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Autodesk (186 Tutorials)

How to model a 3D Pillow in Maya 2018 in 5 minutes

How to model a 3D Pillow in Maya 2018 in 5 minutes

January 16, 2018

Mike Hermes redoes an old video with Maya 2018 and you can't get much faster and easier than this! This is in a Maya Monday feature on Modeling in Maya 2018. Scroll down to the third video to watch. 

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Maya 2018: Comprehensive Review of Modeling Improvements

Maya 2018: Comprehensive Review of Modeling Improvements

January 16, 2018

My Oh Maya dives a bit deeper into Modeling improvements. Watch and learn. Scroll down the page to the second video.

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Modeling Basics in 2018

Modeling Basics in 2018

January 16, 2018

Sculpting, Quad Draw, Bridge with Symmetry, Curve Warp Deformer, MASH, and much more are covered in these videos that will help you get acquainted with some of the modeling features in 2018. There are also a couple of beginner tutorials for those of you who are new to Maya.

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Turn a 2D Image into a 3D Mesh in Maya

Turn a 2D Image into a 3D Mesh in Maya

January 16, 2018

PlatinumRyan explains this simple process of converting a flat image into a 3 dimensional mesh. 

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Understanding Depth Of Field in Arnold and Maya

Understanding Depth Of Field in Arnold and Maya

January 16, 2018

This is a free excerpt from a course from Mograph Plus and Kamel Khezri. Learn about how to set up Depth of Field properly in Maya and Arnold.

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Cebas finalRender trueHybrid Tutorial Series

Cebas finalRender trueHybrid Tutorial Series

January 9, 2018

Edwin Braun from Cebas has started an ongoing tutorial series for finalRender trueHybrid. The 8 tutorials released so far touch on topics ranging from denoising and rendering best practices, to 360 panoramic views and image based lighting, and much more.

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ZBrush Sculpting for Maya Users

ZBrush Sculpting for Maya Users

December 29, 2017

ZBrush Sculpting for Maya Users with Create3dcharacters.com. Create a cute dragon with Pixologic™ ZBrush® and learn the ZBrush interface.

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Procedural Growing Frost Cinema 4D & X-Particles + Creating a Realistic Ice Material in Arnold 5

Procedural Growing Frost Cinema 4D & X-Particles + Creating a Realistic Ice Material in Arnold 5

December 26, 2017

Daniel Danielsson is a Freelance Director / Motion Designer who is based in Hertfordshire, which is north of London, England. I’m not sure how much snow and ice they get there, but Daniel has some fantastic Cinema 4D tutorials on creating frost and ice.

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Speed up your HDRI Workflow in Arnold with HDRI Link

Speed up your HDRI Workflow in Arnold with HDRI Link

December 26, 2017

Chad Ashley from Greyscalegorilla explains how to work faster using HDRI Link with Cinema 4D and Arnold.

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How to make Snowy Object in Maya

How to make Snowy Object in Maya

December 26, 2017

How to make Snowy Object in Maya – This tutorial is originally in Korean but is great quality so don't fear a language barrier. It's subtitled in English.

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Maya Snow Tutorial

Maya Snow Tutorial

December 26, 2017

This one, from 3DYee Modeling and 3D Tutorials, has no voice over so follow along visually.

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Maya tutorial : Create snow on objects

Maya tutorial : Create snow on objects

December 26, 2017

Mike Hermes tutorial on the topic.

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MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

December 26, 2017

Arvid Schneider puts out some fantastic Maya tutorials and this one seems especially seasonally appropriate, as I look out my window. He explains how to set up a realistic looking snow shader with Maya and Arnold.

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Maya Monday: Modeling Tricks

Maya Monday: Modeling Tricks

November 6, 2017

I come from a motion graphics background however, the thing I find to be the most fun in 3D programs is modeling.

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Maya Monday: Maya BonusTools 2018

Maya Monday: Maya BonusTools 2018

October 30, 2017

There are Maya BonusTools are a collection of plug-ins and scripts for Maya, available for both Maya and Maya LT, and free! Version 18.0.0 was released earlier this month to include support for Maya 2018. Some will work as far back as Maya 2015.

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