3D (898 Tutorials)
Lightwave to Faceshift and back
July 25, 2014
3D Artist Fabio Annunziata shows how to animate a LightWave model in FaceShift and bring it back into LightWave!
In this tutorial, Fabio Annuiziata gives you a thorough explanation of how to:
- set up a model with all the morph you need to be used in faceshift
- import a custom model into faceshift
- perform a face track
- use this animation back in LightWave
Making Asteroids in 3ds Max with Sitni Sati AfterBurn
July 25, 2014
We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!
Choosing the Correct Focal Length for Cinema 4D Cameras
July 25, 2014
When Nick Campbell posts a tutorial then you know it’s bound to be gold. Check this one out that discusses different focal lengths and their primary uses!
It’s Paper from Pingo van der Brinkloev with a Bonus Tutorial
June 24, 2014
Here’s some Midweek Motivation for you. Pingo creates amazing folded paper animation in CINEMA 4D.
3D CAMERATRACKER Plug-in Tutorial by The Pixel Lab
June 10, 2014
Joren from The Pixel Lab shows the workflow of working with footage tracked with The Foundry’s CAMERATRACKER in After Effects and then bringing that footage into MAXON CINEMA 4D.
Creating Custom Bevels in Zaxwerks 3D ProAnimator and 3D Invigorator Pro
June 9, 2014
From the creative minds at Zaxwerks comes a wonderful tutorial showing how easy it is to create your own custom bevels in 3D ProAnimator and 3D Invigorator Pro. This tutorial teaches you how to utilize the Profile Editor to create and edit bevels. You will also learn how to customize 3D Text and vector shapes.
Model A Microphone with A Wire Mesh Texture in Cinema 4D
June 3, 2014
In this Greyscalegorilla tutorial by Chris Schmidt, he will show you how to uses dynamics, modeling, and texturing to create a 3D microphone in Maxon Cinema 4D.

Create a Fireball with Autodesk 3Ds Max and Sitni Sati FumeFX
May 27, 2014
Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.
Vikrant says: “In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX – e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer.”
Use The Matrix Object In Cinema 4D to Sculpt Dynamically with Particles
May 27, 2014
In this tutorial Günter Nikotin shows how you can sculpt particles using the matrix object in Maxon Cinema 4D.
Render an Abstract Low Poly Look in C4D – Greyscalegorilla
May 6, 2014
Nick Campbell of Greyscalegorilla creates an artistic low poly look based on color image refractions on transparent objects – inspired by Justin Maller’s Facets renders.
Import 3D OBJ Models into After Effects in 3 Steps
May 6, 2014
Alex over at Zaxwerks hosted a recent tutorial thats getting a lot of attention. In it he uses ProAnimator to move 3D OBJ models into Adobe After Effects in a few simple steps!

Adventures in Map Animation with QGIS, After Effects, C4D & Illustrator
April 29, 2014
Victoria Nece explains the open source software GIS, Geographic Information Systems, to make mapping jobs easier.

Getting Started With Camera Mapping and Camera Projections in Cinema 4D
April 22, 2014
Post at Lesterbanks: “Tyler Jordan offers a look at getting started with camera mapping and camera projection techniques in Cinema 4D. Jordan shows his workflow that involves taking a couple of photographs and setting them up so you can move through them in 3D space in C4D.” – Plus, a resource/ guide for additional cameramapping resources.
Introduction to Soft Body Dynamics in RealFlow
April 15, 2014
In this tutorial we will explore soft bodies in Realflow. We will take a step by step look at all the different parameters, as well as exploring the combination of soft bodies with rigid bodies and fluids.
Tutorial: FLOW series from EJ Hassenfranz and Craig Whitaker
April 1, 2014
Welcome to the April Fool’s Day version of Tutorial Tuesday! We’ll start it out with a bang with 3D artists Craig Whitaker and EJ Hassenfranz. They have a multi-part series focusing on workflow for motion graphics in Nuke and CINEMA 4D, focusing on the “how” and “why”.