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2024 Maxon One

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Maxon App - Demos for All Maxon, Red Giant, Redshift

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Cinema 4D, Forger, Red Giant, Redshift, Universe, and ZBrush in One Bundle!

Introducing Maxon One – the ultimate subscription package for 3D artists and motion designers looking to bring their creative projects to life. With Maxon One, you gain instant access to an award-winning 3D animation tool with Cinema 4D as well as Red Giant Complete’s full collection of powerful tools for editing, VFX, and motion design. Plus, with ZBrush included in the bundle, you have the freedom to model sophisticated illustrations limited only by your imagination. Finally, the ultra-fast GPU renderer Redshift for Cinema 4D is also included. Now you can push the boundaries of what’s possible and take your creativity to a whole new level with a single all-encompassing package. Unlock the full potential of your creative brilliance with Maxon One!

In brief, Maxon One includes:

Cinema 4D*
3D modeling, animation, and simulation software

Redshift for All Hosts**
GPU-accelerated biased renderer

Red Giant Complete
Get all of the filmmaking and animation plugins

Universe
Video transition and effects plugins for editors

Forger
The mobile sculpting app designed for artists

ZBrush

Digital sculpting and painting software

Cineversity
The online library of tutorials and resources

For upgrade pricing, floating licenses, or volume license purchases please contact us.
To use the application you will have to register for a MyMaxon account and accept the EULA.
Please note:
Maxon One can only be used on one activated computer concurrently. Individual applications within the bundle cannot be split between computers.
*Includes five (5) Team Render nodes for C4D.
**Redshift subscription for C4D does not include Team Render nodes.

More Details on Maxon One

Cinema 4D 2024

Easy to learn and extremely powerful, Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production.

Red Giant

Red Giant Complete & Universe

Get the complete set of Red Giant tools for editing, VFX, and motion design. Red Giant Complete includes Universe, Trapcode Suite, Magic Bullet Suite, and VFX Suite.

Whether you are working with 3D particle systems and fluid dynamics, color correction and film look, green screen and compositing, video effects and transitions, or even A/V sync, Red Giant Complete’s industry-standard tools have what you need for your post-production workflow.

Universe is a collection of GPU-accelerated effects and transition plugins for editors and motion graphics artists. Give your footage authentic retro and modern-day looks. In essence, create beautiful looping backgrounds and motion graphics elements.

redshift on Maxon One

Redshift for Cinema 4D

Redshift is the world’s first fully GPU-accelerated, biased renderer built to meet the specific demands of contemporary high-end production rendering in C4D. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Redshift has the features and uncompromising quality of a CPU renderer but at GPU rendering speeds.

** Redshift in Maxon One now supports all compatible hosts. Given these points, please refer to System Requirements Tab for a full list of supported hosts.

ZBrush

ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush.

In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today’s fast-paced industry.

Forger

Forger features an intuitive multi-touch interface and a large range of tools. So, you can start creating 3D models for films, and games, 3D print them, or even walk among them thanks to augmented reality. Whether you’re a professional working in filmmaking, game development, or character animation, or you’re just a budding young artist, Forger allows you creatively explore and bring your ideas to life.

Maxon EULA

Cinema 4D System Requirements

Operating System

Windows:

Windows 10 Version 20H2 or higher – or Windows 11
Intel 64-bit CPU or AMD 64-bit CPU with AVX2 support
16 GB RAM, recommended 24 GB

MacOS:

macOS 11.7.7+ (Big Sur), 12.6+ (Monterey) or 13.3+ (Ventura)
Intel-based Apple Macintosh with SSE4.2 support or Apple M1/M2-powered Mac
16 GB RAM, recommended 24 GB or more

Linux Command-Line Rendering:

64-bit Linux distribution with glibc 2.17 or later

Online connection required.

Graphics Cards

Windows:
Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Lake or newer supporting DirectX 12 with feature level 11.0
Minimum GPU Driver: NVIDIA 461.40, AMD 21.3.2, Intel 27.20.100.9168

macOS:
Metal: v2 (Mac2) or higher or Apple 7 (M1) or higher (see about this Mac → System report → Graphics/Displays)
GPU: only official supported hardware by Apple (with Metal v2 or higher)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)

Although Cinema 4D supports all DirectX 12 feature level 11.0 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. For Intel GPUs we recommend 16 GB of RAM due to integrated GPUs using up to the half of the computer’s available RAM.

Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

Important Notice from Maxon

We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.

Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D version.

The technical specifications of Maxon products are constantly changing. Please use the most current version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).

 


Redshift System Requirements

Operating Systems

  • Microsoft Windows: 64-bit Windows 10 & Windows 11
  • Linux: 64-bit distribution with glibc 2.17 or later
  • Apple macOS: Monterey (12.6+) and macOS Ventura (13.3+ )

3D Applications Supported

  • Autodesk Maya (Windows, Linux, macOS): 64-bit edition. 2018 or later
  • Autodesk 3ds Max (Windows): 64-bit edition. 2018 or later
  • Maxon Cinema 4D (Windows and macOS): 64-bit edition. R21 or later
  • Maxon Cinema 4D (Linux CommandLine): 64-bit edition. R21 or later
  • SideFX Houdini (Windows, Linux): 64-bit edition. 17.5 or later
  • SideFX Houdini (macOS): 64-bit edition. 18.0 or later
  • Foundry Katana (Windows, Linux): 64-bit edition. 4.0v1 or later
  • Blender (Windows, Linux): 64-bit edition. 2.83LTS or later

Minimum Requirements (Windows)

  • 16 GB of RAM
  • 64-bit processor with AVX2 support
  • NVIDIA GPU with CUDA compute capability 5.0 or higher and 8 GB VRAM, or
  • AMD “Navi” or “Vega” GPU or later with 8 GB VRAM or more (see GPU list below)

Minimum Requirements (macOS/Intel)

  • 16 GB of RAM
  • 64-bit processor with SSE4.2 support
  • AMD “Navi” or “Vega” GPU or later with 8 GB VRAM or more (see GPU list below)

Minimum Requirements (macOS/Apple Silicon)

  • 16 GB of unified memory
  • Apple “M” Series (M1, M1 Pro, M1 Max, M1 Ultra, M2, M2 Pro, M2 Max, M2 Ultra)

Minimum Requirements (Linux)

  • 16 GB of RAM
  • 64-bit processor with AVX2 support
  • NVIDIA GPU with CUDA compute capability 5.0 or higher and 8 GB VRAM

Recommended

  • Windows/Linux: Core i7 or Xeon equivalent or better, 3.0GHz+ with 32 GB of RAM or more
  • Windows/Linux: Multiple NVIDIA GPUs with CUDA compute capability 7.0 or higher and 12 GB of VRAM or more and RTX technology, or
  • Windows/Linux: Multiple AMD GPUs (“Navi” series) with 12 GB of VRAM or more
  • macOS: Apple “M” series with 16 GB unified memory (or more) running the latest macOS 13 Ventura point release

Windows and Linux NVIDIA GPUs

Please visit NVIDIA CUDA GPUs – Compute Capability to determine your GPU’s compute capability (minimum compute capability required is 5.0. 7.0 is preferred).

How to determine your GPU on macOS?
To find out what GPU your Mac contains, click the Apple logo on the top left of the screen and then click “About this Mac”.

A window like the one shown below will appear. Notice the highlighted “Graphics” line, which tells you what GPU you have.

Supported AMD GPUs for Windows:

  • Radeon PRO W7900, W7800, W6800, W6600, VII and W5700
  • Radeon RX 7950XTX, RX7950XT, RX7900, RX6950, RX6700XT, RX6600 and RX5700XT

In addition the following GPUs should be supported (but are not actively tested):

  • Radeon Vega Frontier Edition, Radeon RX Vega 56, Radeon RX Vega 64 (gfx900)
  • Radeon RX 5500 (gfx1012)
  • Radeon RX 6800, Radeon RX 6900 (gfx1030)
  • Radeon RX 6700 (gfx1031)
  • Radeon RX 7800 (gfx1101)
  • Radeon RX 7600, Radeon 7700 (gfx1102)

Supported AMD GPUs for macOS/Intel:

MacBook Pro

  • Radeon Pro Vega 16/20
  • Radeon Pro 5500M/5600M

iMac

  • Radeon Pro Vega 48
  • Radeon Pro 5500XT/5700/5700XT

iMac Pro

  • Radeon Pro Vega 56/64

MacPro

  • Radeon Pro Vega II / Vega II Duo
  • Radeon Pro W5500X/W5700X
  • Radeon RX 6800/6800XT/6900XT
  • Radeon W6800X MPX

Thunderbolt eGPUs

  • Radeon RX Vega 56/64
  • Radeon Pro WX 9100
  • Radeon VII
  • Radeon RX 5500/5500XT/5600XT/5700/5700XT
  • Radeon RX 6800/6800XT/6900XT
  • Radeon W6800X MPX

 

 

Please Note

Redshift 3.0.27 versions and higher require NVIDIA driver version 450.xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.

Please see here to determine if your GPU supports compute capability 3.0.

To find out how the various GPUs compare against each other, please check out our “Benchmark Results” thread.

We also recommend reading the “Hardware Considerations for Redshift” document.

We strongly recommend installing the free Redshift demo prior to purchasing Redshift to verify system compatibility and to ensure Redshift performs to your expectations.
All sales are final. NO REFUNDS.


ZBrush System Requirements

WINDOWS

Highly recommended specifications:

  • OS: 64-bit editions of Windows 10 or 11.
  • CPU: Intel i5/Xeon technology and newer or AMD Ryzen/Threadripper and newer.
  • RAM: 8 GB required for working with multi-million poly models. (16+ GB preferred.)
  • HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Wacom or Wacom compatible. (WinTab API.)
  • Monitor: 1920×1080 monitor resolution or higher with 32-bit color.
  • Video card: Must support OpenGL 3.3 or higher and Vulkan 1.1 or higher.

MAC

Highly recommended specifications:

  • OS: mac OSX: 10.14 or above.
  • CPU: Intel i5/7/Xeon technology.
  • RAM: 8 GB required for working with multi-million polys. (16+ GB preferred.)
  • HDD: 100GB of free hard drive space ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Wacom or Wacom compatible. (Carbon API.)
  • Monitor: 1920×1080 monitor resolution or higher with millions of colors.
  • Video card: Must support OpenGL 3.3 or higher (Support now extends to include Apple M1 and M2 Silicon Graphics chip processing.)

Red Giant Complete System Requirements

Red Giant Complete is made up of several different suites, each with its own set of tools and relative compatibility info. Every tool runs on Mac and Windows and is compatible with Adobe After Effects, while some of the tools also work in additional host-applications.

Universe

Host Applications

  • Adobe After Effects CC 2022 or later
  • Adobe Premiere Pro CC 2022 or later
  • Apple Final Cut Pro X 10.5 or later
  • Apple Motion 5.5 or later
  • Avid Media Composer 2021.x or later*
  • Magix VEGAS Pro 19 or later
  • DaVinci Resolve 17 or later**

*Prism Displacement, Compound Blur, and Picture in Picture are not supported in Avid Media Composer

**This plug-in will not work with any version of DaVinci Resolve from the Mac App Store

Operating Systems

macOS (x64 CPU):

  • macOS 11, 12, 13 and later
  • 4 GB of RAM
  • 2.5 GB of Hard Drive space

macOS (M1/M2 CPU):

  • macOS 11, 12, 13 and later
  • 8 GB of Unified Memory
  • 2.5 GB of Hard Drive space

Windows:

  • Windows 10 & 11 64-bit
  • 4 GB of RAM
  • 800 MB of Hard Drive space

Additional Requirements

Universe requires a GPU to render. The minimum GPU is an Intel HD 5000 integrated graphics chip.

Red Giant

Host Applications

After Effects CC2022, CC 2023

  • All Red Giant Tools


Premiere Pro CC 2022, CC 2023

  • VFX: Optical Glow, Primatte Keyer, Chromatic Displacement
  • All Magic Bullet Tools
  • Trapcode: 3D Stroke, Shine, Starglow
  • All Universe Tools


Apple Final Cut Pro X 10.5, 10.6

  • All Magic Bullet Tools
  • All Universe Tools


Apple Motion 5.5, 5.6

  • All Magic Bullet Tools
  • All Universe Tools


VEGAS Pro 19, 20

  • Magic Bullet Looks, Cosmo, Mojo, Film, Renoiser
  • All Universe Tools


Avid Media Composer 2021.x, 2022.x

  • Magic Bullet Looks, Cosmo, Mojo, Film, Renoiser
  • All Universe Tools except Prism Displacement, Compound Blur and Picture in Picture


DaVinci Resolve 17, 18

  • Magic Bullet Looks, Cosmo, Mojo, Film, Renoiser
  • All Universe Tools


Cinema 4D R26 and later

  • Magic Bullet Looks


Unreal 4.27, Unreal 5

  • Magic Bullet Looks

Operating Systems

Windows

  • Windows 10 64-bit Version or Windows 11
  • Intel 64-bit CPU or AMD 64-bit CPU
  • Memory: 8 GB RAM, recommended 16 GB
  • Storage: 2.5 GB for Universe alone, 4.5 GB for all Red Giant tools including Universe
  • Online connection required for license validation and access to online content
  • Intel HD 5000 integrated graphics chip , recommended discrete AMD or NVidia graphics card from 2018 or later
  • At least 2 GB GPU memory for HD resolution output and 4 GB GPU memory for 4K projects. GPU memory requirements are multiplied by the number of monitors attached

macOS

  • macOS 11, 12 or 13
  • Intel-based Apple Macintosh with Intel HD 5000 integrated graphics or Apple M1-powered Mac
  • Memory: 8 GB RAM, recommended 16 GB
  • Storage: 2.5 GB for Universe alone, 4.5 GB for all Red Giant tools including Universe
  • Online connection required for license validation and access to online content
  • At least 2 GB GPU memory for HD resolution output and 4 GB GPU memory for 4K projects. GPU memory requirements are multiplied by the number of monitors attached

See the updates on our blog:

2024 Updates

September 13, 2023

Maxon One Fall Release includes new eatures and massive performance improvements with an optimized Cinema 4D core, more art-directable Pyro simulations, enhanced Real Lens Flares and color correction workflows highlight this release.

September 2023 update

2023 Updates

July 2023 Update

Maxon One’s July 2023 update introduces a new Jitter Node for Redshift, new options for Trapcode, and updates to Forger and Capsules.

July 2023 Update ZBrush 2023.2 Update

June 2023 Update

Maxon June 2023 updates include Redshift for Maya 2024, RS Camera, Backplates for 3ds Max, Real Lens Flares for Adobe Premiere Pro, and more.

June 2023 Update

May 2023 Release

The Maxon May 2023 Release delivers AMD GPU support for Redshift, improvements to Unreal integration, and New Capsules.

May 2023 Release

Spring 2023 Update

Maxon One Spring 2023 release provides innovative features and workflow improvements to Cinema 4D, Redshift, Red Giant, ZBrush, and more.

Spring 2023 Update

Maxon One February 2023

The Maxon One February 2023 update brings new additions to Capsules. This includes two functional node-based modifiers: Dash Spline and Trim Spline. These new Capsules were created in partnership with Rocket Lasso. Not only that, Maxon added a collection of 21 highly detailed Redshift-enabled fabric materials. These fabrics are the perfect complement to Cinema 4D’s Cloth simulation system. Below, read the press release for all the fine details.

Maxon One February 2023

January 2023 updates

Major upgrades to ZBrush and Forger, and key performance updates to Red Giant Trapcode. The latest update to ZBrush, the industry-standard digital sculpting software, delivers dramatic developments that give artists the ability to create high-quality renders with first steps integration of Redshift, explore new and enhanced sculpting workflows, as well as architectural changes to take advantage of the power of M1 and M2-powered Macs. Forger continues to expand creative capabilities on iPad beyond sculpting with a complete modeling toolset including subdivision surfaces and symmetry. Red Giant Trapcode brings key performance improvements for artists to create dramatic particle simulations in Adobe After Effects.

January 2023 updates

2022 Updates

Maxon One December 2022 Update

In this update, Maxon made improvements to Magic Bullet, Redshift, and Cinema 4D. In addition, they overhauled and relaunched their educational platform, Cineversity. The Maxon team and guest artists will also be demonstrating these new features during the Maxon 3D Motion & Design Show.

Maxon One December 2022 Update

November 2022 update

The highlight is the new Pyro Feature in Cinema 4D. To summarize, Pyro allows artists to generate fire, smoke, and explosions that interact with forces, cloth, and soft bodies. Furthermore, Pyro easily simulates using GPU or CPU. Users can control smoke density, and fire temperature parameters to art-direct the simulation. Of course, Pyro seamlessly integrates with Cinema 4D’s Unified Simulation System, Cloth, and Soft Bodies.

November 2022 update

Fall 2022 update

Maxon 2023 Announcement. Maxon One receives a wide range of new features and enhancements. Cinema 4D 2023 introduces some of the most requested features – including dramatic simulation advancements, modeling with symmetry, improved asset management, and native OCIO support. The Redshift team continues its breakneck development pace by adding Stacked Materials. Forger now supports entirely new professional workflows with the addition of Cinema 4D’s polygonal modeling engine. Red Giant added text effects for Universe, new sprites for Trapcode, and performance updates for VFX. Moves by Maxon gets a facelift. And Maxon continues to add value to its Capsules initiative with new assets for Cinema 4D.

Fall 2022 update

June 2022 update

  • Cinema 4D 26.1 includes an enhanced Node UI and improvements to Simulation, Fields, and Volume Modeling. In addition, there were numerous fixes and workflow enhancements.
  • “Redshift Everywhere” brings performance improvements for the CPU, along with enhancements to Redshift RT and Volume Rendering.
  • Red Giant includes new Trapcode features and improved compatibility with Apple Silicon and AMD GPUs. In addition, with several host applications.

June 2022 update

Spring 2022 update

Maxon One subscribers now receive ZBrush included with Maxon One, without a price increase. In addition, download updated Red Giant plugins. Finally, Redshift Everywhere brings new features to rendering. Indeed, there are LOTS more!

Spring 2022 update

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Create a Sunlit Room Render in C4D & Redshift

Learn how to create this sunlit studio render with Cinema 4D, Redshift, and gobos from the Greyscalegorilla Plus library.

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Ask The Trainer: February 9, 2023

Join Noseman and Jonas Pilz from Maxon for the February 9 episode of Ask the Trainer. Have your questions ready for Noseman and Jonas!

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Max On Color | Colorista Crash Course

Learn the Ins and Outs of Magic Bullet Colorista with Max & Diego on the February 2 episode of Max on Color!

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Pyro Smoke Text Reveal in Cinema 4D

Joren from the Pixel Lab teaches you how to use Pyro to create a gorgeous smoke text reveal in Cinema 4D. Requires Cinema 4D 2023.1 or later.

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Smoke & Particle FX Project Breakdown

Maxon Trainer Elly Wade breaks down how to create Smoke & Particle FX inside Cinema 4D & Redshift. Watch live on Jan 31 or view the archive.

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How to Create Realistic Interior Lighting

Nick from Greyscalegorilla shows you how to create a realistic interior scene with lighting using Cinema 4D and Redshift.

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Ask The Trainer: January 26, 2023

Join Noseman and Jonas Pilz from Maxon for the January 26 episode of Ask the Trainer. Have your questions ready for Noseman and Jonas!

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Create A Dynamic Space Animation

Jonathan Winbush's latest tutorial shows you how to create a dynamic space scene animation with Cinema 4D, Unreal Engine, and After Effects.

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Ask The Trainer: January 12, 2023

Join Noseman and Jonas Pilz from Maxon for the January 12 episode of Ask the Trainer. Have your questions ready for Noseman and Jonas!

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How To render This Goo Rock in Redshift

Chris Schmidt updates a classic Greyscalegorilla Goo Rock tutorial for Cinema 4D and Redshift, but you can use any renderer to play along.

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VFX & Chill with Seth & Hashi, Live December 16, 2022

It's the last VFX & Chill show of 2022 on December 16. Learn helpful Visual Effects tips and tricks with Seth, Hashi, and Michael.

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Cinema 4D 2023.1: Painting with Pyro

In this tutorial from Friends Of Motion, learn how to use Pyro to paint a colorful ink and liquid effect in Cinema 4D.

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Add Dirt and Scratches with Redshift Stacked Materials in Cinema 4D

In this Greyscalegorilla tutorial, Aharon Rabinowitz shows you how to add some dirt and scratches to your 3D models.

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Maxon's Ask The Trainer - Nov 10, 2022

Get your questions ready for Maxon's Ask the Trainer on Nov 10 2022 at 8 am PT with Cinema 4D Master Trainers Noseman and Jonas Pilz.

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VFX & Chill with Seth & Hashi, November 4, 2022

On the November 4 episode of VFX & Chill, Hashi, Michael, and Seth bake homemade VFX inspired by their favorite movies and TV shows.

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Max On Color: Exploring The Language Of Color

In this episode of Max on Color, Javier Guevara, ADF, CSI joins Max and Diego. Together, they explore the language of color.

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Maxon 3D & Motion Design Show Archives from NAB East 2022

Watch the Maxon archives from the 3D & Motion Design Show from NAB East in October 2022. Tons of great presentations!

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Awesome Dynamic Cloth Inflation Simulations in Cinema 4D

In this tutorial, EJ Hassenfratz shows you how to use Cinema 4D 2023's new cloth simulation system.

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Create a dynamic pillow animation in Cinema 4D with cloth

Nick Campbell from Greyscalegorilla explains how Chad Ashley created his famous pillow fabrics animation, as seen on social media.

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ZBrush: Creating Thin Membrane-Style Wings (Good for Bats, Dragons) - Halloween!

Just in time for Halloween, learn 3 different ways to create membrane-like wings (think bats, dragons, monsters) in ZBrush with this tutorial from Pablo Muñoz Gómez.  There's a "Quick Way", a "Controled Way" and a "Fun Way".  All three methods can be useful in different situations too, not to just make wings.

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Greyscalegorilla: Displacement Materials in Cinema 4D Using Arnold / Octane / Redshift

Displacement materials and textures can change the topography of your 3D model and bring added depth into your render.  Chad Ashley and Nick Campbell from Greyscalegorilla show you how to set up displacement in Cinema 4D using Arnold, Octane or Redshift with these tutorials.

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Maxon IBC 2022 Archives - More videos added!

Missed some of the great presentations from Maxon during IBC 2022? Well, don't fret because the Maxon IBC 2022 Archives are now online.

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The New Redshift Random Walk Sub Surface Scattering

Chad Ashley of Greyscalegorilla explains how to use Random Walk Sub Surface Scattering, new in the latest release of Redshift for Cinema 4D.

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Character Design, 3D Modeling with Steve Talkowski

Steve Talkowski of Sketchbot Studios presented Character Design, 3D Modeling at the Maxon 3D & Motion Design Show at Siggraph 2022.

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Breakdown of a Brand Reveal with Joey Camacho

Joey Camacho aka Raw & Rendered presented Breakdown of a Brand Reveal at the Maxon 3D & Motion Design Show at Siggraph 2022.

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New Features in C4D S26 and Tips for Accelerating Your Workflow with Mahnoor Barry

Mahnoor Barry presented New Features in C4D S26 and Tips for Accelerating Your Workflow at the Maxon booth at Siggraph 2022.

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50 Minutes of Voronoi Fracture Tips and Tricks for Cinema 4D with Chris Schmidt

Chirs Schmidt presented 50 Minutes of Voronoi Fracture Tips and Tricks for Cinema 4D at the Maxon 3D & Motion Design Show at Siggraph 2022.

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Cinema 4D Simulations. Past, Present, and Future with Noseman

Athanasios “Noseman” Pozantzi of the Maxon Training Team presented Cinema 4D Simulations. Past, Present, and Future at The Maxon 3D & Motion Design Show at Siggraph 2022.

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Short Form Promo Videos with a Flare with Anthony Bari

Anthony Bari presented Short Form Promo Videos with a Flare at the Maxon 3D & Motion Design Show at Siggraph 2022.

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Creating Environments with Style with Jonathan Winbush

Jonathan Winbush presented Creating Environments with Style at the Maxon 3D & Motion Design Show at Siggraph 2022.

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Carving Concepts with ZBrush with Justin Field

Watch Justin Field's presentation Carving Concepts with ZBrush at the Maxon 3D & Motion Design Show at Siggraph 2022.

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Harnessing the Power of Cloth and Rope Dynamics with EJ Hassenfratz

EJ Hassenfratz presented "Harnessing the Power of Cloth and Rope Dynamics" at the Maxon 3D & Motion Design Show at Siggraph 2022.

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Weight Of Thought: Sci-Fi Loops and Robots with Victor Dimitrov

Victor Dimitrov presented Weight Of Thought: Sci-Fi Loops and Robots at the Maxon 3D & Motion Design Show at SIGGRAPH 2022.

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Redshift Sneak Peeks with Elly Wade

Elly Wade from the Maxon Training Team gives an overview of what's new in Redshift at the Maxon 3D & Motion Design Show at Siggraph 2022.

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The Bridge Between Cinema 4D and After Effects with Eric Say

Eric Say presented "The Bridge Between Cinema 4D and After Effects" during The Maxon 3D and Motion Design Show Siggraph 2022, Day 1.

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Designing the Future in Cinema 4D with Russ Gautier

Russ Gautier presented "Designing the Future in Cinema 4D" during The Maxon 3D and Motion Design Show Siggraph 2022, Day 1. In the presentation, he shows viewers how to create an FUI, or Fantasy User Interface, Map in Cinema 4D.

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How to Loop Trapcode Form

I changed the header on our homepage and decided to share this quick tip on how to loop your animation in Trapcode Form. It's SUPER easy.

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5 Great Places to Learn ZBrush

There are LOADS of places online to learn ZBrush, taught by top ZBrush artists. Click on 5 Great Places to Learn ZBrush.

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Waving Flag Tutorials Roundup

To celebrate Flag Day, we've collected a series of tutorials about animating waving flags in a variety of applications.

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ZBrush 2022 Sculpting, VR & Positivity with Ana Carolina Pereira

Ana Carolina Pereira did a live ZBrush 2022 webinar and sculpts a unicorn and gives some other advice about being a professional artist...

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Using Greyscalegorilla Plus Bokeh Maps in Redshift

Learn about the new Bokeh Maps that were added to GSG Plus last week. Chad Ashley tells you all about them and how to use them in Redshift.

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Maxon 3D Motion Show // May 2022

The Maxon 3D Motion Show for May 18, 2022, includes a great lineup with Mathias Omotola, Mehdi Hadi, Michael Rosen, Ross Morris, Will Harvey.

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Redshift 3.5 Node Editor + Cinema 4D

Derek Kirk of Effectatron explains how the Redshift 3.5 Node Editor works with great tips for how to transition smoothly to this new tool.

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May the 4th Be With You: A Star Wars Tutorials Roundup

It's May the 4th, aka Star Wars Day! Today we celebrate May the 4th with a roundup of Star Wars-inspired tutorials from over the years.

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Everything Everywhere All At Once | #VFXandChill

Have you seen Everything Everywhere All At Once? Hashi and Seth recreate some of the hot dog fingers VFX from the film.

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Maxon's NAB 2022 Presentation Archives

Watch Maxon's NAB 2022 presentations and product announcements, all in one place. We have time codes listed so you can easily jump ahead.

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Voronoi Eggs with Cinema 4D + Redshift

Easter may be over, but Stepan HKA shows you how to create exploding eggs with Cinema 4D, Redshift, and X-Particles in Insydium Fused.

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Maxon 3D and Motion Design Show 2022 - Archives

This is the place to go for all the Maxon 3D and Motion Design Show archives for the year. 

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Cinema 4D: Pen on Paper Effects

If you've ever wanted to create a pen on paper effect in Cinema 4D, but are not sure of the best way to do it, check out this tutorial.   David Todman shows you how to create a flexible and art-directable rig for animating a seismograph needle in C4D.  Then, he also shows you a trick for creating pen on paper effects using Redshift render.

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DEM Earth Beginner's Guide

Jonathan Winbush has a fantastic overview for DEM Earth, a plugin from CinemaPlugins that works in Maxon Cinema 4D.

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Universe Showing a Black Screen in After Effects? Here's a Fix.

Have issues with Red Giant Universe showing a black screen? I've found a that is simple, however, it's not super obvious.

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Toolfarm's Top 10 Tutorials of 2021

What are Toolfarm's 10 most popular tutorials in 2021? We have some for Resolve, some for Cinema 4D, and some more general. Enjoy!

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Reset PSR: How to Center any Object in Cinema 4D

Learn to center any object in Cinema 4D with Reset PSR, hidden by default. It's now called Reset Transformations in Cinema 4D R25.

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Create a Holographic Transition in Cinema 4D

Joren Kandel at Pixel Lab explains how to create a Holographic Transition in Cinema 4D. Use it to create a sci-fi style HUD element.

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Create the Dune Look with Boris FX, Cinema 4D, After Effects

Create the Dune Look with Maxon Cinema 4D, Adobe After Effects, Boris FX Continuum, and Sapphire with John Dickinson.

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The REPLAY: Maxon’s 3D & Motion Design Show October 2021

If you missed Maxon’s 3D & Motion Design Show for October 2021, watch the replays here! We have the full presentation, below, and then the separate presentations so you can more easily find what you’re looking for. Enjoy!

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Change Cinema 4D R25 Interface to the Old Layout

We've heard some customers talk about preferring the previous Cinema 4D interface. Here's how to switch back to the old layout in seconds.

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The Mandalorian Whistling Birds Guided Missile VFX

Aharon Rabinowitz uses Trapcode Particular's flocking and meander physics to construct guided missiles, like the ones in The Mandalorian.

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The REPLAY: Maxon’s 3D & Motion Design Show August 2021

If you missed Maxon’s 3D & Motion Design Show for August 2021, watch the replays here!

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Free Guy Disintegration VFX Tutorial | VFX Side Quest

Maxon Master Trainer Jonas Pilz shows disintegration VFX from the film Free Guy, using Cinema 4D, Redshift, Red Giant tools, After Effects

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VFX & Chill with Hashi & Seth: July 30, 2021

On the July 30 episode of VFX & Chill, Hashi and Setherson recreate VFX from Ghostbusters. Time to make the Sky Donut with Trapcode!

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Fake Drawn Me: "Take On Me” Music Video VFX Tutorial

In Fake Drawn Me, Hashi, aka Action Movie Dad, takes on the classic iconic sketchy hand-drawn styling of a-ha's music video for "Take on Me".

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Melting Faces with the Template of Doom | VFX Side Quest

Recreate the melting face scene from Indiana Jones: Raiders of the Lost Ark. Action Movie Dad shows you how in this tutorial from Red Giant.

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Maxon 3D Motion Show // June 2021 - Watch Now!

The Maxon 3D Motion Show is live now! Toolfarm is proud to be a sponsor of the show. The schedule for today is below the video. Watch now!

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Access Magic Bullet Looks in Cinema 4D

Learn how to access Magic Bullet Looks in Cinema 4D in this quick tip from Maxon. It's a great new feature that was added in S23!

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C4D Spotlight: Learning Python to Expand Cinema 4D - Updated

This is an overview of Python, why you might want to learn Python as a Cinema 4D user, and where you can learn Python for free.

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Recreate Sub-Zero's Ice Blade from Mortal Kombat (2021)

Hashi explains how to transform a 3D model into a beautiful ice blade crystal sculpture with Trapcode Form and Chromatic Displacement.

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Demystifying Post Production: Designing FUI Graphics (4 Part Series)

Demystifying Post Production from the Maxon Training Team has a series on Designing FUI Graphics. Check it out!!

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C4D Spotlight: Using Command Line in Cinema 4D

Command Line allows you to render Cinema 4D projects without opening the program interface and utilize that power in rendering. Learn here!

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The REPLAY: Maxon's 3D & Motion Design Show April 2021

If you missed Maxon's 3D & Motion Design Show for April 2021, watch the replays here! We have all three days worth of programming here.

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Make a Flickering Projector Spotlight with Cinema 4D & Redshift

Joren at The Pixel Lab explains how to set up a flickering projector spotlight using Xpresso, using Cinema 4D and Redshift.

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In Depth: Lens Flares for Video

Lens Flares add drama and presence to scenes. In this article, I'll be comparing some lens flare tools for your favorite NLEs and Motion Graphics tools

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Using the Warp Stabilizer and Red Giant Universe

Nick Harauz explains the newly revamped Warp Stabilizer tool in Universe for After Effects. Learn about Fast Analysis mode to lock a shot.

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Maxon 3D and Motion Design Show - Replays

The Maxon 3D and Design Shows offer presentations by Maxon's training professionals sharing a host of time-saving and valuable tips and techniques for Cinema 4D, Redshift and Red Giant.  If you've missed any of them, Maxon has posted them to their Maxon VFX Youtube channel, so you can watch at your leisure. 

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Raygun: Trapcode Workflows with Mir, Particular with New AE Camera Tools

Nick Harauz explains how to prepare a Cinema 4D Raygun model and texture for use in Trapcode Mir for a stylistic wireframe look.

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Create Realistic Explosions With Cinema 4D & TurbulenceFD

Ultrastudio4D shows you how to create Realistic Explosions with Maxon Cinema 4D and Jawset TurbulenceFD. Project files are available.

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Creating the Invisible Jet from Wonder Woman 1984

Hashi shows you how to create the Invisible Jet from Wonder Woman 1984 with After Effects, Cinema 4D, Trapcode Mir, Particular, and more!

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How to Manage Red Giant Licenses, for Purchases after 17 Nov 2020

If you're managing your Red Giant licenses purchased after November 17, 2020, you will need to log in with a Maxon account. Here's how.

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Maxon 3D & Motion Design Show - December 9, 2020

The next Maxon 3D & Motion Design Show is on December 9, 2020. Toolfarm is a partner on the show. Watch the show right on this page.

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Maxon 3D & Motion Design Show - November 18, 2020

The schedule for Wednesday, November 18, 2020, is jam-packed with goodness, including EJ Hassenfratz, Athanasios Pozantzis, and Paul Babb.

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What's new in Maxon Cinema 4D's S22 Surprise Release?

Maxon released a new subscription-only version of Cinema 4D, adding new UV tools, Viewport, modeling updates, and more. Listen to the GSG podcast now!

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Maxon Cinema 4D NAB 2019 Live Stream Videos

If you missed the Maxon Cinema 4D NAB 2019 live stream last week or you were at the show, watch it all now! There is loads of inspiring work and lots of great tips on improving your workflow.

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Cinema 4D/Octane: Abstract Spheres, Lighting and Texturing Tutorial Parts 1 & 2

In this tutorial series, Dave Bergin from CG Shortcuts, goes over the process of creating abstract spheres in Cinema 4D, and the lighting and texturing of those spheres with Octane. It also includes free project files.

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Cinema 4D and U-Render

This continues our series on Cinema 4D and third-party renderers. U-Render is no longer in beta and is available at Toolfarm

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Tutorial: Cinema 4D and U-Render

We are continuing our series on Cinema 4D and third-party renderers and U-Render is our focus for today. U-render is no longer in beta and is available at Toolfarm.

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Cinema 4D and Redshift

Today we’re doing a gathering of tutorials about third-party renderers for Cinema 4D. First up, Redshift!

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Cinema 4D and Corona Renderer

If you’re using Corona Renderer with Cinema 4D or thinking about it, here some tutorials to get you started.

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Cinema 4D and Arnold

Get started with Arnold and Cinema 4D. We're featuring a few useful and fun tutorials for new users and more seasoned users alike.

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Maxon Cinema 4D and Arnold Render Tutorials for Shaders

A couple of weeks ago we did some features on Cinema 4D and third-party renderers that work with Cinema 4D. Today, Arnold.

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How to Create 3D Product Packaging in Cinema 4D With FoldMyDesign

Find out how to use Cinema 4D’s FoldMyDesign helper object to easily create 3D product packaging animations using your 2D nets.

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Cinema 4D Octane Tutorial: Dramatic Lighting Tip

Joren at The Pixel Lab has a C4D quick tip for creating dramatic, moody lighting using the Octane for C4D Daylight Tag, plus what to do when your HDRI doesn’t show up when using the tag.

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Medical Animations & Tutorials Roundup for Maya, Cinema 4D, After Effects

The human body is still such an enigma and there are so many technical, yet beautiful, 2D and 3D animations that help to visualize those microscopic mysteries. We had a question about some methods of creating cells and other microscopic elements. First, we have some gorgeous examples to inspire you, followed by a few tutorials for various host applications.

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C4D Spotlight: Align to Spline Tag

Today we’re going to look at the Align to Spline Tag and how to animate objects along a spline in Cinema 4D.

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Mograph Module’s Shader Effector in Cinema 4D

EJ Hassenfratz from eyedesyn explains how to use the Shader Effector to make HUD elements. He also explains the difference between the Shader and Random Effectors, the benefits of using the Shader Effector and much more.

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Brain Cells

Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.

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Wet Roads in Cinema 4D with Octane Render

David Brodeur, for Greyscalegorilla, explains how to make realistic wet roads and puddles in Cinema 4D using Octane Mix Materials along with high res textures.

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Cinema 4D: The 4 Most Important Parts for Soft Bodies

Chris Schmidt from Greyscalegorilla teaches you the most important settings for soft body dynamics in Cinema 4D, so you can quickly and intuitively create whatever consistency you want on your objects.

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How to Rig a Character in Cinema 4D

EJ shows you how to create a walk cycle for this super cute lemon character in Cinema 4D, with an introduction to Spline IK.

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Tutorial: 2 Tutorials about Displacement Maps in Cinema 4D

Here are two tutorials about generating and working with displacement maps in Maxon Cinema 4D.

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CINEMA 4D R18 Compatibility Information - 3rd Party Products

Wondering if your plug-ins, renderer, or other add-ons are compatible with R18? We will keep this page updated with new information as we receive it.

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Burning Question: What can I do with the Hair Renderer in Cinema 4D?

The Hair Module.... can it do more than just make hair? Oh, there are lots of things! Make a tree, grass, and much more! Lots of fun stuff!

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Cinema 4D Release 17 Quick Tips

MAXON Cineversity offers an entire series on quick tips for the newest release of C4D.

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Using the Spline Shader to Create Text as a Material in CINEMA 4D

EJ Hassenfranz explains how to skip Photoshop and use the Spline Shader and text (or any spline shape!) as a 2D resolution independent material. He goes deeper, explaining how to use a bump or displacement channels of a material for embossed or stamped metal looks.

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Cinema 4D Cloth Unroll Effect

Post at Motion Squared: "In this short tutorial, we take a look at how to create a cloth unroll effect /animation using the cloth dynamics tag in Cinema 4D. Enjoy!"

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Tutorial: Tentacles in Maxon Cinema 4D (with Hair)

Equiloud explains how to create organic tentacles in c4d with hair. (Update from Equiloud: you don´t have to trick the transparency, just deselect "Render Hairs" in the Generate Tab.)

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