3D (955 Tutorials)
Arnold Render 5 tips and tricks for faster renders
June 13, 2017
John Paul Giancarlo, M&E Technical Specialist for South Europe, based in Barcelona, gives some tips on using Arnold for faster renders and some new features. The video lists what’s covered exactly.
Introduction to the Time Effector in Cinema 4D
June 13, 2017
EJ Hassenfratz shared his tutorial on the Greyscalegorilla website, where he explains how to make some cool time based animation effects with the Time Effector in Cinema 4D.
Render Like a Photographer in Cinema 4D
June 13, 2017
In this episode, the guys talk about rendering, obviously, color theory, and the benefits of multiple UV’s,
Wet Roads in Cinema 4D with Octane Render
June 13, 2017
David Brodeur, for Greyscalegorilla, explains how to make realistic wet roads and puddles in Cinema 4D using Octane Mix Materials along with high res textures.
4 Legged Animals: Quadruped Locomotion Tutorial
June 13, 2017
So, what if you're animating a 4 legged critter instead of a bi-ped? It's double the fun! Felix Sputnik explains how to animate a quadruped. [Via Lester Banks]
Female Walk Cycle – Workflow Tutorial
June 13, 2017
Another from Chiara Porri, this time focusing on the walk cycle of the female of the species. [Via Lester Banks]
Run Cycle Tips
June 13, 2017
Chiara Porri has been an animator for over a decade and in this video she gives some great advice on creating a run cycle in Maya. She talks about the style and build of the character and how it pertains to the run cycle. [Via Lester Banks]
A Common Mistake when Animating Walkcycles in Maya
June 13, 2017
Brian Horgan tells you what NOT to do when animating walk cycles. This is extremely useful information, especially if you're a beginner. [Via Lester Banks]
Animation for Videogames tutorial: Creating a character animation set in Maya
June 13, 2017
This is the third part of a series of tutorials by James Marijeanne. He talks about the pre-vis process, which is extremely important in the video game development process. Then he sets up run and walk cycles for our new character. [Via Lester Banks]
Creating a Walk Cycle in Maya
June 13, 2017
In 2015 I wrote an article about how to create a walk cycle with several tutorials and examples, plus, some animals, not just people! This article is a follow up, focused on Maya. Yes, we missed Maya Monday due to the holiday yesterday, but we’ll do it like the garbage man, and bump things back a day!
IK: Better Managing Pole Vectors on an IK Chain in Maya
June 13, 2017
This is another via Lester Banks and is from the rigging artist Giovanna Coutinho and she talks about how to set up an ideal joint chain for IK handles.
Character Animation: An Alternative Way to Animate a Foot Roll
June 13, 2017
Brian Horgan put together this informative tutorial and says, “A look at how the FootRoll attribute on IK leg controls can sometimes trip us up when animating walks and runs.. and an alternative approach which can give cleaner results in some cases. I also demonstrate how I like to clean things up to remove the dreaded knee pop.”
IK: Rigging a Bird with IK Handles and Curves in Maya 2016
June 13, 2017
From Mike Hermes: “In this Maya 2016 rigging tutorial video I will show you how to create a simple bird rig including joints, IK handles and nurbs control curves to allow you to animate your model.”
Character modeling: Bat, parts 1 and 2
June 13, 2017
Part 1 is about the concept art and part 2 is modeling.
Quick Rigging and Skinning a Character in Maya 2017
June 13, 2017
From 3D Tutorials: “CGI 3D Tutorials : Quick Rigging and Skinning a Character in Maya 2017. This tutorial shows you how to create a basic character rig for a game or background character in just a few clicks.”