3D (953 Tutorials)
Maya Monday: mental ray vs. Arnold for Maya + Other Renderers
March 20, 2017
In Maya 2017, Autodesk has replaced NVIDIA’s mental ray with Arnold for Maya software. mental ray is no longer being licensed by Autodesk. This is really only a problem if you’re opening older projects or want to follow an older tutorial that uses it.
Cinema 4D: The 4 Most Important Parts for Soft Bodies
March 7, 2017
Chris Schmidt from Greyscalegorilla teaches you the most important settings for soft body dynamics in Cinema 4D, so you can quickly and intuitively create whatever consistency you want on your objects.
RayFire Shatter Modifier for Autodesk 3ds Max
March 3, 2017
The latest release of RayFire for 3ds Max brings the RayFire Shatter Modifier, a new tetrahedron based damaging and fragmentation modifier.
Substance Designer: Working with the New Curve Node
February 28, 2017
The Curve Node is a new addition to Substance Designer 6. This tutorial shows you how to use the Curve Node for image processing as well as to generate a profile for height maps.
Tips For Using Soft Body Dynamics
February 21, 2017
Joren of The Pixel Lab has some great tips on using the Soft Body Dynamics Feature in Cinema 4D. He talks about some problems he has encountered and how to get around them. He goes into “how to make and use a cage with the Mesh Deformer, and how to use Vertex Maps to refine your soft body animation.” Joren uses The Pixel Lab Industrial Pack 2 in this tutorial, which is a HUGE pack with over 20 industrial models, 10 C4D Terrain Shaders, 5 Complete 3D Scenes, 30 Industrial Textures, 24 HDRIs and a Studio set! I really hope this pack will be helpful to you!
3 Tutorials on the Pose Morph Tag in Cinema 4D
February 7, 2017
The Pose Morph Tag is a fun and easy way to animate between poses. Here are three tutorials on the Pose Morph Tag, plus three that we’ve previously shared.
Character Animation in Cinema 4D
January 31, 2017
This is a webinar with Jonas Pilz where he explains how to animate a shark. The shark model can be found on Turbo Squid.
How to Rig a Character in Cinema 4D
January 31, 2017
EJ shows you how to create a walk cycle for this super cute lemon character in Cinema 4D, with an introduction to Spline IK.
Cartoon Heart Character Modeling, Rigging, and Texturing
January 31, 2017
EJ Hassenfranz of Eyedesyn explains how he modeled, rigged, and textured a cute little candy heart in Cinema 4D. EJ has made a lot of tutorials about character animation, so you'll see a lot of his stuff here today. So, thank you to EJ for being a great teacher and for being so willing to share his knowledge!
Creating a Procedural Wood Texture in After Effects and CINEMA 4D
January 31, 2017
Learn how to generate realistic wood grain textures from scratch in After Effects with this tutorial from Joshua Cam Smith.
Pux-3D Hard Mesh Car Rim Tutorial
January 31, 2017
This tutorial shows you how to use Hard Mesh to create a detailed car rim.
Tutorial: Photogrammetry and Visual Effects
January 31, 2017
David Torno at ProVideo Coalition explains the benefits, pitfalls, and concepts of photogrammetry in the hopes of shedding some light on the subject.
In this ProVideo Coalition article, David Torno describes the uses for Photogrammetry, especially in the VFX business, (pre-viz layouts, actual 3D background element, digital stunt double, and more) and he also imparts his knowledge of how to properly capture something, be it an object, room, human model and more, and what happens when it is not done correctly.
SiNi Software_Illumi HDRI Wizard with VRay Renderer
January 30, 2017
This video focuses on the Illumi plugin for 3ds Max IgNite with VRay Renderer settings.
Raspberries with Subsurface Scattering – 3Ds Max & IRAY
January 25, 2017
In this video render spaz explains subsurface scattering settings using IRAY renderer to get realistic results when applying this material to a scene of raspberries.