Maxon One

Maxon One


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Cinema 4D, Red Giant Complete, ZBrush, and Redshift for C4D, all for one low price.

Maxon One is a new annual subscription for all products in one all-encompassing package. In summary, the subscription bundles Cinema 4D’s award-winning 3D animation tool. Furthermore, get Red Giant Complete’s full collection of powerful tools for editing, VFX, and motion design. Finally, receive the ultra-fast, production-quality GPU renderer Redshift for Cinema 4D.

In brief, Maxon One includes:

Cinema 4D*
3D modeling, animation, and simulation software

Redshift for All Hosts**
GPU-accelerated biased renderer

Red Giant Complete
Get all of the filmmaking and animation plugins

Video transition and effects plugins for editors

The mobile sculpting app designed for artists

The online library of tutorials and resources

For upgrade pricing, floating licenses, or volume license purchases please contact us.
To use the application you will have to register for a MyMaxon account and accept the EULA.
Please note:
Maxon One can only be used on one activated computer concurrently. Individual applications within the bundle cannot be split between computers.
*Includes five (5) Team Render nodes for C4D.
**Redshift subscription for C4D does not include Team Render nodes.

More Details on Maxon One

Cinema 4D Release S26

Easy to learn and extremely powerful, Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Furthermore, beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production.

Red Giant

Red Giant Complete & Universe

Get the complete set of Red Giant tools for editing, VFX, and motion design. Red Giant complete includes Universe, Trapcode Suite, Magic Bullet Suite, and VFX Suite.

Whether you are working with 3D particles systems and fluid dynamics, color correction and film looks, green screen and compositing, video effects and transitions, or even A/V sync, Red Giant Complete’s industry-standard tools have what you need for your post-production workflow.

Universe is a collection of GPU-accelerated effects and transitions plugins for editors and motion graphics artists. Give your footage authentic retro and modern-day looks. In essence, create beautiful looping backgrounds and motion graphics elements.

redshift on Maxon One

Redshift for Cinema 4D

In short, Redshift is the world’s first fully GPU-accelerated, biased renderer built to meet the specific demands of contemporary high-end production rendering in C4D. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Indeed, Redshift has the features and uncompromising quality of a CPU renderer but at GPU rendering speeds.

** Redshift in Maxon One now supports all compatible hosts. Given these points, please refer to System Requirements Tab for a full list of supported hosts.


ZBrush provides enhancements that affect many areas of your workflow, with a focus on innovative new features that are designed to fuel exploration and inspire creativity.

More on ZBrush


Forger features an intuitive multi-touch interface and a large range of tools. So, you can start creating 3D models for films, games, 3D print them, or even walk among them thanks to augmented reality. Whether you’re a professional working in filmmaking, game development, or character animation, or you’re just a budding young artist, Forger allows you creatively explore and bring your ideas to life.

Maxon EULA

Cinema 4D System Requirements

Operating System


Windows 10 Version 1809 or higher
Intel 64-bit CPU or AMD 64-bit CPU with SSE3 support
8 GB RAM, recommended 16 GB


macOS 10.14.6 or higher, macOS 10.15.7 is recommended due to a number of Metal enhancements which will improve the performance, stability and interaction with the viewport.
Intel-based Apple Macintosh or Apple M1-powered Mac
4 GB RAM, recommended 8 GB

Linux Command-Line Rendering:

CentOS 7, 64-bit
Ubuntu 18.04 LTS, 64-bit

Online connection required.

Graphics Cards

Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Layke or newer supporting DirectX 12 with feature level 11.0
Minimum GPU Driver: NVIDIA 461.40, AMD 21.3.2, Intel

Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays)
GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)

Although Cinema 4D supports all DirectX 12 feature level 11.0 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. For Intel GPUs we recommend 16 GB of RAM due to integrated GPUs using up to the half of the computer’s available RAM.

Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

Important Notice from Maxon

We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.

Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D version.

The technical specifications of Maxon products are constantly changing. Please use the most current version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).

RedShift System Requirements

Operating Systems

  • Microsoft Windows: 64-bit Windows 7 / 8 / 10
  • Linux: 64-bit distribution with glibc 2.17 or higher
  • Apple macOS: Big Sur (113) or higher

3D Applications Supported

  • Autodesk Maya (Windows, Linux): 64-bit edition. 2014 or later
  • Autodesk Maya (macOS): 64-bit edition. 2016.5 or later
  • Autodesk 3ds Max (Windows): 64-bit edition. 2014 or later
  • Maxon Cinema 4D (Windows and macOS): 64-bit edition. R17 or later
  • SideFX Houdini (Windows, Linux): 64-bit edition. 17.0 or later
  • SideFX Houdini (macOS): 64-bit edition. 18.0 or later
  • Foundry Katana (Windows, Linux): 64-bit edition. 3.0v1 or later
  • Blender (Windows, Linux): 64-bit edition. 2.83LTS or later


  • 8GB of system memory
  • Processor with SSE2 support (Pentium4 or better)
  • For Windows and Linux: NVIDIA GPU with CUDA compute capability 5.0 or higher and 8GB VRAM
  • For macOS :Apple M1 or AMD “Navi” or “Vega” GPU with 8GB VRAM or more. See GPU list below
  • Single GPU


  • 16GB of system memory or more
  • Core i7 or Xeon equivalent, 3.0GHz or higher
  • For Windows and Linux: NVIDIA GPU with CUDA compute capability 7.0 or higher and 8GB of VRAM or more. We recommend an NVIDIA Quadro, Titan, or GeForce RTX GPU for hardware-accelerated ray tracing
  • For macOS: Apple M1 or AMD “Navi” or “Vega” GPU with 8GB VRAM or more. See GPU list below
  • Multiple GPUs

Windows and Linux NVIDIA GPUs

Please see here to determine if your NVidia GPU supports compute capability 5.0 or higher

As of Redshift v3.0.45, Apple M1 is supported (11.3+)

List of supported AMD GPUs for macOS (11.3+)

MacBook Pro

  • Radeon Pro Vega 16/20
  • Radeon Pro 5500M/5600M


  • Radeon Pro Vega 48
  • Radeon Pro 5500XT/5700/5700XT

iMac Pro

  • Radeon Pro Vega 56/64


  • Radeon Pro Vega II / Vega II Duo
  • Radeon Pro W5500X/W5700X
  • Radeon RX 6800/6800XT/6900XT

Thunderbolt eGPUs

  • Radeon RX Vega 56/64
  • Radeon Pro WX 9100
  • Radeon VII
  • Radeon RX 5500/5500XT/5600XT/5700/5700XT
  • Radeon RX 6800/6800XT/6900XT

Please see this document for information about macOS compatibility of specific GPUs


Please Note

Redshift 3.0.27 versions and higher require NVIDIA driver version 450.xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.

Please see here to determine if your GPU supports compute capability 3.0.

To find out how the various GPUs compare against each other, please check out our “Benchmark Results” thread.

We also recommend reading the “Hardware Considerations for Redshift” document.

We strongly recommend installing the free Redshift demo prior to purchasing Redshift to verify system compatibility and to ensure Redshift performs to your expectations.
All sales are final. NO REFUNDS.

Red Giant Complete System Requirements

Red Giant Complete is made up of several different suites, each with its own set of tools and relative compatibility info. Every tool runs on Mac and Windows and is compatible with Adobe After Effects, while some of the tools also work in additional host-applications.


Host Applications

  • Adobe After Effects CC 2019 or later
  • Adobe Premiere Pro CC 2019 or later
  • Apple Final Cut Pro X 10.5 or later
  • Apple Motion 5.5 or later
  • Avid Media Composer 8.2 or later*
  • Magix VEGAS Pro 14 or later
  • DaVinci Resolve 14 or later**

*Prism Displacement, Compound Blur, and Picture in Picture are not supported in Avid Media Composer

**This plug-in will not work with any version of DaVinci Resolve from the Mac App Store

Operating System


  • macOS X 10.14 and later *
  • 4 GB of RAM
  • 800 MB of Hard Drive space

*M1 machines may work via Rosetta, but are not currently natively supported.


  • Windows 10 64-bit
  • 4 GB of RAM
  • 800 MB of Hard Drive space

Additional Requirements

Universe requires a GPU to render. The minimum GPU is an Intel HD 5000 integrated graphics chip.

Trapcode Suite

Supported OS:​

  • macOS X 10.14 and later *
  • Windows 10 64-­bit versions

*M1 machines may work via Rosetta, but are not currently natively supported.


  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later

IMPORTANT NOTE: ​Not all Trapcode Suite plug­ins support Premiere Pro. The following plug­ins work in both AE and PPro:

  • Trapcode Shine
  • Trapcode Starglow
  • Trapcode 3D Stroke

Magic Bullet Suite

Supported OS :

  • MacOS X 10.14 and later *
  • Windows 10 64-bit

*M1 machines may work via Rosetta, but are not currently natively supported.


  • Adobe CC 2019 and higher
  • Additional Host apps: Varies by product.


  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later
  • Apple Final Cut Pro X 10.5 and later
  • Apple Motion 5.5 and later
  • Magix VEGAS Pro 14 and later
  • Avid Media Composer 8.2 or later
  • DaVinci Resolve 14 and later**
  • Cinema 4D
  • Unreal Engine

** This plug-in will not work with any version of DaVinci Resolve from the Mac App Store

Hosts: Cosmo, Film, Renoiser, Mojo

  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later
  • Apple Final Cut Pro X 10.5 and later
  • Apple Motion 5.5 and later
  • Magix VEGAS Pro 14 and later
  • Avid Media Composer 8.2 and later
  • DaVinci Resolve 14 and later**

*These plug-ins will not work with any version of DaVinci Resolve from the Mac App Store

Hosts: Denoiser & Colorista

  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later
  • Apple Final Cut Pro X 10.5 and later
  • Apple Motion 5.5 and later

VFX Suite

mac OS:
Mac OS X 10.14 and later *

Windows 10 64-bit

VFX Suite is made up of several different tools that each have their own compatibility info.

Hosts: Lens Distortion Matcher, Supercomp, Spot Clone Tracker, Pin Tracker, Reflection

  • Adobe After Effects CC 2019 and later

Hosts: Chromatic Displacement, Primatte Keyer, Optical Glow, Knoll Light Factory, Bang

  • Adobe After Effects CC 2019 and later
  • Adobe Premiere Pro CC 2019 and later

Plural Eyes

Host Applications

PluralEyes is a standalone application, not a plug-in, so its results work with every video editor. PluralEyes imports video and audio clips, syncs them, and then exports media files that can be used anywhere. In addition, PluralEyes imports and exports timeline sequences for the following video editors:

  • Premiere Pro: CC 2017 and later
  • Final Cut Pro X 10.2.3 and later
  • Magix VEGAS Pro 14 and later
  • DaVinci Resolve 16 and later
  • *PluralEyes Premiere Pro Panel supports CC 2017 and later

Operating Systems

Apple Macintosh

  • Mac OS X 10.11 and later
  • 8 GB of RAM
  • 300 MB of Hard Drive space

PC / Windows

  • Windows 10 64-bit
  • 2 GB of RAM
  • 250 MB of Hard Drive space

Media Supported on OSX

Video File Types

  • MOV
  • MP4
  • M2T*
  • M2TS*
  • MTS*
  • MXF**
  • AVI*
  • R3D*

Video Codecs

  • H.264
  • ProRes
  • DV
  • HDV
  • AVCHD*
  • Motion JPEG (MJPEG)*
  • AIC*

Audio File Types

  • AIFF
  • MP3
  • WAV
  • M4A

Media Supported on Windows

Video File Types

  • WMV
  • 3GPP
  • 3GPP2
  • AVI
  • MXF (Codec Dependent)**
  • MP4
  • MOV, QT
  • M2T
  • MTS
  • M2TS
  • R3D

Video Codecs

  • DV
  • H.264
  • HDV
  • ProRes
  • WMV
  • XDCAM*
  • EX/HD/HD422*

Audio File Types

  • AAC
  • AC-3
  • AIFF
  • M4A
  • MP3
  • WAV
  • WMA

* PluralEyes will sync but video preview is not available

** PluralEyes will sync Avid DNxHD MXF files but video preview is not available


What’s new  in Maxon One April 2022

ZBrush 2022 (New to Maxon One)

• BasRelief
• BevelPro
• New Knife Brushes
• New Bevel Sculpting Brushes
• Adjust Last
• Cloth Dynamics
• Copy Mask or PolyPaint
• Interpole Two Strokes into Many
• And so many more

Cinema 4D S26

• ZRemesher
• New Simulation
• New Interactive Modeling Tools
• Available Procedurally as Nodes
• Capsules
• New Task Manager
• Filtered Font Chooser
• Improved SVG Support
• Redshift CPU
⁃ Redshift Everywhere


• Redshift CPU
• Standard Surface
• Viewport Preview (C4D)
• Exchange Support (C4D)
• Constantly Upgrading

Red Giant Complete

• VFX Suite 3
⁃ New Real Lens Flare Tool
• Magic Bullet Suite 16:
⁃ New Halation Tool for Looks
⁃ Optical Diffusion for Looks
⁃ New ACES Color Management
• Trapcode Suite 18:
⁃ M1 Support
⁃ Layer Maps in Particular

Universe 6

• New Sketchify Tool
• New ChromaTown Tool
• New Box Bokeh
• New Stretch Transition

VFX Suite 2.1

December 7, 2021

This update incorporates improvements to several VFX Suite tools and adds Metal support for Shadow and Reflection. Spot Clone Tracker, King Pin Tracker, and Lens Distortion Matcher are now fully optimized for Apple silicon. Bang has been optimized to calculate blur and glow effects on the GPU for improved performance. And as with all updates, VFX 2.1 fixes various bugs including those that affected Optical Glow falloff, Bang Null creation, Supercomp Match Background, and more.

Maxon 3D Motion Show // May 2022

The Maxon 3D Motion Show for May 18, 2022, includes a great lineup with Mathias Omotola, Mehdi Hadi, Michael Rosen, Ross Morris, Will Harvey.


Redshift 3.5 Node Editor + Cinema 4D

Derek Kirk of Effectatron explains how the Redshift 3.5 Node Editor works with great tips for how to transition smoothly to this new tool.


May the 4th Be With You: A Star Wars Tutorials Roundup

It's May the 4th, aka Star Wars Day! Today we celebrate May the 4th with a roundup of Star Wars-inspired tutorials from over the years.


Everything Everywhere All At Once | #VFXandChill

Have you seen Everything Everywhere All At Once? Hashi and Seth recreate some of the hot dog fingers VFX from the film.


Maxon's NAB 2022 Presentation Archives

Watch Maxon's NAB 2022 presentations and product announcements, all in one place. We have time codes listed so you can easily jump ahead.


Voronoi Eggs with Cinema 4D + Redshift

Easter may be over, but Stepan HKA shows you how to create exploding eggs with Cinema 4D, Redshift, and X-Particles in Insydium Fused.


Maxon 3D and Motion Design Show 2022 - Archives

This is the place to go for all the Maxon 3D and Motion Design Show archives for the year. 


Cinema 4D: Pen on Paper Effects

If you've ever wanted to create a pen on paper effect in Cinema 4D, but are not sure of the best way to do it, check out this tutorial.   David Todman shows you how to create a flexible and art-directable rig for animating a seismograph needle in C4D.  Then, he also shows you a trick for creating pen on paper effects using Redshift render.


In Depth: Render Farms / Network Rendering / Distributed Rendering

The idea of network rendering is to distribute your render over a network, or farm, of computers, to speed up your render times.


DEM Earth Beginner's Guide

Jonathan Winbush has a fantastic overview for DEM Earth, a plugin from CinemaPlugins that works in Maxon Cinema 4D.


Universe Showing a Black Screen in After Effects? Here's a Fix.

Have issues with Red Giant Universe showing a black screen? I've found a that is simple, however, it's not super obvious.


Toolfarm's Top 10 Tutorials of 2021

What are Toolfarm's 10 most popular tutorials in 2021? We have some for Resolve, some for Cinema 4D, and some more general. Enjoy!


Reset PSR: How to Center any Object in Cinema 4D

Learn to center any object in Cinema 4D with Reset PSR, hidden by default. It's now called Reset Transformations in Cinema 4D R25.


Create a Holographic Transition in Cinema 4D

Joren Kandel at Pixel Lab explains how to create a Holographic Transition in Cinema 4D. Use it to create a sci-fi style HUD element.


Create the Dune Look with Boris FX, Cinema 4D, After Effects

Create the Dune Look with Maxon Cinema 4D, Adobe After Effects, Boris FX Continuum, and Sapphire with John Dickinson.


The REPLAY: Maxon’s 3D & Motion Design Show October 2021

If you missed Maxon’s 3D & Motion Design Show for October 2021, watch the replays here! We have the full presentation, below, and then the separate presentations so you can more easily find what you’re looking for. Enjoy!


Change Cinema 4D R25 Interface to the Old Layout

We've heard some customers talk about preferring the previous Cinema 4D interface. Here's how to switch back to the old layout in seconds.


The Mandalorian Whistling Birds Guided Missile VFX

Aharon Rabinowitz uses Trapcode Particular's flocking and meander physics to construct guided missiles, like the ones in The Mandalorian.


The REPLAY: Maxon’s 3D & Motion Design Show August 2021

If you missed Maxon’s 3D & Motion Design Show for August 2021, watch the replays here!


Free Guy Disintegration VFX Tutorial | VFX Side Quest

Maxon Master Trainer Jonas Pilz shows disintegration VFX from the film Free Guy, using Cinema 4D, Redshift, Red Giant tools, After Effects


VFX & Chill with Hashi & Seth: July 30, 2021

On the July 30 episode of VFX & Chill, Hashi and Setherson recreate VFX from Ghostbusters. Time to make the Sky Donut with Trapcode!


Fake Drawn Me: "Take On Me” Music Video VFX Tutorial

In Fake Drawn Me, Hashi, aka Action Movie Dad, takes on the classic iconic sketchy hand-drawn styling of a-ha's music video for "Take on Me".


Melting Faces with the Template of Doom | VFX Side Quest

Recreate the melting face scene from Indiana Jones: Raiders of the Lost Ark. Action Movie Dad shows you how in this tutorial from Red Giant.


Maxon 3D Motion Show // June 2021 - Watch Now!

The Maxon 3D Motion Show is live now! Toolfarm is proud to be a sponsor of the show. The schedule for today is below the video. Watch now!


Access Magic Bullet Looks in Cinema 4D

Learn how to access Magic Bullet Looks in Cinema 4D in this quick tip from Maxon. It's a great new feature that was added in S23!


Burning Question: Greeble... What is it and how to make your own.

A greeble is really all about faking out your audience! It's the small details that make something appear to be more complex than it actually is.


C4D Spotlight: Learning Python to Expand Cinema 4D - Updated

This is an overview of Python, why you might want to learn Python as a Cinema 4D user, and where you can learn Python for free.


Recreate Sub-Zero's Ice Blade from Mortal Kombat (2021)

Hashi explains how to transform a 3D model into a beautiful ice blade crystal sculpture with Trapcode Form and Chromatic Displacement.


Demystifying Post Production: Designing FUI Graphics (4 Part Series)

Demystifying Post Production from the Maxon Training Team has a series on Designing FUI Graphics. Check it out!!


C4D Spotlight: Using Command Line in Cinema 4D

Command Line allows you to render Cinema 4D projects without opening the program interface and utilize that power in rendering. Learn here!


The REPLAY: Maxon's 3D & Motion Design Show April 2021

If you missed Maxon's 3D & Motion Design Show for April 2021, watch the replays here! We have all three days worth of programming here.


Make a Flickering Projector Spotlight with Cinema 4D & Redshift

Joren at The Pixel Lab explains how to set up a flickering projector spotlight using Xpresso, using Cinema 4D and Redshift.


In Depth: Lens Flares for Video

Lens Flares add drama and presence to scenes. In this article, I'll be comparing some lens flare tools for your favorite NLEs and Motion Graphics tools


Using the Warp Stabilizer and Red Giant Universe

Nick Harauz explains the newly revamped Warp Stabilizer tool in Universe for After Effects. Learn about Fast Analysis mode to lock a shot.


Maxon 3D and Motion Design Show - Replays

The Maxon 3D and Design Shows offer presentations by Maxon's training professionals sharing a host of time-saving and valuable tips and techniques for Cinema 4D, Redshift and Red Giant.  If you've missed any of them, Maxon has posted them to their Maxon VFX Youtube channel, so you can watch at your leisure. 


Raygun: Trapcode Workflows with Mir, Particular with New AE Camera Tools

Nick Harauz explains how to prepare a Cinema 4D Raygun model and texture for use in Trapcode Mir for a stylistic wireframe look.


Create Realistic Explosions With Cinema 4D & TurbulenceFD

Ultrastudio4D shows you how to create Realistic Explosions with Maxon Cinema 4D and Jawset TurbulenceFD. Project files are available.


Creating the Invisible Jet from Wonder Woman 1984

Hashi shows you how to create the Invisible Jet from Wonder Woman 1984 with After Effects, Cinema 4D, Trapcode Mir, Particular, and more!


How to Manage Red Giant Licenses, for Purchases after 17 Nov 2020

If you're managing your Red Giant licenses purchased after November 17, 2020, you will need to log in with a Maxon account. Here's how.


Maxon 3D & Motion Design Show - December 9, 2020

The next Maxon 3D & Motion Design Show is on December 9, 2020. Toolfarm is a partner on the show. Watch the show right on this page.


Maxon 3D & Motion Design Show - November 18, 2020

The schedule for Wednesday, November 18, 2020, is jam-packed with goodness, including EJ Hassenfratz, Athanasios Pozantzis, and Paul Babb.


What's new in Maxon Cinema 4D's S22 Surprise Release?

Maxon released a new subscription-only version of Cinema 4D, adding new UV tools, Viewport, modeling updates, and more. Listen to the GSG podcast now!


Maxon Cinema 4D NAB 2019 Live Stream Videos

If you missed the Maxon Cinema 4D NAB 2019 live stream last week or you were at the show, watch it all now! There is loads of inspiring work and lots of great tips on improving your workflow.


Cinema 4D/Octane: Abstract Spheres, Lighting and Texturing Tutorial Parts 1 & 2

In this tutorial series, Dave Bergin from CG Shortcuts, goes over the process of creating abstract spheres in Cinema 4D, and the lighting and texturing of those spheres with Octane. It also includes free project files.


Cinema 4D and U-Render

This continues our series on Cinema 4D and third-party renderers. U-Render is no longer in beta and is available at Toolfarm


Tutorial: Cinema 4D and U-Render

We are continuing our series on Cinema 4D and third-party renderers and U-Render is our focus for today. U-render is no longer in beta and is available at Toolfarm.


Cinema 4D and Redshift

Today we’re doing a gathering of tutorials about third-party renderers for Cinema 4D. First up, Redshift!


Cinema 4D and Corona Renderer

If you’re using Corona Renderer with Cinema 4D or thinking about it, here some tutorials to get you started.


Cinema 4D and Arnold

Get started with Arnold and Cinema 4D. We're featuring a few useful and fun tutorials for new users and more seasoned users alike.


Maxon Cinema 4D and Arnold Render Tutorials for Shaders

A couple of weeks ago we did some features on Cinema 4D and third-party renderers that work with Cinema 4D. Today, Arnold.


How to Create 3D Product Packaging in Cinema 4D With FoldMyDesign

Find out how to use Cinema 4D’s FoldMyDesign helper object to easily create 3D product packaging animations using your 2D nets.


Cinema 4D Octane Tutorial: Dramatic Lighting Tip

Joren at The Pixel Lab has a C4D quick tip for creating dramatic, moody lighting using the Octane for C4D Daylight Tag, plus what to do when your HDRI doesn’t show up when using the tag.


C4D Spotlight: Align to Spline Tag

Today we’re going to look at the Align to Spline Tag and how to animate objects along a spline in Cinema 4D.


Mograph Module’s Shader Effector in Cinema 4D

EJ Hassenfratz from eyedesyn explains how to use the Shader Effector to make HUD elements. He also explains the difference between the Shader and Random Effectors, the benefits of using the Shader Effector and much more.


Brain Cells

Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.


Wet Roads in Cinema 4D with Octane Render

David Brodeur, for Greyscalegorilla, explains how to make realistic wet roads and puddles in Cinema 4D using Octane Mix Materials along with high res textures.


Cinema 4D: The 4 Most Important Parts for Soft Bodies

Chris Schmidt from Greyscalegorilla teaches you the most important settings for soft body dynamics in Cinema 4D, so you can quickly and intuitively create whatever consistency you want on your objects.


How to Rig a Character in Cinema 4D

EJ shows you how to create a walk cycle for this super cute lemon character in Cinema 4D, with an introduction to Spline IK.


Tutorial: 2 Tutorials about Displacement Maps in Cinema 4D

Here are two tutorials about generating and working with displacement maps in Maxon Cinema 4D.


CINEMA 4D R18 Compatibility Information - 3rd Party Products

Wondering if your plug-ins, renderer, or other add-ons are compatible with R18? We will keep this page updated with new information as we receive it.


Burning Question: What can I do with the Hair Renderer in Cinema 4D?

The Hair Module.... can it do more than just make hair? Oh, there are lots of things! Make a tree, grass, and much more! Lots of fun stuff!


Cinema 4D Release 17 Quick Tips

MAXON Cineversity offers an entire series on quick tips for the newest release of C4D.


Using the Spline Shader to Create Text as a Material in CINEMA 4D

EJ Hassenfranz explains how to skip Photoshop and use the Spline Shader and text (or any spline shape!) as a 2D resolution independent material. He goes deeper, explaining how to use a bump or displacement channels of a material for embossed or stamped metal looks.


Cinema 4D Cloth Unroll Effect

Post at Motion Squared: "In this short tutorial, we take a look at how to create a cloth unroll effect /animation using the cloth dynamics tag in Cinema 4D. Enjoy!"


Bend 2D Layers Along Paths Using After Effects & Cinema 4D

EJ Hassenfranz posted some tutorials to his site, eyedesyn.com, which explain how to create a Bendy Arms effect, using After Effects and Cinema 4D.


Tutorial: Tentacles in Maxon Cinema 4D (with Hair)

Equiloud explains how to create organic tentacles in c4d with hair. (Update from Equiloud: you don´t have to trick the transparency, just deselect "Render Hairs" in the Generate Tab.)