2023.x Maxon One
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Cinema 4D, Forger, Red Giant, Redshift, Universe, and ZBrush in One Bundle!
Introducing Maxon One – the ultimate subscription package for 3D artists and motion designers looking to bring their creative projects to life. With Maxon One, you gain instant access to an award-winning 3D animation tool with Cinema 4D as well as Red Giant Complete’s full collection of powerful tools for editing, VFX, and motion design. Plus, with ZBrush included in the bundle, you have the freedom to model sophisticated illustrations limited only by your imagination. Finally, the ultra-fast GPU renderer Redshift for Cinema 4D is also included. Now you can push the boundaries of what’s possible and take your creativity to a whole new level with a single all-encompassing package. Unlock the full potential of your creative brilliance with Maxon One!
In brief, Maxon One includes:
Cinema 4D*
3D modeling, animation, and simulation software
Redshift for All Hosts**
GPU-accelerated biased renderer
Red Giant Complete
Get all of the filmmaking and animation plugins
Universe
Video transition and effects plugins for editors
Forger
The mobile sculpting app designed for artists
ZBrush
Digital sculpting and painting software
Cineversity
The online library of tutorials and resources
For upgrade pricing, floating licenses, or volume license purchases please contact us.
To use the application you will have to register for a MyMaxon account and accept the EULA.
Please note: Maxon One can only be used on one activated computer concurrently. Individual applications within the bundle cannot be split between computers.
*Includes five (5) Team Render nodes for C4D.
**Redshift subscription for C4D does not include Team Render nodes.
More Details on Maxon One
Cinema 4D 2023
Easy to learn and extremely powerful, Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production.
Red Giant Complete & Universe
Get the complete set of Red Giant tools for editing, VFX, and motion design. Red Giant Complete includes Universe, Trapcode Suite, Magic Bullet Suite, and VFX Suite.
Whether you are working with 3D particle systems and fluid dynamics, color correction and film look, green screen and compositing, video effects and transitions, or even A/V sync, Red Giant Complete’s industry-standard tools have what you need for your post-production workflow.
Universe is a collection of GPU-accelerated effects and transition plugins for editors and motion graphics artists. Give your footage authentic retro and modern-day looks. In essence, create beautiful looping backgrounds and motion graphics elements.
Redshift for Cinema 4D
Redshift is the world’s first fully GPU-accelerated, biased renderer built to meet the specific demands of contemporary high-end production rendering in C4D. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Redshift has the features and uncompromising quality of a CPU renderer but at GPU rendering speeds.
** Redshift in Maxon One now supports all compatible hosts. Given these points, please refer to System Requirements Tab for a full list of supported hosts.
ZBrush

ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush.
In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today’s fast-paced industry.
Forger
Forger features an intuitive multi-touch interface and a large range of tools. So, you can start creating 3D models for films, and games, 3D print them, or even walk among them thanks to augmented reality. Whether you’re a professional working in filmmaking, game development, or character animation, or you’re just a budding young artist, Forger allows you creatively explore and bring your ideas to life.
Description
System Requirements
Cinema 4D System Requirements
Operating System
Windows:
Windows 10 Version 1809 or higher
Intel 64-bit CPU or AMD 64-bit CPU with SSE3 support
8 GB RAM, recommended 16 GB
MacOS:
macOS 10.14.6 or higher, macOS 10.15.7 is recommended due to a number of Metal enhancements which will improve the performance, stability and interaction with the viewport.
Intel-based Apple Macintosh or Apple M1-powered Mac
4 GB RAM, recommended 8 GB
Linux Command-Line Rendering:
CentOS 7, 64-bit
Ubuntu 18.04 LTS, 64-bit
Online connection required.
Graphics Cards
Windows:
Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Layke or newer supporting DirectX 12 with feature level 11.0
Minimum GPU Driver: NVIDIA 461.40, AMD 21.3.2, Intel 27.20.100.9168
macOS:
Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays)
GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)
Although Cinema 4D supports all DirectX 12 feature level 11.0 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. For Intel GPUs we recommend 16 GB of RAM due to integrated GPUs using up to the half of the computer’s available RAM.
Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.
Please make sure that you always use the most current official graphics card driver (no beta versions).
Important Notice from Maxon
We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.
Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D version.
The technical specifications of Maxon products are constantly changing. Please use the most current version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).
RedShift System Requirements
Operating Systems
- Microsoft Windows: 64-bit Windows 7 / 8 / 10
- Linux: 64-bit distribution with glibc 2.17 or higher
- Apple macOS: Big Sur (113) or higher
3D Applications Supported
- Autodesk Maya (Windows, Linux): 64-bit edition. 2014 or later
- Autodesk Maya (macOS): 64-bit edition. 2016.5 or later
- Autodesk 3ds Max (Windows): 64-bit edition. 2014 or later
- Maxon Cinema 4D (Windows and macOS): 64-bit edition. R17 or later
- SideFX Houdini (Windows, Linux): 64-bit edition. 17.0 or later
- SideFX Houdini (macOS): 64-bit edition. 18.0 or later
- Foundry Katana (Windows, Linux): 64-bit edition. 3.0v1 or later
- Blender (Windows, Linux): 64-bit edition. 2.83LTS or later
Minimum
- 8GB of system memory
- Processor with SSE2 support (Pentium4 or better)
- For Windows and Linux: NVIDIA GPU with CUDA compute capability 5.0 or higher and 8GB VRAM
- For macOS :Apple M1 or AMD “Navi” or “Vega” GPU with 8GB VRAM or more. See GPU list below
- Single GPU
Recommended
- 16GB of system memory or more
- Core i7 or Xeon equivalent, 3.0GHz or higher
- For Windows and Linux: NVIDIA GPU with CUDA compute capability 7.0 or higher and 8GB of VRAM or more. We recommend an NVIDIA Quadro, Titan, or GeForce RTX GPU for hardware-accelerated ray tracing
- For macOS: Apple M1 or AMD “Navi” or “Vega” GPU with 8GB VRAM or more. See GPU list below
- Multiple GPUs
Windows and Linux NVIDIA GPUs
Please see here to determine if your NVidia GPU supports compute capability 5.0 or higher
As of Redshift v3.0.45, Apple M1 is supported (11.3+)
List of supported AMD GPUs for macOS (11.3+)
MacBook Pro
- Radeon Pro Vega 16/20
- Radeon Pro 5500M/5600M
iMac
- Radeon Pro Vega 48
- Radeon Pro 5500XT/5700/5700XT
iMac Pro
- Radeon Pro Vega 56/64
MacPro
- Radeon Pro Vega II / Vega II Duo
- Radeon Pro W5500X/W5700X
- Radeon RX 6800/6800XT/6900XT
Thunderbolt eGPUs
- Radeon RX Vega 56/64
- Radeon Pro WX 9100
- Radeon VII
- Radeon RX 5500/5500XT/5600XT/5700/5700XT
- Radeon RX 6800/6800XT/6900XT
Please see this document for information about macOS compatibility of specific GPUs
Please Note
Redshift 3.0.27 versions and higher require NVIDIA driver version 450.xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.
Please see here to determine if your GPU supports compute capability 3.0.
To find out how the various GPUs compare against each other, please check out our “Benchmark Results” thread.
We also recommend reading the “Hardware Considerations for Redshift” document.
We strongly recommend installing the free Redshift demo prior to purchasing Redshift to verify system compatibility and to ensure Redshift performs to your expectations.
All sales are final. NO REFUNDS.
ZBrush System Requirements
WINDOWS
Highly recommended specifications:
- OS: 64-bit editions of Windows 10 or 11.
- CPU: Intel i5/Xeon technology and newer or AMD Ryzen/Threadripper and newer.
- RAM: 8 GB required for working with multi-million poly models. (16+ GB preferred.)
- HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
- Pen Tablet: Wacom or Wacom compatible. (WinTab API.)
- Monitor: 1920×1080 monitor resolution or higher with 32-bit color.
- Video card: Must support OpenGL 3.3 or higher and Vulkan 1.1 or higher.
MAC
Highly recommended specifications:
- OS: mac OSX: 10.14 or above.
- CPU: Intel i5/7/Xeon technology.
- RAM: 8 GB required for working with multi-million polys. (16+ GB preferred.)
- HDD: 100GB of free hard drive space ZBrush and its scratch disk. (SSD drive highly recommended.)
- Pen Tablet: Wacom or Wacom compatible. (Carbon API.)
- Monitor: 1920×1080 monitor resolution or higher with millions of colors.
- Video card: Must support OpenGL 3.3 or higher (Support now extends to include Apple M1 and M2 Silicon Graphics chip processing.)
Red Giant Complete System Requirements
Red Giant Complete is made up of several different suites, each with its own set of tools and relative compatibility info. Every tool runs on Mac and Windows and is compatible with Adobe After Effects, while some of the tools also work in additional host-applications.
Universe
Host Applications
- Adobe After Effects CC 2019 or later
- Adobe Premiere Pro CC 2019 or later
- Apple Final Cut Pro X 10.5 or later
- Apple Motion 5.5 or later
- Avid Media Composer 8.2 or later*
- Magix VEGAS Pro 14 or later
- DaVinci Resolve 14 or later**
*Prism Displacement, Compound Blur, and Picture in Picture are not supported in Avid Media Composer
**This plug-in will not work with any version of DaVinci Resolve from the Mac App Store
Operating System
macOS:
- macOS X 10.14 and later *
- 4 GB of RAM
- 800 MB of Hard Drive space
*M1 machines may work via Rosetta, but are not currently natively supported.
Windows:
- Windows 10 64-bit
- 4 GB of RAM
- 800 MB of Hard Drive space
Additional Requirements
Universe requires a GPU to render. The minimum GPU is an Intel HD 5000 integrated graphics chip.
Trapcode Suite
Supported OS:
- macOS X 10.14 and later *
- Windows 10 64-bit versions
*M1 machines may work via Rosetta, but are not currently natively supported.
Hosts:
- Adobe After Effects CC 2019 and later
- Adobe Premiere Pro CC 2019 and later
IMPORTANT NOTE: Not all Trapcode Suite plugins support Premiere Pro. The following plugins work in both AE and PPro:
- Trapcode Shine
- Trapcode Starglow
- Trapcode 3D Stroke
Magic Bullet Suite
Supported OS :
- MacOS X 10.14 and later *
- Windows 10 64-bit
*M1 machines may work via Rosetta, but are not currently natively supported.
Hosts:
- Adobe CC 2019 and higher
- Additional Host apps: Varies by product.
Looks
- Adobe After Effects CC 2019 and later
- Adobe Premiere Pro CC 2019 and later
- Apple Final Cut Pro X 10.5 and later
- Apple Motion 5.5 and later
- Magix VEGAS Pro 14 and later
- Avid Media Composer 8.2 or later
- DaVinci Resolve 14 and later**
- Cinema 4D
- Unreal Engine
** This plug-in will not work with any version of DaVinci Resolve from the Mac App Store
Hosts: Cosmo, Film, Renoiser, Mojo
- Adobe After Effects CC 2019 and later
- Adobe Premiere Pro CC 2019 and later
- Apple Final Cut Pro X 10.5 and later
- Apple Motion 5.5 and later
- Magix VEGAS Pro 14 and later
- Avid Media Composer 8.2 and later
- DaVinci Resolve 14 and later**
*These plug-ins will not work with any version of DaVinci Resolve from the Mac App Store
Hosts: Denoiser & Colorista
- Adobe After Effects CC 2019 and later
- Adobe Premiere Pro CC 2019 and later
- Apple Final Cut Pro X 10.5 and later
- Apple Motion 5.5 and later
VFX Suite
mac OS:
Mac OS X 10.14 and later *
Windows:
Windows 10 64-bit
VFX Suite is made up of several different tools that each have their own compatibility info.
Hosts: Lens Distortion Matcher, Supercomp, Spot Clone Tracker, Pin Tracker, Reflection
- Adobe After Effects CC 2019 and later
Hosts: Chromatic Displacement, Primatte Keyer, Optical Glow, Knoll Light Factory, Bang
- Adobe After Effects CC 2019 and later
- Adobe Premiere Pro CC 2019 and later
Plural Eyes
Host Applications
PluralEyes is a standalone application, not a plug-in, so its results work with every video editor. PluralEyes imports video and audio clips, syncs them, and then exports media files that can be used anywhere. In addition, PluralEyes imports and exports timeline sequences for the following video editors:
- Premiere Pro: CC 2017 and later
- Final Cut Pro X 10.2.3 and later
- Magix VEGAS Pro 14 and later
- DaVinci Resolve 16 and later
- *PluralEyes Premiere Pro Panel supports CC 2017 and later
Operating Systems
Apple Macintosh
- Mac OS X 10.11 and later
- 8 GB of RAM
- 300 MB of Hard Drive space
PC / Windows
- Windows 10 64-bit
- 2 GB of RAM
- 250 MB of Hard Drive space
Media Supported on OSX
Video File Types
- MOV
- MP4
- MPEG, MPG
- M2T*
- M2TS*
- MTS*
- MXF**
- AVI*
- R3D*
Video Codecs
- H.264
- ProRes
- DV
- HDV
- AVCHD*
- DVCPRO HD**
- Motion JPEG (MJPEG)*
- AIC*
Audio File Types
- AIFF
- MP3
- WAV
- M4A
Media Supported on Windows
Video File Types
- WMV
- 3GPP
- 3GPP2
- AVI
- MXF (Codec Dependent)**
- MP4
- MOV, QT
- M2T
- MTS
- M2TS
- R3D
Video Codecs
- AVCHD
- DV
- H.264
- HDV
- MJPEG
- ProRes
- WMV
- XDCAM*
- EX/HD/HD422*
Audio File Types
- AAC
- AC-3
- AIFF
- M4A
- MP3
- WAV
- WMA
* PluralEyes will sync but video preview is not available
** PluralEyes will sync Avid DNxHD MXF files but video preview is not available
Change Log
May 2023 Update
The Maxon May 2023 Release delivers AMD GPU support for Redshift, improvements to Unreal integration, and New Capsules. In brief, Redshift is now compatible with select AMD Radeon™ PRO graphics cards. This opens up new possibilities for more artists to take advantage of AMD hardware. Plus, Maxon updated Cineware to allow for a seamless import of Redshift Materials into Unreal Engine. But the best part? The latest Capsules drop includes dozens of new Redshift materials and a new Electric Spline Modifier Capsule for Cinema 4D.\\
Redshift
- AMD GPU support is now available (in public beta) for Redshift 3.5.15. Artists employing the industry’s most powerful biased renderer can now take advantage of select AMD Radeon™ PRO graphics cards’ GPU-accelerated rendering. The new loop option for Maxon Noise Procedurals allows artists to quickly set up seamless and satisfying animated effects.
- The Flakes Shader is now available in all DCCs supported by Redshift allowing artists to create sparkling car paint, beautiful shimmering snowdrifts, or add a light dust of glitter to concrete for an extra pop.
- Cinema 4D’s Distorter node is now a part of Redshift in Cinema 4D. It drives distortion of the UV space for material according to texture or shader input, immediately producing variation to break up repeating maps or as a dream-like effect on its own.
- In conjunction with the new Redshift Camera, the flexible compositing options of custom Backplates introduced in 3.5.14 for Cinema 4D, are now available in Houdini, Katana, and Blender. Anyone can easily apply different backplates for each camera, either in-render or as a post-effect, with robust frame fitting and adjustment options.
Cineware for Unreal
- Redshift Materials are now seamlessly imported into Unreal Engine, offering high-quality fidelity textures throughout the Cinema 4D to Unreal pipeline. CWUE 0.2023.7 is a freely available plugin that requires Cinema 4D 2023.0 and greater.
Capsules
- 32 New Stone Materials including asphalt, marble, and many more
- 24 New Leather Materials ranging from Milled Cowhide to Nappa Lambskin
- All new materials were created by visualization experts Fuchs and Vogel
- A new Electric Spline Modifier Capsule is great for creating electrical effects on splines
What’s new in the Spring 2023 Update
Cinema 4D
Commander
- Cinema 4D’s Commander now offers quick and easy access to Maxon Capsules as well as your own assets and presets. Easily discover and apply Capsules, add Redshift materials and utilize the power of Maxon’s Node-Based Capsules like Backdrop primitive and Spline tools.
Modeling
- All new Thicken Generator – The all-new Thicken Generator enables you to add extra dimension to all your models. Great for setting up floorplans and 3D prints, this object generates a procedural shell based on an existing mesh and preserves corners and perpendicular edges. It can be used in many ways due to its support for vertex maps and polygon selections.
- Symmetry Improvements
- Normal Deformation
Nodes
- Cleaner Node UI that will help you navigate your nodes setups with a cleaner interface that features more prominent color-coding and more and makes it easier to work with nodes and create efficient node-based capsules.
Simulation
- Unified Simulation System received several improvements, with Pyro previews in Cinema 4D’s viewport now supporting color and lighting – great whether you’re setting up a sim or sharing a high-quality preview render.
- Emitters now include support for Maxon Noise and vertex maps, and the Destructor Force limits Pyro to the inside or outside of a box.
- Pyro Output generates automatically for Redshift renders and can be easily switched between Simulation Scenes.
- Balloon sims also now support vertex maps, allowing you to create seams and control areas of inflation.
Redshift Camera in Blender and Houdini
- Now available in Houdini, offering simple physical controls to modify exposure, focus distance, motion blur and bokeh.
Red Giant
Universe
Universe 2023.1 introduces Symbol Mapper, an all-new stylization tool to rebuild footage using letters, numbers, and symbols based on source brightness values. To help artists realize their creative vision with ease, this release also includes many new presets for various Universe tools.
- Universe Symbol Mapper allows for great Matrix style effects or retro type-based graphics
- A refreshed Dashboard and preset browser now provide access to Maxon’s Cloud Capsule Service, allowing users to leverage a growing library of assets. Thanks to the new search function, artists can find what they need from Universe’s vast collection of tools and presets, shaving time off their workflow.
- Universe 2023.1 offers 42 new cloud presets for the Electrify, Line, Long Shadow, Prism, Displacement, and RGB Separation tools.
VFX Suite
VFX 2023.3 introduces anamorphic lens support to Real Lens Flares, allowing for a premium AAA movie production look and bring support for adjustment layers to Supercomp.
- Thanks to the upgraded lens simulation engine with support for anamorphic lenses in Real Lens Flares, filmmakers doing 3D renders, shooting video or doing motion graphics work can add Real Lens Flares to their shots. At the same time, all users of Real Lens Flares can make their footage look like it was done at a AAA studio, utilizing an unprecedented amount of artistic control while creating the most realistic looking lens flares possible.
- Supercomp now supports adjustment layers. They replace displacement layers and apply their effect to anything below them in the Supercomp. Ideal for region-based color corrections, displacements and heat blur.
Trapcode
Trapcode 2023.3 includes performance optimization for light emitters and bug fixes for Particular along with a new collection of Atomic Age sprites
- A new collection of Atomic Age sprites, reminiscent of a mid-century design aesthetic
- Light emitters in Particular received stunning performance optimization, resulting in up to 3x faster render times
- Bug fixes enable support for the new curve and color presets in secondary systems, previewing model sequence animations in the Designer, and more.
Magic Bullet
Magic Bullet 2023.2 improves the Magic Bullet Looks Strength slider and includes numerous enhancements across platforms.
- New strength sliders for every individual tool make it easier to get better control of your look.
- A new set of presets for Looks will take full advantage of our ACES handling.
- Various Bug Fixes with a particular emphasis on Resolve users.
Redshift
Redshift 3.5.14 brings a fantastic new Sky and Sun Model, Flakes Shader and new Camera Backplates in addition to workflow improvements and stability enhancements.
- PRG Clear Sky model allows artists to simulate gorgeous sunsets with Redshift’s improved Sun and Sky. It provides the most accurate simulation of sky radiance and color, offering rich red sunsets as the sun dips just below the horizon.
- The new Flakes shader is great for rendering everything from metallic car paints to glitter-filled superballs. This 3D shader generates Voronoi- or dot- shaped flakes at random angles and surface depth to add the perfect detail and shine to your renders.
- Custom Backplates are now available in Redshift for C4D, offering amazing compositing control. Artists can choose whether background footage is incorporated into the render or added before and after post effects. Renders can be matched to an existing backplate thanks to the Post-Composite mode.
- Cinema 4D 2023.2’s updated Node UI makes it a joy to craft Redshift materials. The UI is much cleaner, with new commands to select upstream and downstream nodes. Use C4D’s Preset system to easily apply your favorite node settings and build networks quickly with a new option to keep wire connections while duplicating a node. New pop-out panels make it easy to browse and add nodes as well as edit node attributes.
- The Redshift Camera is now available in Houdini and Blender, offering simple physical controls to modify exposure, focus distance, motion blur and bokeh.
ZBrush
The latest release of ZBrush features two new tools never before introduced in 3D sculpting workflows.
- The new Proxy Pose feature provides a dynamic method for modifying the topology of models quickly. Implementing Proxy Pose instantly reduces polygon density, allowing artists to quickly and efficiently manipulate your ZBrush models, and then convert back to a high-density mesh.
- The new Drop 3D function combines the technology of Sculptris Pro with the 2.5D functionality of the ZBrush canvas to produce a new workflow that allows for enhanced creativity. Using Drop 3D, you can increase local mesh density in order to maintain high- resolution details where needed. Drop 3D inspires creativity by fusing the elements of both 2D and 3D design. With Drop 3D, you can explore design concepts aligned with illustration techniques, surface detailing and 3D modeling.
Forger
The latest release of Forger includes new features for lighting, effects for more realism, and the integration of ZBrush’s powerful ZRemesher.
- Lights: This release adds the ability to create multiple custom lights, including directional lights, point lights, and spotlights. These lights can be enabled to cast shadows as well.
- Viewport VFX: For even greater control over the look of your sculpt, Forger has added Viewport FX, which includes effects like Ambient Occlusion, Depth of Field, Bloom, Chromatic Aberration, Grain, and Vignetting. All of these effects work in real time as you model and sculpt, without the need to render.
- ZRemesher: borrowing technology from ZBrush, Maxon’s desktop sculpting tool, the powerful ZRemesher has now been brought into Forger. With this, you can manually direct the new topology using guides, or by painting density maps.
Capsules
The latest additions to Capsules include:
- A new Swirl Modifier created by Rocket Lasso. This dynamic Capsule acts like a deformer to create twisted effects on any mesh or spline. This offers a wide range of possibilities for creating and art directing objects from ice cream cones to spinning vortexes.
- 16 Redshift carpet materials created by visualization experts Fuchs and Vogel.
- 24 ceramic materials
- A new Redshift Shaderball look development scene, so artists can create gorgeous material previews.
Cineware
Rounding out this exciting release is an update to Cineware, focused on Unreal 5.0 and 5.1 – part of Maxon’s dedication to making sure our products work seamlessly with the tools you count on in your production pipeline.
- Importing Cinema 4D files straight into Unreal Engine using Cineware has become more intuitive and smoother, incorporating animated characters and cameras, and embedding it as part of a larger cinematic sequence in your Unreal project.
- Cineware now allows you to make distinct Level Sequences for Geometry Caches or insert them into a main Level Sequence seamlessly.
- When a Cinema 4D Viewport camera is imported into Unreal Engine, it is immediately identically configured, no further modifications or camera settings necessary.
- Animated Render Visibility allows you to decide which components in your Cinema 4D scene are turned on or off in Unreal Engine after import.
- A new Geometry Cache option allows you to import not only static meshes from Cinema 4D, but also morphing topology and animated MoGraph Cloner setups.
ZBrush v2023
This update provides enhancements that will help you explore new workflows, including the ability to create high-quality renders with the integration of Redshift. From Hard Surface modeling and Character Creation to World Building and Environment Design, ZBrush provides you with access to diverse workflows and limitless creative possibilities with ease.
- Redshift in ZBrush
- Slime Bridge
- Local Symmetry
- Sculptris Pro Update
- Crease Edge UV Unwrap
- ZRemesher Retry / Keep PolyPaint
- Mask Region
- Apply Last Action (Subtools)
Maxon One December 2022 Update
Red Giant Magic Bullet 2023.1
Maxon released a brand-new ACES powered color mode in spring to bring Magic Bullet Looks users professional level color management. With this release, all tools are updated to take full advantage of this new engine so that everything is tuned to be pixel perfect, offering better highlight rolloff management, better use of dynamic range, and better color accuracy.
Redshift 3.5.11
Redshift now features more realistic volume rendering, additional shaders and a new denoiser.
Render volumes that look more realistic than ever with multiscattering. From clouds and smoke to new Cinema 4D Pyro simulations, multiscatter offers a more realistic representation of light bouncing within the volume, especially when combined with anisotropy.
Cinema 4D’s popular Tile and Brick shaders are now available within C4D as native Redshift shaders. Easily define weaves, mosaics and tile patterns using many different shapes. Lay bricks faster than any stone mason, with full control over brick size, offset and displacement. These powerful shaders offer amazing procedural options for architectural surfaces and abstract motion graphics!
Eliminate fireflies and smooth out samples on any system with Intel’s Open Image Denoiser. Intel’s Denoiser uses powerful AI to clean up renders, speeding up render times. This new Denoiser is currently available in Redshift for Cinema 4D and will come to other supported DCCs soon.
Cinema 4D 2023.1.2
This hotfix release improves the stability of Pyro and Redshift Camera.
Cineversity
Maxon launched a new and completely redesigned Cineversity as a one-stop shop for tutorials and resources for all Maxon products. This new version of Cineversity not only features official Maxon tutorials, but also selected external resources and training courses to get users up to speed and start creating. The revamped Cineversity offers comprehensive getting started series on all Maxon desktop applications and thanks to a more intuitive tandem search function, users will be able to quickly find help on just the topic they are looking for in the application they are working in. For the first time since its inception, Cineversity will serve as the central hub to find all educational content such as the famous Demystifying Postproduction, Max on Color and VFX and Chill series.
Cineware for Unreal
Cineware for Unreal now includes support for Unreal Engine 5.1. Now, in addition to static geometry, MoGraph Cloners, cameras and lights, artists can directly import deforming meshes like character animations as a Geometry Cache.
Maxon One November 2022 Update
The highlight is the new Pyro Feature in Cinema 4D. To summarize, Pyro allows artists to generate fire, smoke, and explosions that interact with forces, cloth, and soft bodies. Furthermore, Pyro easily simulates using GPU or CPU. Users can control smoke density, and fire temperature parameters to art-direct the simulation. Of course, Pyro seamlessly integrates with Cinema 4D’s Unified Simulation System, Cloth, and Soft Bodies.
In addition, he and the Maxon team talked about lots of other cool new updates in Maxon One.
- An integrated Redshift Camera and Radial Symmetry for modeling in Cinema 4D.
- Forger expands its professional modeling functions by adding Cinema 4D’s advanced Symmetry capabilities.
- VFX enhances Real Lens Flares with more natural elements, adding Schmutz and Diffraction effects to the optical simulation.
- Trapcode offers an interactive and updated user interface for Particular’s curves and color gradients.
Maxon One Fall 2022 Update
Maxon’s Fall 2022 product release includes a wide range of new features and enhancements.
- Cinema 4D 2023 introduces some of the most requested features – including incredible simulation advancements, modeling with symmetry, improved asset management and native OCIO support.
- Redshift now includes Random Walk, Volumetric Anisotropy, Cinema 4D Material Stacking and UV Projection, and transmission energy conservation to create more realistic renders.
- Forger now supports new professional workflows with the inclusion of Cinema 4D’s trusted polygonal modeling engine.
- Red Giant 2023 offers brand-new features, including improved support for alpha layers for Universe, Magic Bullet Suite 2023 adds the recently released Halation and Diffusion tools to Looks in Cinema 4D. Trapcode 2023 offers new sprites and includes performance updates for VFX.
- Moves by Maxon gets a facelift.
- And Maxon continues to add value to its Capsules initiative with new assets for Cinema 4D.
Maxon One June 29, 2022 Updates
Cinema 4D S26.1 – June 29 2022
New Features
New Node UI
- New Node UI interface core, offering faster drawing of complex node trees
- Dot rerouting
- Drop insertion – nodes can be inserted easily by dropping them on an existing wire
- Commands to select upstream / downstream nodes
- Scrollbars for Input/Output Port Groups
- Info area readability improvements / info area can be resized
- Improved LOD effect while working zoomed out
- Transition effects for framing and LOD changes
Cloth and Rope Simulation
- One-sided collisions
- Support for Field Forces
Curvature Field Options
- Curvature options within the mesh geometry field can be used in conjunction with other fields to influence falloff, color and direction
Volume Builder
- Update to OpenVDB 9 Core, offering better overall performance
- New option for Smooth Booleans
Capsules
- 50+ Tiled Surface Imperfection maps from David Gruwier
- 26 Redshift Archviz Materials from fuchs+vogel
- 12 Interior and Exterior HDR maps from JorgenHDRI
- Edit Asset as Group to explore and modify Node Capsules from the Object Manager
Redshift Integration
- Preference to open Materials as UI or Nodes
- Textures dragged to Node editor are properly named (Part of Redshift 3.0.52)
- Texture Preview Size for Dome Light
Magic Bullet Looks
- Magic Bullet Looks 16.1 Integrated for all Cinema 4D users
- Optical Diffusion emulates on-the-lens diffusion filters and bloom effects
- Halation emulates colorized halo on high-contrast edges for a filmic look
General UI
- Transform tools in Animation mode now support multi object, ctrl cloning and single click selection
- Brush and Magnet tools have a new Relax mode that tries to be volume preserving while smoothing the selected points
Bug Fixes
Animation
Fixed an issue where objects could not be duplicated using the CTRL modifier in the Viewport in Animation mode
Fixed a stability issue in connection with Viewport layer colors and HUD elements
Asset Browser
Fixed an issue with custom folders in the Asset Browser not showing subfolders
Fixed an issue with the Asset Browser where the image media information for different versions of a texture was not displayed correctly
Fixed an issue with the icon to toggle the visibility of databases in the Asset Browser
Fixed an issue with the menu option to show unavailable assets in the Asset Browser
Fixed an issue with the Asset Browser where the Visual Selector tag was empty for character assets
Fixed an issue with the Asset Browser window minimizing after deleting an asset
Fixed a refresh issue with the category selection window for the Asset Browser when saving an asset
Fixed a stability issue with the Extrude object when defining the caps bevel
Attribute Manager
Fixed an issue with the size of the text input field in the embedded source code editor
Fixed an issue with the size of the Live Selection tool and its setting in the Attribute Manager
Fixed an issue with the GUI where some icons were hidden at the right window edge
Fixed an issue with the Attribute Manager stretching its contents horizontally when many elements were selected
BodyPaint 3D
Fixed an issue with BodyPaint allowing to create texture layers for Redshift node materials
Character Animation
Fixed a performance issue when importing FBX files and node materials
Cineware
Fixed an issue with Cineware where some textures could not be found or rendered
Clothilde
Fixed an issue with the Cloth simulation where playback in the Viewport did not start
Fixed an issue with the Cloth simulation not switching properly between the legacy and the new solver
Fixed an issue with the Cloth simulation where the Dress-O-matic function failed after a change in the cloth topology
Fixed an issue with the Cloth simulation where the Dresser’s Init State of the garment was not saved with the project file
Fixed an issue with the Cloth simulation where Connectors stretched unexpectedly
Fixed an issue with the Cloth simulation where Connectors did not restrain the objects’ movements properly
Fixed an issue with the Simulation system where Rope and Connector tags did not work properly when duplicated
Fixed an issue with the Dress-O-matic function not working properly with the new Cloth dynamics system
Fixed an issue with the Connector tag of the Cloth simulation not working properly in a specific project file scenario
Fixed an issue with the Connector tag of the Cloth simulation where the designation of the function to exclude object tags was misleading
Fixed an issue with the undo function of the Simulation Cache tool
Fixed an issue with the Cloth simulation not playing from the cache when the Cache tool is selected
Fixed an issue with the Frequency control of the Turbulence simulation force not working
Command Manager
Fixed an issue with the Material Editor missing from the Command Manager
Dynamics
Fixed an issue with the Rope simulation tag where the Radius parameter did not handle self-collisions correctly
Fixed an issue with evaluation priorities affecting the playback of cached Rope simulations
Fixed an issue with the Cloth simulation where the init state of the Dresser function could not be cleared
Fixed an issue with the Rope simulation where closed splines were still considered as closed after tearing them apart
Fixed an issue with the new Cloth simulation system where the force effects were too different from the legacy system
Fixed an issue with the new Cloth simulation system where a field did not limit the rotation force as expected
Exchange
Fixed an issue with the Audio Bitrate specification in the Render Settings
Fixed an issue with glTF export where animations saved in this format could not be played back
Fixed an issue with glTF export where the compression of textures caused artefacts
Fixed an issue with glTF export where the export process did not stop by itself
Fixed an issue with glTF export where some of Cinema 4D’s texture projection methods were not handled correctly
Fixed a performance issue when exporting a mesh as glTF
Fixed an issue with glTF export not supporting MoGraph animations
Fixed a stability issue with the Vector Import object when using the Axis Center function
Fixed a stability issue with the Vector Import object when importing unsuitable file formats
Fixed an issue with the vector import of Adobe Illustrator files
Fixed some stability issues when importing SLDPRT files
Fixed some issues with the Scale Project function not scaling Alembic objects properly
Fixed some issues with USD export where exporting materials affected the geometry position
Fixed some issues with USD export where changing the Material node space affected the geometry position
Fixed an issue with USD import where selecting Redshift as target render system caused incorrect Render settings
Fixed an issue with USD import where updates made using the USD bridge created an empty tex folder
Fixed an issue with USD export creating no usable file
Fixed an issue with USD import where the render target could not be changed while material import was disabled
Fixed an issue with the USD format and Linux (Ubuntu)
Fixed an issue with FBX export where nested Redshift lights were lost on re-import
Fixed an issue with FBX export where the colors of re-imported Redshift node materials differed from their originals
Fixed an issue with FBX import where imported Redshift node materials were damaged
Fixed an issue with FBX import where Redshift materials were imported as Standard materials
Fixed some stability issues with FBX export
Fixed an issue with OBJ export where an obsolete Material export option was renamed and corrected
Fixed an issue with STEP import where important settings were hidden in the options window
Fixed an issue with SVG import where splines were not interpreted properly
Interface
Fixed an issue with the Color Chooser when opening its window on a different monitor in a multiple-monitor setup
Fixed an issue with wrong or missing “Missing Textures” icons in the Project Info
Fixed an issue with the context menu of the Modeling Axis where category names needed to be added for better clarity
Fixed an issue with the Status Bar not deleting obsolete information
Fixed an issue with the display of keyboard shortcuts for commands and options in the menus
Fixed an issue with the orientation of some icons when the right-to-left language Arabic was selected
Fixed an issue with a gap between the rows of tabs in the Attribute Manager
Fixed an issue with superfluous divider lines in the parameter context menu of the Attribute Manager
Fixed an issue with empty sub groups listed in filtering results in the Object Manager
Fixed an issue with the Task Manager not collapsing its window via the command in the Window menu when docked
Fixed an issue with Asset Browser tooltips detaching themselves from the mouse pointer
Fixed an issue in the user interface where Quicktab Radio buttons could not be added to the HUD
Fixed an issue with the Task Manager not showing an error if an interrupted internet connection was affecting operation
Fixed an issue with some buttons in the UI of the Render Settings when switching render engines
Fixed an issue with the Gradient UI where the name strings for the knot interpolation modes were missing
Fixed an issue where the fixed size of a window could not accommodate all elements
Fixed an issue where the contents of the Simulation tab in the Project Settings jumped out of reach when editing parameters
Fixed an issue where the Pause button in the playback controls was not centered
Fixed an issue where the Path bar button of the Timeline window always appeared enabled
Fixed an issue where gradient knots were not scaled properly when switching between displays with different resolutions
Fixed an issue with the context menu commands of the Spline function graphs
Fixed an issue where using the Colorize Joints command caused an unwanted sound
Fixed an issue where the Status Bar showed no indication that a render process was being prepared
Fixed an issue with the missing option “Linear Numeric Values” from the Units section of the Preferences
Fixed an issue where the bottom of some headings in the Preference window was truncated
Fixed an issue where the Lock icon indicating elements belonging to a locked Layer was not visible in the Timeline
Fixed an issue where it was not possible to set multiple selected parameters to identical values by holding CTRL
Fixed an issue where the User Scripts path was displayed directly in the menu, occupying too much space
Fixed an issue with changing the column width in the Asset Browser
Fixed an issue with duplicate layout entries in the user interface
Fixed an issue with the undo icon disappearing when hovering over it
Material
Fixed an issue with the Proximal Shader not evaluating a deformed mesh properly
Fixed an issue with the Transform effect in a Layer Shader influencing the Alpha channel
Fixed an issue with the Color Chooser where no new group of color swatches could be created
Fixed an issue with the Material Manager where Layer names remained visible in the empty Material Manager after closing a legacy project
Fixed an issue with the Python console where some Texture tag parameters were not initialized properly
Material Manager
Fixed an issue with the Material Manager not refreshing properly after undoing/redoing the deletion of material nodes
Modeling
Fixed an issue with the Close Polygon Hole command where the newly created polygon was added to an existing selection instead of replacing it
Fixed an issue with stored Point selections getting damaged after applying subdivision
Fixed an issue with the Symmetry object where the “Flip Automatically” option for the Viewport was not working
Fixed an issue with the Viewport where the visibility of nested objects using the Polygon Reduction Generator could not be controlled
Fixed an issue with the Viewport where using the camera’s Focus Distance eye dropper in a custom Viewport panel setup seemed to freeze the application
Fixed an issue with the Stitch and Sew function adding unwanted polygons to the mesh
Fixed a stability issue with the Polygon Pen performing an Edge to Arc conversion
Fixed a stability issue with the Stitch and Sew function
Fixed an issue with the Line Cut function failing to create a straight cut on certain complex objects
Fixed a UI issue where the tool tip for the Scatter Pen in the status line was untranslated
MoGraph
Fixed some issues with the MoGraph Tracer object not responding to animated Fields
Fixed an issue with the MoGraph Cloner and the Cache function of the Cloth and Rope tags
Fixed an issue with deleting a connector where a Voronoi Fracture object disappeared when both used the same Falloff object
Motion Tracker
Fixed an issue with the Motion Tracker object where navigating in the Viewport or via the Attribute Manager was broken
Nodes
Fixed an issue with missing UI strings in the Material Editor
Fixed an issue with the Node Editor where pressing the Enter key in the Node Commander did not add the selected Node
Fixed an issue with Capsules versioning
Fixed an issue with Spline Nodes where no Spline Tessellation mode could enforce a uniform distribution of the intermediate spline points
Fixed an issue with the Resource Editor when renaming Node Editor ports
Fixed a stability issue when applying a custom data type to the Get Element node
Fixed an issue with the Spline Solidify node when Align is enabled and Up Vector is set to normal
Fixed an issue with the Segments input of the Spline Assembler node
Fixed an issue with the scaling option of the Surface Scaled Blue Noise node
Fixed an issue with the Interior Filter option of the Volume Voxel Fill node
Fixed an issue with component access in the Attribute Manager
Fixed an issue with incorrect Mode settings of the Multi Shader node
Fixed some Material node issues with the Size Bias option of the Distribution Op node
Fixed a performance issue with the Get Member node handling invalid IDs
Fixed an issue with data parsing of the Bar Chart asset
Fixed an issue with meaningless orientation parameters of the Select Facing node
Fixed an issue with the refresh of linked parameters in Asset Capsules
Fixed a stability issue with the Scalar Arithmetic node performing a modulo 0 operation
Fixed a UI issue with the Material Editor where the contents of the Assign tab was offset badly if the object list contained Asset Capsules
Fixed a stability issue where the Import Data node could not parse the data table properly
Fixed an issue with the Node Editor where Input Event errors flooded the console
Fixed an issue with Scene nodes where the Lines Topology Set node did not allow lines and splines to have more than 1024 points
Fixed an issue with not displaying node previews in the Edit Asset mode
Fixed a stability issue when connecting a collision node output to a text spline input
Fixed an issue with the Value node where the error message for illegal Tuple elements was misleading
Fixed an issue with the function “Save Project with Assets” where Capsules from an unlinked database were not included
Node Editor
Fixed an issue with the Node Editor where Material Nodes could not be dragged into the Editor without leaving Scene mode
Fixed an issue with the Node Editor where some commands were not available when their menu was undocked
Fixed an issue with the Node Editor forgetting its mode and position when switching scenes
Fixed an issue with missing string translations in the Resource Editor
Fixed an issue with string names and IDs in the Resource Editor
Fixed a layout issue in the Resource Editor
Fixed an issue with the Node Editor where freshly disconnected wires seemed not to be allowed to be reconnected
Fixed an issue with the Node Editor where the context menu for a node positioned in the Port area of the Editor window overruled the context menu of the Port area
Objects
Fixed an issue with inconsistent numbering when duplicating objects by CTRL+Drag in the Viewport
Fixed an issue with Projection Man where the Projection Camera was generated as a Stereo Camera
Fixed an issue with the filter option in the Object Manager
Other
Fixed an issue with importing AEC files using the After Effects Exchange plugin
Fixed a stability issue with the dynamic dialog
Fixed an issue with the Color Chooser and its Color From Picture mode
Picture Viewer
Fixed a performance issue with the Picture Viewer while rendering in a specific custom layout
Project Asset Inspector
Fixed a stability issue with the Project Asset Inspector and missing assets
Python
Fixed an issue with the Scroll Bar of the Script Manager when using Keyboard Shortcuts
Fixed an issue with the Python Script Manager where creating a NodePath was blocked
Redshift
Fixed an issue with the Viewport where in Constant Shading mode the Color channel of Node materials was not evaluated
Fixed an issue with the Redshift Dome Light where the orientation of the environment texture did not follow a parent object
Fixed an issue with Redshift materials where OSL shaders caused a continuously increasing memory usage
Fixed an issue with the Redshift Node Editor where the Preferences setting for node previews was ignored
Fixed an issue with the Redshift Node Editor where Texture Nodes created by Drag & Drop did not keep their meaningful texture name
Fixed an issue with the Redshift Node Editor where a path attribute could not be input to a texture node as a string or URL value
Renderer
Fixed an issue with the Render function not creating stereoscopic images
Scene Layout Tools
Fixed an issue with the Scatter Placement tool where the list of reference objects could not be rearranged
Sketch and Toon
Fixed a stability issue when rendering a out of range Vertex Map
Timeline
Fixed an issue with the Timeline window where the folding/unfolding icons were missing some lines clarifying the hierarchy
Fixed an issue with the Timeline window where the keyboard shortcuts for some Frame Key commands were listed twice
Fixed an issue with the Timeline window where the color for newly created markers could not be chosen
Fixed an issue with the Timeline where newly created keyframes were not indicated in the main Powerslider
Fixed an issue with the F-Curve Timeline where the “Track Before / Track After” curve did not continue correctly after a closing key with zero-length tangents
Fixed an issue with the Timeline where the color of existing Markers was always black in the Attribute Manager
UV Tools
Fixed an issue with the Status Bar displaying a meaningless progress bar after the first use of the “Packed” Automatic UV mode
Fixed an issue with the “Packed” Automative UV command not working in Model mode
Viewport
Fixed an issue with a missing Default Texture Size of the Redshift Dome Light in the Viewport preview
Fixed an issue with Light objects where the outline of the selected object was hiding the light color in the Viewport
Fixed a performance issue when linking color profile to monitor profile under macOS
Fixed an issue with the Redshift Camera not rendering special projections properly in the Interactive Preview Renderer
Fixed a stability issue related to the Viewport
Fixed a performance issue with the Asset Browser when using drag & drop to import certain assets into the Viewport
Fixed a stability issue with the Viewport when modifying Redshift Node materials
Fixed an issue with Redshift where the weighting of several material channels was displayed differently in the Viewport than in the Render result
Fixed an issue with Redshift where Maxon Noise when applied to the Opacity input of a Redshift material had no effect in the Viewport
Fixed an issue with the Redshift Dome Light where the environment reflection was not updated after a texture change
Fixed an issue with Scene Nodes where adding a Light object caused a flickering/frozen Viewport
Fixed an issue with Scene Nodes where generated splines containing more than one million points could not be displayed in the Viewport
Fixed some issues with the Viewport where copying and pasting Redshift node materials caused the Viewport to stop responding
Volumes
Fixed an issue with imported Volume objects affecting the position of their parent objects
Trapcode Suite 18.1.0 – June 29, 2022
New features and announcements
- Time-based mapping functions added to Layer Maps in Particular
- M1 native support added to the Grow Bounds utility
Bug fixes
Particular:
- TC-7312 Preview may not update after adjusting a keyframe
- TC-7243 Layer Maps ignore keyframes
- TC-7086 Additional improvements to migration from older projects
- TC-6920 Adjusting over-life curve points may cause AE to crash
- TC-7185 Blank render with GPU acceleration in Rosetta mode on M1
Form:
- TC-6920 Adjusting over-life curve points may cause AE to crash
- TC-7185 Blank render with GPU acceleration in Rosetta mode on M1
3D Stroke:
- TC-6685 3D Stroke is offset at reduced preview resolutions when there’s a camera in the comp.
Known issues in this release
Particular:
- TC-7284 Spherical field overlay disappears if the layer is deselected/reselected
Workaround: Uncheck/recheck Visualize Fields - TC-6923 Low Physics Time Factor values affect performance
- TC-7284 Spherical field overlay disappears if the layer is deselected/reselected
VFX 3.1 – June 29, 2022
New features and announcements
- Tons of performance, stability, and bug fixes for Real Lens Flares
Bug fixes
- VFX-5659 Fixed an issue with Flare rendering that was broken (AE & Designer) on older MacBooks
- VFX-5658 Fixed an issue with Real Lens Flare Designer not rendering or working
- VFX-5618 Fixed an issue with VFX Real Lens Flare – The Gate Flare blue square is inconsistent and deforms in AE preview
- VFX-5611 Fixed an issue with Light Rays in Lens Pane not converging at the Image Plane
- VFX-5610 Fixed an issue with Core Projections thumbnails not rendering after designer relaunch or reset
- VFX-5608 Fixed an issue with Gate Flare drawing causing problems in AE preview
- VFX-5535 Fixed an issue on Win: Heavy Rendering using RLF in crashes AE on Mercury cuda
- VFX-5521 Fixed an issue with gate flare light intersect size not getting resolution scaled properly
- VFX-5515 Fixed an issue with Save Preset & other dialogs have windows scaling issue and is cut off.
- VFX-5514 Fixed an issue with Flickering in the gate flare
- VFX-5491 Fixed an issue with Pixel Aspect ratios other than Square being squashed in the Real Lens Flare designer preview
- VFX-5475 Fixed an issue with VFX Real Lens Flare – MacBook Pro crashed when trying to render
- VFX-5472 Fixed an issue with Real Lens Flare: Halo Sparkle Size param is reversed
- VFX-5436 Fixed an issue with Real Lens Flare: Deleting Custom Preset from Browser doesn’t remove the Thumbnail from Custom directory
- VFX-5420 Fixed an issue on Win: Real Lens Flare Quality Setting Typo or Display error in ECW
- VFX-5419 Fixed an issue with Resetting the flare in the Designer doesn’t render some core projection thumbnails
- VFX-5406 Fixed an issue with Apple Funk sound when Renaming Lens Flare Preset
- VFX-5312 Fixed an issue on Mac running out of system mem while rendering 4k Primatte clip in AE 2022
- VFX-5260 Fixed an issue with the Light source size guide is not centered on the light source – Mac
- VFX-5225 Fixed an issue with Supercomp throwing the error message “ItemH cannot be NULL 5027::20”
Magic Bullet Suite 16.1 – June 29, 2022
New features and announcements
- Looks for C4D now includes Halation and Diffusion
- Looks for C4D no longer overwrites other installations of MBS on the client machine
- Looks support in UE 5
Bug fixes
- MB-6713 Fixed an issue with Analytics – MB Looks only provides rendered event with frame_count = 0
- MB-6710 Fixed an issue with Looks 16.1 RC UE5 – nothing gets installed on WIN11
- MB-6698 Fixed an issue with Looks 16.1 – Can’t save presets when Diffusion or Halation is applied
- MB-6673 Fixed an issue with Looks 16.1 in C4D – Looks OCIO grabs the wrong frame with the wrong gamut
- MB-6672 Fixed an issue with Looks C4D WIN – applying Diffusion after applying another tool will freeze/crash
- MB-6666 Fixed an issue with Looks WIN C4D 16.1 – C4D has to be updated with the new DLL name
- MB-6656 Fixed an issue with Colorista RGL_Render() is called during PF_Cmd_Smart_Pre_Render
- MB-6642 Fixed an issue with FxPlug4-based plugins are not sending host information to MxService
- MB-6641 Fixed an issue with Avid based plug-ins are not sending host version numbers
- MB-6639 Fixed an issue with Windows mbs_plugin projects use the wrong product data implementation file
- MB-6466 Fixed an issue with MBS 16 – Wrong installation path for Unreal 5
Known issues in this release
- MB-6736 Looks OCIO – C4D viewport & PV does not match Looks viewport
- MB-6581 Looks 16 in UE4/UE5 – Looks grabs the wrong frame with the wrong gamut
Universe 6.1 – June 29, 2022
New features and announcements
- UP-6802, UP-6786 Improved support for AMD graphics cards
Bug fixes
- UP-7192 Texturized Motion: Crash when adjusting Texture Speed
- UP-5114 Saving a preset with an apostrophe in the name creates a blank thumbnail
- UP-7017 Using Type On with line breaks freezes Adobe hosts
- UP-7080 Clip becomes blank in PPro when repositioned in the timeline with Logo Motion applied
- UP-6973 Flicker Cut transition isn’t working properly
- UP-7018 Hacker Text: Windows Resolve renders a blank white preview with certain settings
Known issues in this release
- UP-7191 Dashboard and preset browsers sometimes open blank
What’s new in Maxon One April 2022
ZBrush 2022 (New to Maxon One)
• BasRelief
• BevelPro
• New Knife Brushes
• New Bevel Sculpting Brushes
• Adjust Last
• Cloth Dynamics
• Copy Mask or PolyPaint
• Interpole Two Strokes into Many
• And so many more
Cinema 4D S26
• ZRemesher
• New Simulation
• New Interactive Modeling Tools
• Available Procedurally as Nodes
• Capsules
• New Task Manager
• Filtered Font Chooser
• Improved SVG Support
• Redshift CPU
⁃ Redshift Everywhere
Redshift
• Redshift CPU
• Standard Surface
• Viewport Preview (C4D)
• Exchange Support (C4D)
• Constantly Upgrading
Red Giant Complete
• VFX Suite 3
⁃ New Real Lens Flare Tool
• Magic Bullet Suite 16:
⁃ New Halation Tool for Looks
⁃ Optical Diffusion for Looks
⁃ New ACES Color Management
• Trapcode Suite 18:
⁃ M1 Support
⁃ Layer Maps in Particular
Universe 6
• New Sketchify Tool
• New ChromaTown Tool
• New Box Bokeh
• New Stretch Transition
VFX Suite 2.1
December 7, 2021
This update incorporates improvements to several VFX Suite tools and adds Metal support for Shadow and Reflection. Spot Clone Tracker, King Pin Tracker, and Lens Distortion Matcher are now fully optimized for Apple silicon. Bang has been optimized to calculate blur and glow effects on the GPU for improved performance. And as with all updates, VFX 2.1 fixes various bugs including those that affected Optical Glow falloff, Bang Null creation, Supercomp Match Background, and more.
FAQs
Buying and Licensing
- Maxon / Red Giant / Redshift Licensing FAQs
- Maxon Cinema 4D FAQ
- Why am I seeing non-US pricing for certain products? (non-US Customers)
- How does Toolfarm handle international orders?
- How many computers can I run my license on?
- Types of Licenses – Nodelocked, Floating, and More
- Moving License to a Different Machine
Compatibility for Cinema 4D
Tutorials
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2 pm EDT / 11 am PDT today, the May the 4th ZBrush Event, watch live or view archives later you can. Tune in, you must.
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Watch E.J. Hassenfratz explain how he created this cute stop-motion-style claymation animation of a fishing frog in Cinema 4D.
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Watch Ask the Trainer on March 9, 2023, with Chris Schmidt. His expertise in Cinema 4D will bring your spline workflows to the next level.
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Chad Ashley dives into 10 things that you should do in Redshift right away to improve your workflow and get the most out of Redshift.
More...How It’s Made in ZBrush (Axolotl) with Ian Robinson
Ian Robinson, Maxon Trainer, walks users through sculpting an adorable Axolotl, a type of salamander, in ZBrush.
More...Max On Color | Movie Buff
We don't have the details yet on what exactly Max & Diego will talk about on February 16, but perhaps it'll be about color grading in movies.
More...Create a Sunlit Room Render in C4D & Redshift
Learn how to create this sunlit studio render with Cinema 4D, Redshift, and gobos from the Greyscalegorilla Plus library.
More...Ask The Trainer: February 9, 2023
Join Noseman and Jonas Pilz from Maxon for the February 9 episode of Ask the Trainer. Have your questions ready for Noseman and Jonas!
More...Max On Color | Colorista Crash Course
Learn the Ins and Outs of Magic Bullet Colorista with Max & Diego on the February 2 episode of Max on Color!
More...Pyro Smoke Text Reveal in Cinema 4D
Joren from the Pixel Lab teaches you how to use Pyro to create a gorgeous smoke text reveal in Cinema 4D. Requires Cinema 4D 2023.1 or later.
More...Smoke & Particle FX Project Breakdown
Maxon Trainer Elly Wade breaks down how to create Smoke & Particle FX inside Cinema 4D & Redshift. Watch live on Jan 31 or view the archive.
More...How to Create Realistic Interior Lighting
Nick from Greyscalegorilla shows you how to create a realistic interior scene with lighting using Cinema 4D and Redshift.
More...Ask The Trainer: January 26, 2023
Join Noseman and Jonas Pilz from Maxon for the January 26 episode of Ask the Trainer. Have your questions ready for Noseman and Jonas!
More...Create A Dynamic Space Animation
Jonathan Winbush's latest tutorial shows you how to create a dynamic space scene animation with Cinema 4D, Unreal Engine, and After Effects.
More...Ask The Trainer: January 12, 2023
Join Noseman and Jonas Pilz from Maxon for the January 12 episode of Ask the Trainer. Have your questions ready for Noseman and Jonas!
More...How To render This Goo Rock in Redshift
Chris Schmidt updates a classic Greyscalegorilla Goo Rock tutorial for Cinema 4D and Redshift, but you can use any renderer to play along.
More...VFX & Chill with Seth & Hashi, Live December 16, 2022
It's the last VFX & Chill show of 2022 on December 16. Learn helpful Visual Effects tips and tricks with Seth, Hashi, and Michael.
More...Cinema 4D 2023.1: Painting with Pyro
In this tutorial from Friends Of Motion, learn how to use Pyro to paint a colorful ink and liquid effect in Cinema 4D.
More...Add Dirt and Scratches with Redshift Stacked Materials in Cinema 4D
In this Greyscalegorilla tutorial, Aharon Rabinowitz shows you how to add some dirt and scratches to your 3D models.
More...Maxon's Ask The Trainer - Nov 10, 2022
Get your questions ready for Maxon's Ask the Trainer on Nov 10 2022 at 8 am PT with Cinema 4D Master Trainers Noseman and Jonas Pilz.
More...VFX & Chill with Seth & Hashi, November 4, 2022
On the November 4 episode of VFX & Chill, Hashi, Michael, and Seth bake homemade VFX inspired by their favorite movies and TV shows.
More...Max On Color: Exploring The Language Of Color
In this episode of Max on Color, Javier Guevara, ADF, CSI joins Max and Diego. Together, they explore the language of color.
More...Maxon 3D & Motion Design Show Archives from NAB East 2022
Watch the Maxon archives from the 3D & Motion Design Show from NAB East in October 2022. Tons of great presentations!
More...Awesome Dynamic Cloth Inflation Simulations in Cinema 4D
In this tutorial, EJ Hassenfratz shows you how to use Cinema 4D 2023's new cloth simulation system.
More...Create a dynamic pillow animation in Cinema 4D with cloth
Nick Campbell from Greyscalegorilla explains how Chad Ashley created his famous pillow fabrics animation, as seen on social media.
More...ZBrush: Creating Thin Membrane-Style Wings (Good for Bats, Dragons) - Halloween!
Just in time for Halloween, learn 3 different ways to create membrane-like wings (think bats, dragons, monsters) in ZBrush with this tutorial from Pablo Muñoz Gómez. There's a "Quick Way", a "Controled Way" and a "Fun Way". All three methods can be useful in different situations too, not to just make wings.
More...Greyscalegorilla: Displacement Materials in Cinema 4D Using Arnold / Octane / Redshift
Displacement materials and textures can change the topography of your 3D model and bring added depth into your render. Chad Ashley and Nick Campbell from Greyscalegorilla show you how to set up displacement in Cinema 4D using Arnold, Octane or Redshift with these tutorials.
More...Maxon IBC 2022 Archives - More videos added!
Missed some of the great presentations from Maxon during IBC 2022? Well, don't fret because the Maxon IBC 2022 Archives are now online.
More...The New Redshift Random Walk Sub Surface Scattering
Chad Ashley of Greyscalegorilla explains how to use Random Walk Sub Surface Scattering, new in the latest release of Redshift for Cinema 4D.
More...Character Design, 3D Modeling with Steve Talkowski
Steve Talkowski of Sketchbot Studios presented Character Design, 3D Modeling at the Maxon 3D & Motion Design Show at Siggraph 2022.
More...Breakdown of a Brand Reveal with Joey Camacho
Joey Camacho aka Raw & Rendered presented Breakdown of a Brand Reveal at the Maxon 3D & Motion Design Show at Siggraph 2022.
More...New Features in C4D S26 and Tips for Accelerating Your Workflow with Mahnoor Barry
Mahnoor Barry presented New Features in C4D S26 and Tips for Accelerating Your Workflow at the Maxon booth at Siggraph 2022.
More...50 Minutes of Voronoi Fracture Tips and Tricks for Cinema 4D with Chris Schmidt
Chirs Schmidt presented 50 Minutes of Voronoi Fracture Tips and Tricks for Cinema 4D at the Maxon 3D & Motion Design Show at Siggraph 2022.
More...Cinema 4D Simulations. Past, Present, and Future with Noseman
Athanasios “Noseman” Pozantzi of the Maxon Training Team presented Cinema 4D Simulations. Past, Present, and Future at The Maxon 3D & Motion Design Show at Siggraph 2022.
More...Short Form Promo Videos with a Flare with Anthony Bari
Anthony Bari presented Short Form Promo Videos with a Flare at the Maxon 3D & Motion Design Show at Siggraph 2022.
More...Creating Environments with Style with Jonathan Winbush
Jonathan Winbush presented Creating Environments with Style at the Maxon 3D & Motion Design Show at Siggraph 2022.
More...Carving Concepts with ZBrush with Justin Field
Watch Justin Field's presentation Carving Concepts with ZBrush at the Maxon 3D & Motion Design Show at Siggraph 2022.
More...Harnessing the Power of Cloth and Rope Dynamics with EJ Hassenfratz
EJ Hassenfratz presented "Harnessing the Power of Cloth and Rope Dynamics" at the Maxon 3D & Motion Design Show at Siggraph 2022.
More...Weight Of Thought: Sci-Fi Loops and Robots with Victor Dimitrov
Victor Dimitrov presented Weight Of Thought: Sci-Fi Loops and Robots at the Maxon 3D & Motion Design Show at SIGGRAPH 2022.
More...Redshift Sneak Peeks with Elly Wade
Elly Wade from the Maxon Training Team gives an overview of what's new in Redshift at the Maxon 3D & Motion Design Show at Siggraph 2022.
More...The Bridge Between Cinema 4D and After Effects with Eric Say
Eric Say presented "The Bridge Between Cinema 4D and After Effects" during The Maxon 3D and Motion Design Show Siggraph 2022, Day 1.
More...Designing the Future in Cinema 4D with Russ Gautier
Russ Gautier presented "Designing the Future in Cinema 4D" during The Maxon 3D and Motion Design Show Siggraph 2022, Day 1. In the presentation, he shows viewers how to create an FUI, or Fantasy User Interface, Map in Cinema 4D.
More...How to Loop Trapcode Form
I changed the header on our homepage and decided to share this quick tip on how to loop your animation in Trapcode Form. It's SUPER easy.
More...5 Great Places to Learn ZBrush
There are LOADS of places online to learn ZBrush, taught by top ZBrush artists. Click on 5 Great Places to Learn ZBrush.
More...Waving Flag Tutorials Roundup
To celebrate Flag Day, we've collected a series of tutorials about animating waving flags in a variety of applications.
More...ZBrush 2022 Sculpting, VR & Positivity with Ana Carolina Pereira
Ana Carolina Pereira did a live ZBrush 2022 webinar and sculpts a unicorn and gives some other advice about being a professional artist...
More...Using Greyscalegorilla Plus Bokeh Maps in Redshift
Learn about the new Bokeh Maps that were added to GSG Plus last week. Chad Ashley tells you all about them and how to use them in Redshift.
More...Maxon 3D Motion Show // May 2022
The Maxon 3D Motion Show for May 18, 2022, includes a great lineup with Mathias Omotola, Mehdi Hadi, Michael Rosen, Ross Morris, Will Harvey.
More...Redshift 3.5 Node Editor + Cinema 4D
Derek Kirk of Effectatron explains how the Redshift 3.5 Node Editor works with great tips for how to transition smoothly to this new tool.
More...May the 4th Be With You: A Star Wars Tutorials Roundup
It's May the 4th, aka Star Wars Day! Today we celebrate May the 4th with a roundup of Star Wars-inspired tutorials from over the years.
More...Everything Everywhere All At Once | #VFXandChill
Have you seen Everything Everywhere All At Once? Hashi and Seth recreate some of the hot dog fingers VFX from the film.
More...Maxon's NAB 2022 Presentation Archives
Watch Maxon's NAB 2022 presentations and product announcements, all in one place. We have time codes listed so you can easily jump ahead.
More...Voronoi Eggs with Cinema 4D + Redshift
Easter may be over, but Stepan HKA shows you how to create exploding eggs with Cinema 4D, Redshift, and X-Particles in Insydium Fused.
More...Maxon 3D and Motion Design Show 2022 - Archives
This is the place to go for all the Maxon 3D and Motion Design Show archives for the year.
More...Cinema 4D: Pen on Paper Effects
If you've ever wanted to create a pen on paper effect in Cinema 4D, but are not sure of the best way to do it, check out this tutorial. David Todman shows you how to create a flexible and art-directable rig for animating a seismograph needle in C4D. Then, he also shows you a trick for creating pen on paper effects using Redshift render.
More...In Depth: Render Farms / Network Rendering / Distributed Rendering
The idea of network rendering is to distribute your render over a network, or farm, of computers, to speed up your render times.
More...DEM Earth Beginner's Guide
Jonathan Winbush has a fantastic overview for DEM Earth, a plugin from CinemaPlugins that works in Maxon Cinema 4D.
More...Universe Showing a Black Screen in After Effects? Here's a Fix.
Have issues with Red Giant Universe showing a black screen? I've found a that is simple, however, it's not super obvious.
More...Toolfarm's Top 10 Tutorials of 2021
What are Toolfarm's 10 most popular tutorials in 2021? We have some for Resolve, some for Cinema 4D, and some more general. Enjoy!
More...Reset PSR: How to Center any Object in Cinema 4D
Learn to center any object in Cinema 4D with Reset PSR, hidden by default. It's now called Reset Transformations in Cinema 4D R25.
More...Create a Holographic Transition in Cinema 4D
Joren Kandel at Pixel Lab explains how to create a Holographic Transition in Cinema 4D. Use it to create a sci-fi style HUD element.
More...Create the Dune Look with Boris FX, Cinema 4D, After Effects
Create the Dune Look with Maxon Cinema 4D, Adobe After Effects, Boris FX Continuum, and Sapphire with John Dickinson.
More...The REPLAY: Maxon’s 3D & Motion Design Show October 2021
If you missed Maxon’s 3D & Motion Design Show for October 2021, watch the replays here! We have the full presentation, below, and then the separate presentations so you can more easily find what you’re looking for. Enjoy!
More...Change Cinema 4D R25 Interface to the Old Layout
We've heard some customers talk about preferring the previous Cinema 4D interface. Here's how to switch back to the old layout in seconds.
More...The Mandalorian Whistling Birds Guided Missile VFX
Aharon Rabinowitz uses Trapcode Particular's flocking and meander physics to construct guided missiles, like the ones in The Mandalorian.
More...The REPLAY: Maxon’s 3D & Motion Design Show August 2021
If you missed Maxon’s 3D & Motion Design Show for August 2021, watch the replays here!
More...Free Guy Disintegration VFX Tutorial | VFX Side Quest
Maxon Master Trainer Jonas Pilz shows disintegration VFX from the film Free Guy, using Cinema 4D, Redshift, Red Giant tools, After Effects
More...VFX & Chill with Hashi & Seth: July 30, 2021
On the July 30 episode of VFX & Chill, Hashi and Setherson recreate VFX from Ghostbusters. Time to make the Sky Donut with Trapcode!
More...Fake Drawn Me: "Take On Me” Music Video VFX Tutorial
In Fake Drawn Me, Hashi, aka Action Movie Dad, takes on the classic iconic sketchy hand-drawn styling of a-ha's music video for "Take on Me".
More...Melting Faces with the Template of Doom | VFX Side Quest
Recreate the melting face scene from Indiana Jones: Raiders of the Lost Ark. Action Movie Dad shows you how in this tutorial from Red Giant.
More...Maxon 3D Motion Show // June 2021 - Watch Now!
The Maxon 3D Motion Show is live now! Toolfarm is proud to be a sponsor of the show. The schedule for today is below the video. Watch now!
More...Access Magic Bullet Looks in Cinema 4D
Learn how to access Magic Bullet Looks in Cinema 4D in this quick tip from Maxon. It's a great new feature that was added in S23!
More...C4D Spotlight: Learning Python to Expand Cinema 4D - Updated
This is an overview of Python, why you might want to learn Python as a Cinema 4D user, and where you can learn Python for free.
More...Recreate Sub-Zero's Ice Blade from Mortal Kombat (2021)
Hashi explains how to transform a 3D model into a beautiful ice blade crystal sculpture with Trapcode Form and Chromatic Displacement.
More...Demystifying Post Production: Designing FUI Graphics (4 Part Series)
Demystifying Post Production from the Maxon Training Team has a series on Designing FUI Graphics. Check it out!!
More...C4D Spotlight: Using Command Line in Cinema 4D
Command Line allows you to render Cinema 4D projects without opening the program interface and utilize that power in rendering. Learn here!
More...The REPLAY: Maxon's 3D & Motion Design Show April 2021
If you missed Maxon's 3D & Motion Design Show for April 2021, watch the replays here! We have all three days worth of programming here.
More...Make a Flickering Projector Spotlight with Cinema 4D & Redshift
Joren at The Pixel Lab explains how to set up a flickering projector spotlight using Xpresso, using Cinema 4D and Redshift.
More...In Depth: Lens Flares for Video
Lens Flares add drama and presence to scenes. In this article, I'll be comparing some lens flare tools for your favorite NLEs and Motion Graphics tools
More...Using the Warp Stabilizer and Red Giant Universe
Nick Harauz explains the newly revamped Warp Stabilizer tool in Universe for After Effects. Learn about Fast Analysis mode to lock a shot.
More...Maxon 3D and Motion Design Show - Replays
The Maxon 3D and Design Shows offer presentations by Maxon's training professionals sharing a host of time-saving and valuable tips and techniques for Cinema 4D, Redshift and Red Giant. If you've missed any of them, Maxon has posted them to their Maxon VFX Youtube channel, so you can watch at your leisure.
More...Raygun: Trapcode Workflows with Mir, Particular with New AE Camera Tools
Nick Harauz explains how to prepare a Cinema 4D Raygun model and texture for use in Trapcode Mir for a stylistic wireframe look.
More...Create Realistic Explosions With Cinema 4D & TurbulenceFD
Ultrastudio4D shows you how to create Realistic Explosions with Maxon Cinema 4D and Jawset TurbulenceFD. Project files are available.
More...Creating the Invisible Jet from Wonder Woman 1984
Hashi shows you how to create the Invisible Jet from Wonder Woman 1984 with After Effects, Cinema 4D, Trapcode Mir, Particular, and more!
More...How to Manage Red Giant Licenses, for Purchases after 17 Nov 2020
If you're managing your Red Giant licenses purchased after November 17, 2020, you will need to log in with a Maxon account. Here's how.
More...Maxon 3D & Motion Design Show - December 9, 2020
The next Maxon 3D & Motion Design Show is on December 9, 2020. Toolfarm is a partner on the show. Watch the show right on this page.
More...Maxon 3D & Motion Design Show - November 18, 2020
The schedule for Wednesday, November 18, 2020, is jam-packed with goodness, including EJ Hassenfratz, Athanasios Pozantzis, and Paul Babb.
More...What's new in Maxon Cinema 4D's S22 Surprise Release?
Maxon released a new subscription-only version of Cinema 4D, adding new UV tools, Viewport, modeling updates, and more. Listen to the GSG podcast now!
More...Maxon Cinema 4D NAB 2019 Live Stream Videos
If you missed the Maxon Cinema 4D NAB 2019 live stream last week or you were at the show, watch it all now! There is loads of inspiring work and lots of great tips on improving your workflow.
More...Cinema 4D/Octane: Abstract Spheres, Lighting and Texturing Tutorial Parts 1 & 2
In this tutorial series, Dave Bergin from CG Shortcuts, goes over the process of creating abstract spheres in Cinema 4D, and the lighting and texturing of those spheres with Octane. It also includes free project files.
More...Cinema 4D and U-Render
This continues our series on Cinema 4D and third-party renderers. U-Render is no longer in beta and is available at Toolfarm
More...Tutorial: Cinema 4D and U-Render
We are continuing our series on Cinema 4D and third-party renderers and U-Render is our focus for today. U-render is no longer in beta and is available at Toolfarm.
More...Cinema 4D and Redshift
Today we’re doing a gathering of tutorials about third-party renderers for Cinema 4D. First up, Redshift!
More...Cinema 4D and Corona Renderer
If you’re using Corona Renderer with Cinema 4D or thinking about it, here some tutorials to get you started.
More...Cinema 4D and Arnold
Get started with Arnold and Cinema 4D. We're featuring a few useful and fun tutorials for new users and more seasoned users alike.
More...Maxon Cinema 4D and Arnold Render Tutorials for Shaders
A couple of weeks ago we did some features on Cinema 4D and third-party renderers that work with Cinema 4D. Today, Arnold.
More...How to Create 3D Product Packaging in Cinema 4D With FoldMyDesign
Find out how to use Cinema 4D’s FoldMyDesign helper object to easily create 3D product packaging animations using your 2D nets.
More...Cinema 4D Octane Tutorial: Dramatic Lighting Tip
Joren at The Pixel Lab has a C4D quick tip for creating dramatic, moody lighting using the Octane for C4D Daylight Tag, plus what to do when your HDRI doesn’t show up when using the tag.
More...Medical Animations & Tutorials Roundup for Maya, Cinema 4D, After Effects
The human body is still such an enigma and there are so many technical, yet beautiful, 2D and 3D animations that help to visualize those microscopic mysteries. We had a question about some methods of creating cells and other microscopic elements. First, we have some gorgeous examples to inspire you, followed by a few tutorials for various host applications.
More...C4D Spotlight: Align to Spline Tag
Today we’re going to look at the Align to Spline Tag and how to animate objects along a spline in Cinema 4D.
More...Mograph Module’s Shader Effector in Cinema 4D
EJ Hassenfratz from eyedesyn explains how to use the Shader Effector to make HUD elements. He also explains the difference between the Shader and Random Effectors, the benefits of using the Shader Effector and much more.
More...Brain Cells
Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.
More...Wet Roads in Cinema 4D with Octane Render
David Brodeur, for Greyscalegorilla, explains how to make realistic wet roads and puddles in Cinema 4D using Octane Mix Materials along with high res textures.
More...Cinema 4D: The 4 Most Important Parts for Soft Bodies
Chris Schmidt from Greyscalegorilla teaches you the most important settings for soft body dynamics in Cinema 4D, so you can quickly and intuitively create whatever consistency you want on your objects.
More...How to Rig a Character in Cinema 4D
EJ shows you how to create a walk cycle for this super cute lemon character in Cinema 4D, with an introduction to Spline IK.
More...Tutorial: 2 Tutorials about Displacement Maps in Cinema 4D
Here are two tutorials about generating and working with displacement maps in Maxon Cinema 4D.
More...CINEMA 4D R18 Compatibility Information - 3rd Party Products
Wondering if your plug-ins, renderer, or other add-ons are compatible with R18? We will keep this page updated with new information as we receive it.
More...Burning Question: What can I do with the Hair Renderer in Cinema 4D?
The Hair Module.... can it do more than just make hair? Oh, there are lots of things! Make a tree, grass, and much more! Lots of fun stuff!
More...Cinema 4D Release 17 Quick Tips
MAXON Cineversity offers an entire series on quick tips for the newest release of C4D.
More...Using the Spline Shader to Create Text as a Material in CINEMA 4D
EJ Hassenfranz explains how to skip Photoshop and use the Spline Shader and text (or any spline shape!) as a 2D resolution independent material. He goes deeper, explaining how to use a bump or displacement channels of a material for embossed or stamped metal looks.
More...Cinema 4D Cloth Unroll Effect
Post at Motion Squared: "In this short tutorial, we take a look at how to create a cloth unroll effect /animation using the cloth dynamics tag in Cinema 4D. Enjoy!"
More...Tutorial: Tentacles in Maxon Cinema 4D (with Hair)
Equiloud explains how to create organic tentacles in c4d with hair. (Update from Equiloud: you don´t have to trick the transparency, just deselect "Render Hairs" in the Generate Tab.)
More...