Autodesk (167 Tutorials)

The New UV Editor in Maya 2018
October 17, 2017
If you’re new to 3D and are unfamiliar with UVs, Autodesk’s Knowledge Network, MyOhMaya, and others explain how to use them in Maya 2018.

Fracture FX Tutorial plus Example
October 17, 2017
Fracture FX is on sale through October 5, 2017, so it seemed like a good time to share a couple of tutorials with you. Fracture FX is a production-proven, cross-platform demolition solution for Maya. This is a tutorial about how to use a new feature in v2.0, plus an example of what it looks like, and some sale info.

Maya Render Setup
October 17, 2017
Know the Basics: Maya Part 9: Rendering Paul Hatton talks about Installing Arnold and the render settings you’ll need. He also talks about saving the render and things like…

Game Engine Workflows in Autodesk Maya LT 2018
September 12, 2017
Game Engine Workflow with 3D modeling and animation in Maya LT. Learn how to xxport your 3D work to Unity or Unreal Engine.

Tutorial #6 – Curvature Node & Layering Noise by Saul Espinos
September 5, 2017
In the video, he references the Redshift 2 Maya – Tutorial #6 – Curvature Node & Layering Noise by Saul Espinosa. It is below.

Maya Monday: The New MASH Dynamics Node in Maya 2018, Part 2
August 21, 2017
Happy Eclipse Day! I’m on a trip now viewing the eclipse in Totality, so I’ve queued this one up for you. It’s part 2 of our series on the new Dynamics Node in MASH in Maya 2018. Ian Waters has a great series that we’re showcasing.

Rendering in CINEMA 4D – Which to Choose
August 15, 2017
With all the different renderers out there, it’s sometimes difficult to determine which is the best for you and your needs. Chad Ashley from Greyscalegorilla has a breakdown of the pro’s and cons of some of the renders GSG recommends. Read an excerpt here and follow the link to the full article.

HitFilm and 3DS Max: Creating Low Poly Animated Graphics
August 1, 2017
In this tutorial, Tony from NXVisual Studio shows you just how easy it is to create highly polished animated graphic design elements using 3DS Max and HitFilm Pro 2017.

Maya Monday: Particles and Particle Plug-ins
July 24, 2017
We are going to talk about one of the most useful and versatile types of effects out there – particles. Particles can be used to make fire, smoke, water drops, microbes, dust and sand, and any number of miscellaneous motion graphic elements. We’re going to lump fluid simulation in as well and cover a few plug-ins to expand your options.

Maya Monday: Free Rigs and Rigging Software
July 10, 2017
Here are a few free Maya rigs for you to download, deconstruct, and learn from! Also, there are some tools that make rigging easier in Maya that you should seriously check out.

Creating Realistic Human Skin with Maya and Arnold 5
June 27, 2017
Arvid Schneider explains how to set up a lifelike human skin shader with the aiStandardSurface shader, and it’s a lot easier than you may think!

Maya Monday: Mastering MASH’s Color Node
June 26, 2017
MASH, which we’ve featured a few times on Maya Monday, is an extension that has become the 3D motion graphics toolset for Maya. From my experience in After Effects, it reminds me of things you can do with Video Copilot Element 3D and Rowbyte Plexus. Today we’re focusing on the Color Node, which is automatically added when you add MASH to your network.

Maya Monday: Maya for Motion Graphics
June 19, 2017
The full webinar for Maya for Motion Graphics is online. Taught by Stephen Roselle, Sr. Technical Specialist for Autodesk for Autodesk Media and Entertainment. This is a super useful tutorial for those of you who are After Effects users and are new to Maya.

Character Animation: Adding Weight and Life to a Character’s Legs in 3ds Max
June 13, 2017
Jonathan Abenhaim explains how to mimic the subtle vibrations of the leg when the foot comes in contact with a hard surface.

Where Did Arnold Go?
June 13, 2017
I ran into a little problem after updating to Maya 2017. Arnold Standard Shader was missing! If this happens to you, this is an easy fix!