3D (953 Tutorials)
A Beginners Guide to 3D Printing
August 18, 2015
With all the buzz lately, especially at SIGGRAPH, about 3D printing, I thought a 3D printing tutorial would be appropriate for today.
Mettle SkyBox: Generate a Reflection Map From Your 3D Scene in AE
June 29, 2015
2 tutorials in one, on how to add more realism using Skybox to generate a reflection map on to shiny surfaces by Klaus Brandenburg; and different ways to make a Skybox Master by David Oldani.
10 Tips for better lighting in Cinema 4D
June 29, 2015
Learn the basics of lighting and how it can help you when lighting a scene in Cinema 4D.
Populating Building Interiors with Forest Pack and RailClone
June 29, 2015
iToo software's Forest Pack isn't just for foliage. This tutorials shows how Forest pack can be used to randomly populate large building floors with people and furniture of all kinds. And how Railclone can be used to create floor plates.
Basic Character Rigging in Cinema 4D
June 25, 2015
Learn the basics of character rigging in Cinema 4D beginning with understanding how C4D calculates hierarchal orders and how this can help with rigging. Orestis Konstantinidis created this highly detailed tutorial on the basics of character rigging in C4D. It's a great starting point for the beginning rigger.
Strawberry Modeling Tutorial + Quick Tip for Cinema 4D
June 25, 2015
iDani shares a great tip for creating the indents on a strawberry model that won't slow your computer down.
Gerbera Daisy Cinema 4D Modeling Tutorial
June 25, 2015
Learn how to model, texture and light a realistic flower for a close up. Nate Vander Plas takes you step by step through the process using the Cloner.
Houdini: Lava like a Boss
May 13, 2015
Learn how to create realistic lava in this 2 part tutorial from Ben Watts.
In Part 1 of this tutorial, we'll start by setting up the emitter, dynamics & mesh for our main lava sim. After that's completed we'll create a secondary dynamics system consisting of temperature based particles that will impact the main sim to create tendril like strands and splashes.
In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.
Understanding Maxwell Materials the easy way
May 11, 2015
Topics covered in this video:
- Assisted materials: minute 9:25
- Advanced materials: begins at minute 15:32 …
- Diffuse materials: minute 17:27 (surfaces with high roughness)
- Metals – reflective, smooth, specular materials
- Plastics – glossy surfaces: minute 1:05:26
- Translucent materials: minute 1:24:29 (transparency with scattering)
- Multi-layered materials: minute 1:31:05 (decals/labels, opacity/masks)
Cinema 4D Quick Tip: Solid to Liquid
May 11, 2015
This C4D Quick tip with Mustapha Fersaoui demonstrates the use of the Solid To Liquid Tool, showing how it can be employed using different parameters.
Cinema 4D Quick Tip: Quantize Function
May 11, 2015
Learn how to model smarter using the quantize function in MAXON Cinema 4D.
ZBrush Modeling Techniques
May 4, 2015
Ali Noori describes how he used ZBrush to create his alien character: Infested Marine. Read an excerpt here and then follow the links to read the entire tutorial.a
Advanced 3D Noise & Deform using Element 3D
May 4, 2015
In this tutorial Andrew Kramer from Video Copilot shows you how to create an intricate deform animation using 3D Noise & Twist with Element 3D V2 inside After Effects.
Case Study: Fluid Dimension – Josh Clos
March 31, 2015
Josh Clos, the winner of the RealFlow / Cinema 4D Fluid Dimension Challenge in December 2014, takes us step-by-step in the creation of his winning RealFlow fluid sim.
RealFlow Case Study: Batman: Arkham Knight + Bonus Tutorial
March 16, 2015
Check out this case study with Brandon Young of Blur Studio, talking about working with Next Limit RealFlow on Batman: Arkham Knight. They had a VFX problem to solve involving the Batmobile shooting out of water and spraying liquid all over the place. Learn about how they solved it.