetic node performing a modulo 0 operation
Fixed a UI issue with the Material Editor where the contents of the Assign tab was offset badly if the object list contained Asset Capsules
Fixed a stability issue where the Import Data node could not parse the data table properly
Fixed an issue with the Node Editor where Input Event errors flooded the console
Fixed an issue with Scene nodes where the Lines Topology Set node did not allow lines and splines to have more than 1024 points
Fixed an issue with not displaying node previews in the Edit Asset mode
Fixed a stability issue when connecting a collision node output to a text spline input
Fixed an issue with the Value node where the error message for illegal Tuple elements was misleading
Fixed an issue with the function “Save Project with Assets” where Capsules from an unlinked database were not included

Node Editor
Fixed an issue with the Node Editor where Material Nodes could not be dragged into the Editor without leaving Scene mode
Fixed an issue with the Node Editor where some commands were not available when their menu was undocked
Fixed an issue with the Node Editor forgetting its mode and position when switching scenes
Fixed an issue with missing string translations in the Resource Editor
Fixed an issue with string names and IDs in the Resource Editor
Fixed a layout issue in the Resource Editor
Fixed an issue with the Node Editor where freshly disconnected wires seemed not to be allowed to be reconnected
Fixed an issue with the Node Editor where the context menu for a node positioned in the Port area of the Editor window overruled the context menu of the Port area

Objects
Fixed an issue with inconsistent numbering when duplicating objects by CTRL+Drag in the Viewport
Fixed an issue with Projection Man where the Projection Camera was generated as a Stereo Camera
Fixed an issue with the filter option in the Object Manager

Other
Fixed an issue with importing AEC files using the After Effects Exchange plugin
Fixed a stability issue with the dynamic dialog
Fixed an issue with the Color Chooser and its Color From Picture mode

Picture Viewer
Fixed a performance issue with the Picture Viewer while rendering in a specific custom layout

Project Asset Inspector
Fixed a stability issue with the Project Asset Inspector and missing assets

Python
Fixed an issue with the Scroll Bar of the Script Manager when using Keyboard Shortcuts
Fixed an issue with the Python Script Manager where creating a NodePath was blocked

Redshift
Fixed an issue with the Viewport where in Constant Shading mode the Color channel of Node materials was not evaluated
Fixed an issue with the Redshift Dome Light where the orientation of the environment texture did not follow a parent object
Fixed an issue with Redshift materials where OSL shaders caused a continuously increasing memory usage
Fixed an issue with the Redshift Node Editor where the Preferences setting for node previews was ignored
Fixed an issue with the Redshift Node Editor where Texture Nodes created by Drag & Drop did not keep their meaningful texture name
Fixed an issue with the Redshift Node Editor where a path attribute could not be input to a texture node as a string or URL value

Renderer
Fixed an issue with the Render function not creating stereoscopic images

Scene Layout Tools
Fixed an issue with the Scatter Placement tool where the list of reference objects could not be rearranged

Sketch and Toon
Fixed a stability issue when rendering a out of range Vertex Map

Timeline
Fixed an issue with the Timeline window where the folding/unfolding icons were missing some lines clarifying the hierarchy
Fixed an issue with the Timeline window where the keyboard shortcuts for some Frame Key commands were listed twice
Fixed an issue with the Timeline window where the color for newly created markers could not be chosen
Fixed an issue with the Timeline where newly created keyframes were not indicated in the main Powerslider
Fixed an issue with the F-Curve Timeline where the “Track Before / Track After” curve did not continue correctly after a closing key with zero-length tangents
Fixed an issue with the Timeline where the color of existing Markers was always black in the Attribute Manager

UV Tools
Fixed an issue with the Status Bar displaying a meaningless progress bar after the first use of the “Packed” Automatic UV mode
Fixed an issue with the “Packed” Automative UV command not working in Model mode

Viewport
Fixed an issue with a missing Default Texture Size of the Redshift Dome Light in the Viewport preview
Fixed an issue with Light objects where the outline of the selected object was hiding the light color in the Viewport
Fixed a performance issue when linking color profile to monitor profile under macOS
Fixed an issue with the Redshift Camera not rendering special projections properly in the Interactive Preview Renderer
Fixed a stability issue related to the Viewport
Fixed a performance issue with the Asset Browser when using drag & drop to import certain assets into the Viewport
Fixed a stability issue with the Viewport when modifying Redshift Node materials
Fixed an issue with Redshift where the weighting of several material channels was displayed differently in the Viewport than in the Render result
Fixed an issue with Redshift where Maxon Noise when applied to the Opacity input of a Redshift material had no effect in the Viewport
Fixed an issue with the Redshift Dome Light where the environment reflection was not updated after a texture change
Fixed an issue with Scene Nodes where adding a Light object caused a flickering/frozen Viewport
Fixed an issue with Scene Nodes where generated splines containing more than one million points could not be displayed in the Viewport
Fixed some issues with the Viewport where copying and pasting Redshift node materials caused the Viewport to stop responding

Volumes
Fixed an issue with imported Volume objects affecting the position of their parent objects

Trapcode Suite 18.1.0 – June 29, 2022

New features and announcements

  • Time-based mapping functions added to Layer Maps in Particular
  • M1 native support added to the Grow Bounds utility

Bug fixes

Particular:

  • TC-7312 Preview may not update after adjusting a keyframe
  • TC-7243 Layer Maps ignore keyframes
  • TC-7086 Additional improvements to migration from older projects
  • TC-6920 Adjusting over-life curve points may cause AE to crash
  • TC-7185 Blank render with GPU acceleration in Rosetta mode on M1

Form:

  • TC-6920 Adjusting over-life curve points may cause AE to crash
  • TC-7185 Blank render with GPU acceleration in Rosetta mode on M1

3D Stroke:

  • TC-6685 3D Stroke is offset at reduced preview resolutions when there’s a camera in the comp.

Known issues in this release

Particular:

  • TC-7284 Spherical field overlay disappears if the layer is deselected/reselected
    Workaround: Uncheck/recheck Visualize Fields
  • TC-6923 Low Physics Time Factor values affect performance

 

VFX 3.1 – June 29, 2022

New features and announcements

  • Tons of performance, stability, and bug fixes for Real Lens Flares

Bug fixes

  • VFX-5659 Fixed an issue with Flare rendering that was broken (AE & Designer) on older MacBooks
  • VFX-5658 Fixed an issue with Real Lens Flare Designer not rendering or working
  • VFX-5618 Fixed an issue with VFX Real Lens Flare – The Gate Flare blue square is inconsistent and deforms in AE preview
  • VFX-5611 Fixed an issue with Light Rays in Lens Pane not converging at the Image Plane
  • VFX-5610 Fixed an issue with Core Projections thumbnails not rendering after designer relaunch or reset
  • VFX-5608 Fixed an issue with Gate Flare drawing causing problems in AE preview
  • VFX-5535 Fixed an issue on Win: Heavy Rendering using RLF in crashes AE on Mercury cuda
  • VFX-5521 Fixed an issue with gate flare light intersect size not getting resolution scaled properly
  • VFX-5515 Fixed an issue with Save Preset & other dialogs have windows scaling issue and is cut off.
  • VFX-5514 Fixed an issue with Flickering in the gate flare
  • VFX-5491 Fixed an issue with Pixel Aspect ratios other than Square being squashed in the Real Lens Flare designer preview
  • VFX-5475 Fixed an issue with VFX Real Lens Flare – MacBook Pro crashed when trying to render
  • VFX-5472 Fixed an issue with Real Lens Flare: Halo Sparkle Size param is reversed
  • VFX-5436 Fixed an issue with Real Lens Flare: Deleting Custom Preset from Browser doesn’t remove the Thumbnail from Custom directory
  • VFX-5420 Fixed an issue on Win: Real Lens Flare Quality Setting Typo or Display error in ECW
  • VFX-5419 Fixed an issue with Resetting the flare in the Designer doesn’t render some core projection thumbnails
  • VFX-5406 Fixed an issue with Apple Funk sound when Renaming Lens Flare Preset
  • VFX-5312 Fixed an issue on Mac running out of system mem while rendering 4k Primatte clip in AE 2022
  • VFX-5260 Fixed an issue with the Light source size guide is not centered on the light source – Mac
  • VFX-5225 Fixed an issue with Supercomp throwing the error message “ItemH cannot be NULL 5027::20”

Magic Bullet Suite 16.1 – June 29, 2022

New features and announcements

  • Looks for C4D now includes Halation and Diffusion
  • Looks for C4D no longer overwrites other installations of MBS on the client machine
  • Looks support in UE 5

Bug fixes

  • MB-6713 Fixed an issue with Analytics – MB Looks only provides rendered event with frame_count = 0
  • MB-6710 Fixed an issue with Looks 16.1 RC UE5 – nothing gets installed on WIN11
  • MB-6698 Fixed an issue with Looks 16.1 – Can’t save presets when Diffusion or Halation is applied
  • MB-6673 Fixed an issue with Looks 16.1 in C4D – Looks OCIO grabs the wrong frame with the wrong gamut
  • MB-6672 Fixed an issue with Looks C4D WIN – applying Diffusion after applying another tool will freeze/crash
  • MB-6666 Fixed an issue with Looks WIN C4D 16.1 – C4D has to be updated with the new DLL name
  • MB-6656 Fixed an issue with Colorista RGL_Render() is called during PF_Cmd_Smart_Pre_Render
  • MB-6642 Fixed an issue with FxPlug4-based plugins are not sending host information to MxService
  • MB-6641 Fixed an issue with Avid based plug-ins are not sending host version numbers
  • MB-6639 Fixed an issue with Windows mbs_plugin projects use the wrong product data implementation file
  • MB-6466 Fixed an issue with MBS 16 – Wrong installation path for Unreal 5

 

Known issues in this release

  • MB-6736 Looks OCIO – C4D viewport & PV does not match Looks viewport
  • MB-6581 Looks 16 in UE4/UE5 – Looks grabs the wrong frame with the wrong gamut

Universe 6.1 – June 29, 2022

New features and announcements

  • UP-6802, UP-6786 Improved support for AMD graphics cards

Bug fixes

  • UP-7192 Texturized Motion: Crash when adjusting Texture Speed
  • UP-5114 Saving a preset with an apostrophe in the name creates a blank thumbnail
  • UP-7017 Using Type On with line breaks freezes Adobe hosts
  • UP-7080 Clip becomes blank in PPro when repositioned in the timeline with Logo Motion applied
  • UP-6973 Flicker Cut transition isn’t working properly
  • UP-7018 Hacker Text: Windows Resolve renders a blank white preview with certain settings

Known issues in this release

  • UP-7191 Dashboard and preset browsers sometimes open blank


What’s new  in Maxon One April 2022

ZBrush 2022 (New to Maxon One)

• BasRelief
• BevelPro
• New Knife Brushes
• New Bevel Sculpting Brushes
• Adjust Last
• Cloth Dynamics
• Copy Mask or PolyPaint
• Interpole Two Strokes into Many
• And so many more

Cinema 4D S26

• ZRemesher
• New Simulation
• New Interactive Modeling Tools
• Available Procedurally as Nodes
• Capsules
• New Task Manager
• Filtered Font Chooser
• Improved SVG Support
• Redshift CPU
⁃ Redshift Everywhere

Redshift

• Redshift CPU
• Standard Surface
• Viewport Preview (C4D)
• Exchange Support (C4D)
• Constantly Upgrading

Red Giant Complete

• VFX Suite 3
⁃ New Real Lens Flare Tool
• Magic Bullet Suite 16:
⁃ New Halation Tool for Looks
⁃ Optical Diffusion for Looks
⁃ New ACES Color Management
• Trapcode Suite 18:
⁃ M1 Support
⁃ Layer Maps in Particular

Universe 6

• New Sketchify Tool
• New ChromaTown Tool
• New Box Bokeh
• New Stretch Transition

VFX Suite 2.1

December 7, 2021

This update incorporates improvements to several VFX Suite tools and adds Metal support for Shadow and Reflection. Spot Clone Tracker, King Pin Tracker, and Lens Distortion Matcher are now fully optimized for Apple silicon. Bang has been optimized to calculate blur and glow effects on the GPU for improved performance. And as with all updates, VFX 2.1 fixes various bugs including those that affected Optical Glow falloff, Bang Null creation, Supercomp Match Background, and more.

Maxon IBC 2022 Archives - More videos added!

Missed some of the great presentations from Maxon during IBC 2022? Well, don't fret because the Maxon IBC 2022 Archives are now online.

More...

The New Redshift Random Walk Sub Surface Scattering

Chad Ashley of Greyscalegorilla explains how to use Random Walk Sub Surface Scattering, new in the latest release of Redshift for Cinema 4D.

More...

Character Design, 3D Modeling with Steve Talkowski

Steve Talkowski of Sketchbot Studios presented Character Design, 3D Modeling at the Maxon 3D & Motion Design Show at Siggraph 2022.

More...

Breakdown of a Brand Reveal with Joey Camacho

Joey Camacho aka Raw & Rendered presented Breakdown of a Brand Reveal at the Maxon 3D & Motion Design Show at Siggraph 2022.

More...

New Features in C4D S26 and Tips for Accelerating Your Workflow with Mahnoor Barry

Mahnoor Barry presented New Features in C4D S26 and Tips for Accelerating Your Workflow at the Maxon booth at Siggraph 2022.

More...

50 Minutes of Voronoi Fracture Tips and Tricks for Cinema 4D with Chris Schmidt

Chirs Schmidt presented 50 Minutes of Voronoi Fracture Tips and Tricks for Cinema 4D at the Maxon 3D & Motion Design Show at Siggraph 2022.

More...

Cinema 4D Simulations. Past, Present, and Future with Noseman

Athanasios “Noseman” Pozantzi of the Maxon Training Team presented Cinema 4D Simulations. Past, Present, and Future at The Maxon 3D & Motion Design Show at Siggraph 2022.

More...

Short Form Promo Videos with a Flare with Anthony Bari

Anthony Bari presented Short Form Promo Videos with a Flare at the Maxon 3D & Motion Design Show at Siggraph 2022.

More...

Creating Environments with Style with Jonathan Winbush

Jonathan Winbush presented Creating Environments with Style at the Maxon 3D & Motion Design Show at Siggraph 2022.

More...

Carving Concepts with ZBrush with Justin Field

Watch Justin Field's presentation Carving Concepts with ZBrush at the Maxon 3D & Motion Design Show at Siggraph 2022.

More...

Harnessing the Power of Cloth and Rope Dynamics with EJ Hassenfratz

EJ Hassenfratz presented "Harnessing the Power of Cloth and Rope Dynamics" at the Maxon 3D & Motion Design Show at Siggraph 2022.

More...

Weight Of Thought: Sci-Fi Loops and Robots with Victor Dimitrov

Victor Dimitrov presented Weight Of Thought: Sci-Fi Loops and Robots at the Maxon 3D & Motion Design Show at SIGGRAPH 2022.

More...

Redshift Sneak Peeks with Elly Wade

Elly Wade from the Maxon Training Team gives an overview of what's new in Redshift at the Maxon 3D & Motion Design Show at Siggraph 2022.

More...

The Bridge Between Cinema 4D and After Effects with Eric Say

Eric Say presented "The Bridge Between Cinema 4D and After Effects" during The Maxon 3D and Motion Design Show Siggraph 2022, Day 1.

More...

Designing the Future in Cinema 4D with Russ Gautier

Russ Gautier presented "Designing the Future in Cinema 4D" during The Maxon 3D and Motion Design Show Siggraph 2022, Day 1. In the presentation, he shows viewers how to create an FUI, or Fantasy User Interface, Map in Cinema 4D.

More...

How to Loop Trapcode Form

I changed the header on our homepage and decided to share this quick tip on how to loop your animation in Trapcode Form. It's SUPER easy.

More...

5 Great Places to Learn ZBrush

There are LOADS of places online to learn ZBrush, taught by top ZBrush artists. Click on 5 Great Places to Learn ZBrush.

More...

Creating Depth with Layer Maps In After Effects and C4D

Evan Abrams shows you how to create the illusion of depth with Layer Maps in After Effects and Cinema 4D. Layer Maps, an incredible feature!

More...

Waving Flag Tutorials Roundup

To celebrate Flag Day, we've collected a series of tutorials about animating waving flags in a variety of applications.

More...

ZBrush 2022 Sculpting, VR & Positivity with Ana Carolina Pereira

Ana Carolina Pereira did a live ZBrush 2022 webinar and sculpts a unicorn and gives some other advice about being a professional artist...

More...

Using Greyscalegorilla Plus Bokeh Maps in Redshift

Learn about the new Bokeh Maps that were added to GSG Plus last week. Chad Ashley tells you all about them and how to use them in Redshift.

More...

Maxon 3D Motion Show // May 2022

The Maxon 3D Motion Show for May 18, 2022, includes a great lineup with Mathias Omotola, Mehdi Hadi, Michael Rosen, Ross Morris, Will Harvey.

More...

Redshift 3.5 Node Editor + Cinema 4D

Derek Kirk of Effectatron explains how the Redshift 3.5 Node Editor works with great tips for how to transition smoothly to this new tool.

More...

May the 4th Be With You: A Star Wars Tutorials Roundup

It's May the 4th, aka Star Wars Day! Today we celebrate May the 4th with a roundup of Star Wars-inspired tutorials from over the years.

More...

Everything Everywhere All At Once | #VFXandChill

Have you seen Everything Everywhere All At Once? Hashi and Seth recreate some of the hot dog fingers VFX from the film.

More...

Maxon's NAB 2022 Presentation Archives

Watch Maxon's NAB 2022 presentations and product announcements, all in one place. We have time codes listed so you can easily jump ahead.

More...

Voronoi Eggs with Cinema 4D + Redshift

Easter may be over, but Stepan HKA shows you how to create exploding eggs with Cinema 4D, Redshift, and X-Particles in Insydium Fused.

More...

Maxon 3D and Motion Design Show 2022 - Archives

This is the place to go for all the Maxon 3D and Motion Design Show archives for the year. 

More...

Cinema 4D: Pen on Paper Effects

If you've ever wanted to create a pen on paper effect in Cinema 4D, but are not sure of the best way to do it, check out this tutorial.   David Todman shows you how to create a flexible and art-directable rig for animating a seismograph needle in C4D.  Then, he also shows you a trick for creating pen on paper effects using Redshift render.

More...

In Depth: Render Farms / Network Rendering / Distributed Rendering

The idea of network rendering is to distribute your render over a network, or farm, of computers, to speed up your render times.

More...

DEM Earth Beginner's Guide

Jonathan Winbush has a fantastic overview for DEM Earth, a plugin from CinemaPlugins that works in Maxon Cinema 4D.

More...

Universe Showing a Black Screen in After Effects? Here's a Fix.

Have issues with Red Giant Universe showing a black screen? I've found a that is simple, however, it's not super obvious.

More...

Toolfarm's Top 10 Tutorials of 2021

What are Toolfarm's 10 most popular tutorials in 2021? We have some for Resolve, some for Cinema 4D, and some more general. Enjoy!

More...

Reset PSR: How to Center any Object in Cinema 4D

Learn to center any object in Cinema 4D with Reset PSR, hidden by default. It's now called Reset Transformations in Cinema 4D R25.

More...

Create a Holographic Transition in Cinema 4D

Joren Kandel at Pixel Lab explains how to create a Holographic Transition in Cinema 4D. Use it to create a sci-fi style HUD element.

More...

Create the Dune Look with Boris FX, Cinema 4D, After Effects

Create the Dune Look with Maxon Cinema 4D, Adobe After Effects, Boris FX Continuum, and Sapphire with John Dickinson.

More...

The REPLAY: Maxon’s 3D & Motion Design Show October 2021

If you missed Maxon’s 3D & Motion Design Show for October 2021, watch the replays here! We have the full presentation, below, and then the separate presentations so you can more easily find what you’re looking for. Enjoy!

More...

Change Cinema 4D R25 Interface to the Old Layout

We've heard some customers talk about preferring the previous Cinema 4D interface. Here's how to switch back to the old layout in seconds.

More...

The Mandalorian Whistling Birds Guided Missile VFX

Aharon Rabinowitz uses Trapcode Particular's flocking and meander physics to construct guided missiles, like the ones in The Mandalorian.

More...

The REPLAY: Maxon’s 3D & Motion Design Show August 2021

If you missed Maxon’s 3D & Motion Design Show for August 2021, watch the replays here!

More...

Free Guy Disintegration VFX Tutorial | VFX Side Quest

Maxon Master Trainer Jonas Pilz shows disintegration VFX from the film Free Guy, using Cinema 4D, Redshift, Red Giant tools, After Effects

More...

VFX & Chill with Hashi & Seth: July 30, 2021

On the July 30 episode of VFX & Chill, Hashi and Setherson recreate VFX from Ghostbusters. Time to make the Sky Donut with Trapcode!

More...

Fake Drawn Me: "Take On Me” Music Video VFX Tutorial

In Fake Drawn Me, Hashi, aka Action Movie Dad, takes on the classic iconic sketchy hand-drawn styling of a-ha's music video for "Take on Me".

More...

Melting Faces with the Template of Doom | VFX Side Quest

Recreate the melting face scene from Indiana Jones: Raiders of the Lost Ark. Action Movie Dad shows you how in this tutorial from Red Giant.

More...

Maxon 3D Motion Show // June 2021 - Watch Now!

The Maxon 3D Motion Show is live now! Toolfarm is proud to be a sponsor of the show. The schedule for today is below the video. Watch now!

More...

Access Magic Bullet Looks in Cinema 4D

Learn how to access Magic Bullet Looks in Cinema 4D in this quick tip from Maxon. It's a great new feature that was added in S23!

More...

Burning Question: Greeble... What is it and how to make your own.

A greeble is really all about faking out your audience! It's the small details that make something appear to be more complex than it actually is.

More...

C4D Spotlight: Learning Python to Expand Cinema 4D - Updated

This is an overview of Python, why you might want to learn Python as a Cinema 4D user, and where you can learn Python for free.

More...

Recreate Sub-Zero's Ice Blade from Mortal Kombat (2021)

Hashi explains how to transform a 3D model into a beautiful ice blade crystal sculpture with Trapcode Form and Chromatic Displacement.

More...

Demystifying Post Production: Designing FUI Graphics (4 Part Series)

Demystifying Post Production from the Maxon Training Team has a series on Designing FUI Graphics. Check it out!!

More...

C4D Spotlight: Using Command Line in Cinema 4D

Command Line allows you to render Cinema 4D projects without opening the program interface and utilize that power in rendering. Learn here!

More...

The REPLAY: Maxon's 3D & Motion Design Show April 2021

If you missed Maxon's 3D & Motion Design Show for April 2021, watch the replays here! We have all three days worth of programming here.

More...

Make a Flickering Projector Spotlight with Cinema 4D & Redshift

Joren at The Pixel Lab explains how to set up a flickering projector spotlight using Xpresso, using Cinema 4D and Redshift.

More...

In Depth: Lens Flares for Video

Lens Flares add drama and presence to scenes. In this article, I'll be comparing some lens flare tools for your favorite NLEs and Motion Graphics tools

More...

Using the Warp Stabilizer and Red Giant Universe

Nick Harauz explains the newly revamped Warp Stabilizer tool in Universe for After Effects. Learn about Fast Analysis mode to lock a shot.

More...

Maxon 3D and Motion Design Show - Replays

The Maxon 3D and Design Shows offer presentations by Maxon's training professionals sharing a host of time-saving and valuable tips and techniques for Cinema 4D, Redshift and Red Giant.  If you've missed any of them, Maxon has posted them to their Maxon VFX Youtube channel, so you can watch at your leisure. 

More...

Raygun: Trapcode Workflows with Mir, Particular with New AE Camera Tools

Nick Harauz explains how to prepare a Cinema 4D Raygun model and texture for use in Trapcode Mir for a stylistic wireframe look.

More...

Create Realistic Explosions With Cinema 4D & TurbulenceFD

Ultrastudio4D shows you how to create Realistic Explosions with Maxon Cinema 4D and Jawset TurbulenceFD. Project files are available.

More...

Creating the Invisible Jet from Wonder Woman 1984

Hashi shows you how to create the Invisible Jet from Wonder Woman 1984 with After Effects, Cinema 4D, Trapcode Mir, Particular, and more!

More...

How to Manage Red Giant Licenses, for Purchases after 17 Nov 2020

If you're managing your Red Giant licenses purchased after November 17, 2020, you will need to log in with a Maxon account. Here's how.

More...

Maxon 3D & Motion Design Show - December 9, 2020

The next Maxon 3D & Motion Design Show is on December 9, 2020. Toolfarm is a partner on the show. Watch the show right on this page.

More...

Maxon 3D & Motion Design Show - November 18, 2020

The schedule for Wednesday, November 18, 2020, is jam-packed with goodness, including EJ Hassenfratz, Athanasios Pozantzis, and Paul Babb.

More...

What's new in Maxon Cinema 4D's S22 Surprise Release?

Maxon released a new subscription-only version of Cinema 4D, adding new UV tools, Viewport, modeling updates, and more. Listen to the GSG podcast now!

More...

Maxon Cinema 4D NAB 2019 Live Stream Videos

If you missed the Maxon Cinema 4D NAB 2019 live stream last week or you were at the show, watch it all now! There is loads of inspiring work and lots of great tips on improving your workflow.

More...

Cinema 4D/Octane: Abstract Spheres, Lighting and Texturing Tutorial Parts 1 & 2

In this tutorial series, Dave Bergin from CG Shortcuts, goes over the process of creating abstract spheres in Cinema 4D, and the lighting and texturing of those spheres with Octane. It also includes free project files.

More...

Cinema 4D and U-Render

This continues our series on Cinema 4D and third-party renderers. U-Render is no longer in beta and is available at Toolfarm

More...

Tutorial: Cinema 4D and U-Render

We are continuing our series on Cinema 4D and third-party renderers and U-Render is our focus for today. U-render is no longer in beta and is available at Toolfarm.

More...

Cinema 4D and Redshift

Today we’re doing a gathering of tutorials about third-party renderers for Cinema 4D. First up, Redshift!

More...

Cinema 4D and Corona Renderer

If you’re using Corona Renderer with Cinema 4D or thinking about it, here some tutorials to get you started.

More...

Cinema 4D and Arnold

Get started with Arnold and Cinema 4D. We're featuring a few useful and fun tutorials for new users and more seasoned users alike.

More...

Maxon Cinema 4D and Arnold Render Tutorials for Shaders

A couple of weeks ago we did some features on Cinema 4D and third-party renderers that work with Cinema 4D. Today, Arnold.

More...

How to Create 3D Product Packaging in Cinema 4D With FoldMyDesign

Find out how to use Cinema 4D’s FoldMyDesign helper object to easily create 3D product packaging animations using your 2D nets.

More...

Cinema 4D Octane Tutorial: Dramatic Lighting Tip

Joren at The Pixel Lab has a C4D quick tip for creating dramatic, moody lighting using the Octane for C4D Daylight Tag, plus what to do when your HDRI doesn’t show up when using the tag.

More...

Medical Animations & Tutorials Roundup for Maya, Cinema 4D, After Effects

The human body is still such an enigma and there are so many technical, yet beautiful, 2D and 3D animations that help to visualize those microscopic mysteries. We had a question about some methods of creating cells and other microscopic elements. First, we have some gorgeous examples to inspire you, followed by a few tutorials for various host applications.

More...

C4D Spotlight: Align to Spline Tag

Today we’re going to look at the Align to Spline Tag and how to animate objects along a spline in Cinema 4D.

More...

Mograph Module’s Shader Effector in Cinema 4D

EJ Hassenfratz from eyedesyn explains how to use the Shader Effector to make HUD elements. He also explains the difference between the Shader and Random Effectors, the benefits of using the Shader Effector and much more.

More...

Brain Cells

Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.

More...

Wet Roads in Cinema 4D with Octane Render

David Brodeur, for Greyscalegorilla, explains how to make realistic wet roads and puddles in Cinema 4D using Octane Mix Materials along with high res textures.

More...

Cinema 4D: The 4 Most Important Parts for Soft Bodies

Chris Schmidt from Greyscalegorilla teaches you the most important settings for soft body dynamics in Cinema 4D, so you can quickly and intuitively create whatever consistency you want on your objects.

More...

How to Rig a Character in Cinema 4D

EJ shows you how to create a walk cycle for this super cute lemon character in Cinema 4D, with an introduction to Spline IK.

More...

Tutorial: 2 Tutorials about Displacement Maps in Cinema 4D

Here are two tutorials about generating and working with displacement maps in Maxon Cinema 4D.

More...

CINEMA 4D R18 Compatibility Information - 3rd Party Products

Wondering if your plug-ins, renderer, or other add-ons are compatible with R18? We will keep this page updated with new information as we receive it.

More...

Burning Question: What can I do with the Hair Renderer in Cinema 4D?

The Hair Module.... can it do more than just make hair? Oh, there are lots of things! Make a tree, grass, and much more! Lots of fun stuff!

More...

Cinema 4D Release 17 Quick Tips

MAXON Cineversity offers an entire series on quick tips for the newest release of C4D.

More...

Using the Spline Shader to Create Text as a Material in CINEMA 4D

EJ Hassenfranz explains how to skip Photoshop and use the Spline Shader and text (or any spline shape!) as a 2D resolution independent material. He goes deeper, explaining how to use a bump or displacement channels of a material for embossed or stamped metal looks.

More...

Cinema 4D Cloth Unroll Effect

Post at Motion Squared: "In this short tutorial, we take a look at how to create a cloth unroll effect /animation using the cloth dynamics tag in Cinema 4D. Enjoy!"

More...

Tutorial: Tentacles in Maxon Cinema 4D (with Hair)

Equiloud explains how to create organic tentacles in c4d with hair. (Update from Equiloud: you don´t have to trick the transparency, just deselect "Render Hairs" in the Generate Tab.)

More...